Creature — Angel
As long as Pristine Angel is untapped, it has protection from artifacts and from all colours.
Whenever you cast a spell, you may untap Pristine Angel.
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Pristine Angel Discussion
3 months ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land
8 months ago
I have replaced Akroma, Angel of Wrath with Pristine Angel and Avatar of Woe with Visara the Dreadful , which lowered the average converted mana cost of this deck from 4.32 to 4.26, which is great. I did not want to make those replacements, as I was very fond of the existing cards, but doing so was the best course of action for this deck, since it lowered the deck's mana curve.
9 months ago
10 months ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
11 months ago
I am not fond of aeon engine, because reversing turn order is not a very useful effect, and can be abused to prevent a player from taking a turn; such effects should have been kept in un-sets, in my mind.
However, that new version of Chainer is quire awesome; is he the fourth character from the Weatherlight saga to be given a new card? I hope not, since he lived long after that story was over. The fact that the creatures that he reanimates do not become nightmares is a flavor fail, unfortunately. I now wonder if there shall be a new version of Braids in the future, or perhaps a card of Chainer’s mentor, Skellum?
Bloodthirsty blade is a very unique and interesting design, and does anyone here think that that is Gerrard in the artwork, when he and Urza were forced to fight each other?
The reprint of Geth is nice, since he has become expensive, recently.
That new demon is quite awesome, as it is essentially a second Phyrexian Obliterator for this format; its mana cost is rather high, but the fact that it has madness helps to balance that.
Skyfire phoenix is a very nice card, and I especially appreciate the artwork; does it remind anyone here of the Firebird segment of Disney’s Fantasia 2000?
Yes, there is a new version of Greven! I especially like how his artwork is a dark parallel to the artwork in the new version Gerrard, although I do not remember if the two of them ever fight (although I still am reading Prophecy, and have not yet reached the Invasion cycle in the novels).
That reprint of Soul Foundry is great; it was not terribly expensive, but it still was long overdue for a reprint, in my mind; since I started playing this game in 2003, when I was still in high school, I have many fond memories (and some not-so-fond) of that card.
The reprint of Pristine Angel is also nice, but I do wish that she had been given new art for it. I actually am surprised that WotC did not reprint Luminous Angel , because she would have been perfect for the populate deck.
Mire in misery is definitely a bend for black, but at least it does not outright destroy enchantments.
1 year ago
Just answered it. I wonder what else I've been missing on from awhile back. Thankfully though; Pristine Angel + Concerted Effort combo was since removed for such reasons BTW. Didn't think Colors are the only quality that mattered...
1 year ago
Other things removed:,Browbeat, Risk Factor, not the Brisela, Voice of Nightmares Combo as it locks down nearly all staples of cEDH for being "CMC3 Danger Zone". Same for Concerted Effort + Pristine Angel as my stuff that wrecks fields has immunity towards such cards' Color Identity. Same applies for Odric, Lunarch Marshal even though Sky Terror & Swiftblade Vindicator are removed. Possibly adding them back... Still trying on Damage Doubling as Gisela, Blade of Goldnight is, basically this.
Question: Are the following cards good?
Planar Bridge (Hefty cost to search for Permanents, but can put them in play right away. Plus, I already have infinite mana combos to boot.)
Mangara's Tome (Not sure if drawing a card at the start of a turn is a replacement effect, but if not, this can give you all 5 cards easy. I don't think this gets sacced after that, so flickering this again would mean potentially, I can play my deck.)
Citanul Flute (Why I have a lot of fat in the first place. I can net both parts of the Brisela, Voice of Nightmares meld, & play them both on the same turn. (Gisela, the Broken Blade is CMC4, & Bruna, the Fading Light is CMC7...) Then hell will be given.)
Your thoughts on these? I'll continue cutting from here. Just got to 100% Competitive though; even though it seems like a hopeless lie...