Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Lich Discussion

BreakthroughArtist on k'rrik lichdom

1 month ago

ah ya I totally forgot we could doomsday into mastery into repay. that's the move then.

I still like this way better with the board wipes, and more ways to hit mastery specifically, even if telegraphed.

I also really want to find a way to avoid playing Lich at all. I get that there are upsides to it over Lich's Mastery, but without access to white and blue I'd much rather just play more tutors and even draw spells.

kpres on Looking for B/U/R enchantment suggestions ...

1 month ago

Underworld Dreams

Omniscience

Raging River

Blue has a lot of Propaganda or Mystic Remora type effects, which give you cards when opponents do stuff. These are good. You may want to just pick good offensive enchantments.

Black has a lot of torture-type enchantments. Do a gatherer search for black enchantments and you will find a lot of good ones. I dare you to use Lich ;)

Red enchantments often have a lot to do with doubling the damage you do, e.g. Gratuitous Violence. There is a red/white enchantment combo using Sulfuric Vortex and Transcendence, both of which have high devotion.

If you're just going for high devotion, then try Opal Guardian.

You can always do a combo using Traumatize or Morality Shift and white's enchantment reanimation.

Faraven on Alela’s Shenanigans

1 month ago

Look into adding Lich and Delaying Shield. I do this in my version and now you have access to all sorts of non-sense. Look for enchants that trigger when you have 5 or less life and you are golden.

Deadpoo111 on Advertise your COMMANDER deck!

2 months ago

Comment and upvote completed VladMarkov!

The following is my concept of Lich Tribal, the primer isn't complete but the gist is explained in it. Looking for suggestions and upvotes, and yes, I know have to buy Lich and Calculating Lich


Son of a Lich | Lich Tribal

Commander / EDH Deadpoo111

SCORE: 12 | 2 COMMENTS | 663 VIEWS | IN 4 FOLDERS


Bazzul on One card combo Demonlord Belzenlok

3 months ago

Lord0fHam Regarding your 1st question, there are two more combo finishers besides Mikaeus, the Unhallowed + Triskelion . They are listed in the Maybeboard ( Repay in Kind + Lich or Sanguine Bond + Exquisite Blood + Soul Spike ). Although these combos are not graveyard based per se, they are very mana intensive and Skirge Familiar is pretty much mandatory to execute them. The Main combo line requires Skirge Familiar to be revived with Dread Return so it's hard to avoid being graveyard dependent. I think Mikaeus, the Unhallowed + Triskelion is the most resilient of the combos since multiple cards can execute the combo in case you get countered ( Ever After , Living Death , or even Twilight's Call ).

Regarding you second question the deck doesn't have a good way to protect itself from being interrupted (due to being mono black and having the 4cmc+ condition). That being said, there are two scenarios

-Interruption before Belz's ETB: simply ramp until 8 and try again...

-Interruption after Belz's ETB: Discarding Dread provides you multiple chances to revive the duo in the following turns. Basically you can attempt a win one per turn for the following 2 turns (sometimes even more because Ever After goes to the top of your library if it resolves..) More details are given at the end of the "combo" section of the primer.

Finally, there is Geode Golem , which allows you to pay for Skirge Familiar directly, if interrupted, simply do the main combo line.

SideBae on Sharuum and the Artifacts

7 months ago

Hey! I always thought Shrauum was a cool commander, and I love that you're running Zur's Weirding (it's one of my favorite cards). Here're some suggestions -- feel free to ignore any/all of them:

  1. Xerox cards are your friend. Ponder and Preordain belong in pretty much any blue deck, as they can dig you to what you need and past what you don't. Being one mana means they make marginal opening sevens into acceptable hands. Similarly, Brainstorm is fully capable of being very good, though it requires more of a build-around. In order for it to be good, you need some cards to assure that you don't get Brainstorm -locked; that is, stuck with two cards you don't want on top of your library after resolving Brainstorm . The easiest way to deal with this is to simply crack a fetchland after resolution, as the shuffle-effect unlocks you. While the Onslaught and Zendikar fetches are the best for this, Evolving Wilds , Terramorphic Expanse , Prismatic Vista or even just Flood Plain or Bad River are good, too.

