Pristine Angel

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Conspiracy Mythic Rare
Darksteel Rare

Combos Browse all

Pristine Angel

Creature — Angel

Flying

As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.

Whenever you play a spell, you may untap Pristine Angel.

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Pristine Angel Discussion

DemonDragonJ on Iconic Masters Announced

2 weeks ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

hoardofnotions on Angel Tribal

2 months ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

joshuaizac on Other cards like Akroma?

2 months ago

Sabertooth Nishoba, Oversoul of Dusk, Iridescent Angel, Pristine Angel, Teysa, Envoy of Ghosts are all I can think of...not all have 3+ static's but they kind of feel like their in the same vein...

Force_of_Willb on Be You Angels?

3 months ago

Is the goal of the deck to be competitive in legacy or casual fun?

If competitive, the deck will need to be faster. I suggest a reanimate theme with Reanimate, Animate Dead, or Exhume

You can get items into your graveyard quickly with: Putrid Imp, Tireless Tribe, Call the Bloodline, Oona's Prowler or nonbudget cards Entomb or Buried Alive

Then you will need specific angels for match ups

Iona, Shield of Emeria - shuts down any mono colored deck

Angel of Finality - shuts down graveyard decks

Linvala, Keeper of Silence - shuts down lots of creature decks

Maybe try New card Exquisite Archangel - could be good against burn or tendril/storm decks

This card doesn't see play but I like Angel of Jubilation - shuts down fetch lands, causes shocklands to come into play tapped, and makes phyrexian mana need to be paid.

If this is just casual, here are some other budget angels to consider:

Serra Avenger / Angelic Curator - 2CMC angel

Voice of All / Pristine Angel / Iridescent Angel - protection from colors

Angel of Despair - ETB destroy permanent

Magister of Worth / Sunblast Angel / Desolation Angel - ETB wrath effects

Archangel Avacyn  Flip

Happy Brewing.

ibstudent2200 on Rainbow commander

8 months ago

Child of Alara's ability normally doesn't work well when it's your commander (if you move it to the command zone when it is destroyed, then it never reaches the graveyard to trigger the boardwipe). However, there are a few ways to get around this issue, such as moving Child of Alara to a different zone once it hits your graveyard. Cards like Mistveil Plains, Scrabbling Claws, and Relic of Progenitus can move your commander to the exile zone or your library, and you can then choose to move Child of Alara to your command zone instead (bonus points if you activate Mistveil Plains in response to Child of Alara's trigger). It's a quirk in the rules that I don't see in many Child of Alara decks exploiting for some reason.

Another way to abuse Child of Alara is to play cards that let you sacrifice the Child at instant speed, such as High Market or Grim Backwoods. Having the ability to wipe the board at instant speed is extremely potent.

Card choices: I should mention that I have certain biases when evaluating cards for EDH. I don't like paying more than 2 mana for creature removal (though I will pay 3 if needed), and I don't like paying more than 3-4 mana to remove a single permanent. I dislike creatures that have large stats with no other upsides (ex. I like Destructor Dragon more than Wolfir Silverheart), and I tend to view lifegain cards that don't also affect the board or synergize with other cards as dead weight. With that in mind, here's what I noticed about your deck:

Ainok Guide < Gatecreeper Vine < Sakura-Tribe Elder. You'll almost never use the +1/+1 counter option on the Guide.

Bounding Krasis is a card I expect to see in combo decks that use Splinter Twin, but I'm not sure if the card is good enough if you aren't blinking it, bouncing it, or comboing off with it. How has the card played out for you?

Fusion Elemental is an 8/8 for 5 at best, and I'm not convinced that you can consistently get WUBRG by turn 5 with your mana base (and if you can't, then I can list a dozen creatures that are easier to cast and have stats that are comparable if not better than Fusion Elemental). Plus, given how common boardwipes are in the format (including the one built into your commander), you're probably better off playing a slightly smaller creature that draws you a card or blows up a permanent.

Highspire Mantis doesn't do anything.

Mage-Ring Responder can do good work if you can untap it, but I don't see many ways to do this in your deck. Just play Duplicant if you want an artifact creature that gets rid of other creatures.

Merciless Executioner is a solid card, but it gets way better when you can recur the card (or take advantage of the fact that it kills your own creatures). I'm not saying this is a card to cut, but it is somewhat strange to see it in a deck where you don't abuse it all that much.

