|Commander / EDH||Legal|
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Tribal Sorcery — Rogue
Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
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Noggin Whack Discussion
1 week ago
You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.
2 months ago
5 months ago
1 year ago
Yeah, its a decent removal spell. When I said not at all useful I meant in terms of synergy with the creatures in the deck :P. If you wanted more removal, 3 Fatal Push in place of 2 Morsel Theft and 1 Noggin Whack would be best, preferably with fetches as well.