  2. Currently, Narset, Parter of Veils is one of the most busted cards in EDH. Preventing decks from drawing extra cards essentially means she is a 'must answer' before anything else can happen, and if you pair her with your Windfall you can win the card-advantage war in one fell swoop; this interaction is also favorable with your Dark Deal .

  3. Speaking of card-advantage, you are in the best colors for it. Fact or Fiction is a very good card, especially since you put the pile you don't choose into your graveyard. Since your general reanimates artifacts, this means the card is straight card-advantage. Treasure Cruise and Painful Truths are two draw-threes I've been very impressed with, mainly due to their frequently low casting cost. Dig Through Time is one that is good too, though I don't advise running it and Treasure Cruise at the same time, as delve can get in its own way. I think Treasure Cruise is better if you want to keep your combos secondary, and Dig Through Time , which provides more card selection and less card advantage, is good if you want your combos to take the front seat.

  4. As you mention in your description, your landbase can use some work. This, I think, is actually not as big a deal as one might think though, since you have a lot of very good two-mana mana-rocks that produce your colors. Still, if you're looking to improve the deck, this is an area with potential. If you end up running fetch lands, be they Onslaught, Zendikar or Slow (see (1)'s Flood Plain ), you should at least run the on-color shock lands. Godless Shrine , Hallowed Fountain and Watery Grave can all enter untapped, and being able to grab them with a fetch land means their odds of coming out in a game go up drastically. You may want to run them even sans fetches. Mana Confluence and City of Brass are good, as they are tri-lands that ETB untapped. The check lands (that is, Drowned Catacomb , Glacial Fortress and Isolated Chapel ) are only a few dollars now and offer consistent improvement. The pain lands ( Underground River , Adarkar Wastes and Caves of Koilos ) should also be considered.

  5. One card that I think you should test with is Bitter Ordeal . This IS a combo card, but I think it is likely better than most of the other ways to profit off infinite death/ETB triggers associated with your general + copying artifact combo. There are several reasons I say this. One, it is a sorcery. This means that, if you choose to run Mystical Tutor (which I suggest you do), it can find the payoff half of your combo; right now, this would only be true if you run Enlightened Tutor (I also advise this). Running an artifact/enchantment payoff to grab with Enlightened Tutor and another sorcery-based payoff to grab with Mystical Tutor means that you can tutor for a win-condition card off either of the tutors. Second, there are fewer answers to a sorcery than a permanent. Winning with Disciple of the Vault or Altar of the Brood requires that they stay on the field throughout the resolution of the combo; a well timed Abrupt Decay , Isolate or Swords to Plowshares / Nature's Claim means lights out. While Bitter Ordeal can be countered, so can the permanents; running Bitter Ordeal just means you narrow the number of possible answers your opponents can have. Third and finally, Bitter Ordeal is really only stopped by a Leyline of Sanctity effect. It is worth noting that there are ways that opponents can prevent being milled out by Altar of the Brood (like running Kozilek, Butcher of Truth and even benefit from it ( Tasigur, the Golden Fang or Whisper, Blood Liturgist come to mind), and ways that they can avoid dying to infinite drain ( Lich , Platinum Emperion and Platinum Angel come to mind). Again, Bitter Ordeal just limits the number of answers opponents can have.

Alright. That's all I got. Good luck!

KongMing on Card creation challenge

9 months ago

There's plenty of stuff in Esper you could cast under an opponent's control to devastating effect, like Lich -type You Lose The Game effects. Could also work for Zedruu badstuff if you want an opponent to be the controller of a permanent as it enters the field. There's also lots of library and grave manipulation in blue. Enjoy resolving your new Paradigm Shift !

You could force someone to resolve an Epic spell too, and essentially neuter them for the rest of the game. :D

Load more