Nest Invader < Cultivate/Kodama's Reach in decks that don't recur the Invader. Color fixing is vital in 5-color decks, and making an Eldrazi Spawn token doesn't do much for you in this area.

Nivix Cyclops is a 7/4 with no evasion at best, and in most cases it's a 1/4 or a 4/4. You can do way better than that.

Pristine Skywise seems slightly worse than Pristine Angel to me, but maybe the additional power is worth the slightly weaker ability. It's your call.

Thunderclap Wyvern < Dictate of Heliod.

Brink of Disaster < at least 30 other removal spells. Go for the Throat and Victim of Night are two that you can acquire fairly easily.

Call of the Full Moon will rarely last long in EDH, given that there are multiple players and the games tend to go longer due to higher starting life totals. There are also better options if you're trying to win via commander damage (ex. Civic Saber gives +5/+0 to Child).

When you play Marked by Honor, you're just asking your creature to be targeted with a Terminate, at which point you'll have spent two cards to your opponent's one card.

Sheltered Aerie < Weirding Wood. Also, you should probably run more land ramp than anything else if you're playing Child of Alara.

Chandra's Fury is awful. There are at least a dozen cards that can deal 1 damage to each creature an opponent controls for 2-3 mana, and dealing 4 damage to a single opponent in a multiplayer game is not worth the extra mana.

Ethereal Ambush fairly underwhelming when your creature count is low.

Meditation Puzzle does nothing. If you really want lifegain, try Sun Droplet, which can gain you a fair amount of life over time.

Smash to Smithereens is usually worse than Nature's Claim in this format. Dealing 3 damage to one opponent is fairly weak when you have multiple opponents and they all start with 40 life. Using green artifact/enchantment removal is easier for you to cast, opens up way more options for valid targets, and saving mana is well worth the 4 life you give to a single opponent.

Warleader's Helix is also worse than MANY removal spells in the format. Putrefy and Mortify are two more budget-friendly options.

Why are you playing Act of Treason? You have access to cards like Bribery in your color identity already.

I'm not convinced that your mana base is able to handle casting so many different ultimatums when you need them.

I don't understand why you're playing mass land destruction (MLD) in this list. MLD has three common uses in the format:

  1. To stop opponents from developing when you have a massively superior board position, or can produce one without mana (ex. when you have Kaalia of the Vast and a hand full of angels/demons/dragons). This usually ends the game fairly quickly.
  2. To stop opponents from interacting with you when you're about to combo off. This tends to end the game on the spot.
  3. To force a concession by pointing out that your board position makes it nearly impossible for you to lose. This tends to end the game on the spot.
  4. To stall. This tends to drag the game out for at least an hour.

Your deck doesn't develop its board position rapidly enough to produce scenario #1, I didn't see any combos that would allow for scenario #2, and you don't have the stax pieces to create scenario #3. Scenario #4 is the reason that some playgroups ban MLD, so I'd suggest cutting Decree of Anhihilation and Obliterate unless you have a good reason not to do so.

Mill decks are hard to build in EDH, partly because of the increased deck size, and partly because of the number of decks that abuse the graveyard. Unless you are a dedicated mill deck, don't play cards like Dreadwaters.

Incremental Growth is basically unplayable if your deck is unable to abuse +1/+1 counters. Play Verdant Confluence or Collective Blessing instead.

Revel of the Fallen God makes 8 power with haste for 7 mana. That's fairly unimpressive in this format.

Spectral Procession seems difficult to cast, and the effect is only worthwhile when you can do it for 3 mana. Otherwise, there are much stronger cards you can play.

Orbs of Warding is a card I would normally expect to see when the deck plays lots cards like Pestilence. I haven't played with the card enough otherwise to be able to judge whether it's worth playing otherwise. However, I do think it's worse than Protective Sphere, which effectively prevents all but 1 damage if you have the mana base to handle it.

If you really want lifegain, Prism Ring is a pretty weak way to do it.

Bassmaster on Angel Tribal EDH

8 months ago

Great deck! I have one that's similar although I can't afford to buy Avacyn yet to keep my stuff alive so I just reset the game most times with my board wipes. I am looking into some flicker stuff too. Check my deck out! Commander of Angels.

A few suggestions: Blazing Archon, Pristine Angel, Blind Obedience, Mass Calcify (over Planar Cleansing), and for keeping your enemies in their place, False Prophet.

+1 from me!

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