Noggin Whack


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Noggin Whack

Tribal Sorcery — Rogue

Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

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Noggin Whack Discussion

hungry000 on Night Prowlers

1 week ago

You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.

Also, fill out the rest of the playset of Stinkdrinker Bandit; it's your best card. I'd drop a Oona's Prowler, Latchkey Faerie, or a Tetsuko for the last copy.

kilveradeux on Golgari Undergrowth revivial

2 months ago

Did you get your Noggin Whacked before you made this deck? I wouldn't even use this even if I got it with a Five-Finger Discount

Se7enfoot on Prowling bandit - UB, Budget rogue tribal

5 months ago

Rouge's were so much fun then lorowyn was new. +1 . Are cards like Noggin Whack or Morsel Theft worth considering, taking advantage of synergy could give you a boost.

iNaturalize on

1 year ago

Noggin Whack

hungry000 on Faerie Rogue Tribal

1 year ago

Yeah, its a decent removal spell. When I said not at all useful I meant in terms of synergy with the creatures in the deck :P. If you wanted more removal, 3 Fatal Push in place of 2 Morsel Theft and 1 Noggin Whack would be best, preferably with fetches as well.

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