|Commander / EDH||Legal|
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Tribal Sorcery — Rogue
Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
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Noggin Whack Discussion
4 months ago
Yeah, its a decent removal spell. When I said not at all useful I meant in terms of synergy with the creatures in the deck :P. If you wanted more removal, 3 Fatal Push in place of 2 Morsel Theft and 1 Noggin Whack would be best, preferably with fetches as well.
1 year ago
Well, Hidden strings (with the assassins and the aqueducts) makes good use of my creatures' unblockability. While making my opponents discard cards at my choice is nice, I see it as kind of a waste of time when I'm mostly trying to hammer on their life. That's not to say it's a bad suggestion. Maybe I'll find (since I don't play often) that preventing damage from instants and sorceries is needed more than killing creatures, then I could wipe away the whole strings-assassin mechanism and add Noggin Whack and counters, but for now I think it doesn't fit.
1 year ago
Hey, good looking deck, I ran something similar when I was trying to get into modern, since you're using a lot of rogues, maybe you should try Noggin Whack from Morningtide. It was super fun to play for me