Noggin Whack

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Morningtide Uncommon

Combos Browse all

Noggin Whack

Tribal Sorcery — Rogue

Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

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Noggin Whack Discussion

yugo0075 on Underworld Urchins

4 months ago

Not interested in Noggin Whack ? :)

Ghillie on Sure Hit

5 months ago

Well, Hidden strings (with the assassins and the aqueducts) makes good use of my creatures' unblockability. While making my opponents discard cards at my choice is nice, I see it as kind of a waste of time when I'm mostly trying to hammer on their life. That's not to say it's a bad suggestion. Maybe I'll find (since I don't play often) that preventing damage from instants and sorceries is needed more than killing creatures, then I could wipe away the whole strings-assassin mechanism and add Noggin Whack and counters, but for now I think it doesn't fit.

BardOfNaya on Sure Hit

5 months ago

Hey, good looking deck, I ran something similar when I was trying to get into modern, since you're using a lot of rogues, maybe you should try Noggin Whack from Morningtide. It was super fun to play for me

ClockworkSwordfish on The Rogues

8 months ago

Considering you'll want to always play Morsel Theft after combat and Mana Leak on your opponent's turn, I don't think Jhessian Thief is going to be pulling much weight via Prowess. Some excellent alternatives include Inkfathom Infiltrator and Oona's Prowler. Oona's Blackguard can be very strong, but without some extra discard backing it up (say, Noggin Whack) it probably slows you down too much.

Lord_Mykonos on Fae beatdown

9 months ago

Blightning is in my opinion better than Noggin Whack. It deals 3 damage and your opponent still discard. Additionally if your opponent has no cards in hand its and extra 3 damage

Tethys on Goin' Rogue! [Rogue Tribal Budget]

1 year ago

The Merfolk Spy and the Prickly Boggart are probably your best options for working a 1-drop into the deck (which I like the idea of in principal, but this deck is obviously going to work with or without them). Just for fun, I playtested your deck against my Izzet Tokens budget modern deck with my brother (Throw me a +1 if you like it!).

Game 1: Between a Mana Leak and and the prowl on Noggin Whack both played on turn 3, your deck caused mine to lose so much card advantage that it was unable to recover and got overwhelmed shortly after.Game 2: With two Frogtosser Banneret and two Latchkey Faerie on the board, your deck was able to play the prowl on Notorious Throng on turn five for the double turn victory from flying damage.

I think this deck's most impressive asset it its ability to quickly build tempo and keep pressure on the opponent through the ample card draw opportunities and low prowl casting costs. Also, there's enough disruption to keep the opponent off balance, which helps too. I'm impressed!

Dennis14 on U/B Dimir Rogues

1 year ago

Thanks for the suggestions,

I played with Noggin Whack in the mainboard for a while but it didn't help me against aggro/creature decks and I decided to move it to sideboard against combo/control and use Morsel Theft in the maindeck.

The problem with those 2-drop 1-power rogues is that they are too slow at killing the opponent without any help which makes them weak topdecks.
And I doubt if they can replace either of my 2-drops: Oona's Prowler, Oona's Blackguard, Frogtosser Banneret or Stinkdrinker Bandit (which is usually cast for 2 mana).

If I would include Thieves' Fortune what can it replace ?

About equipment, I have Cloak and Dagger which is better than the options in this deck.Other equipment I considered was Mask of Memory for card-draw or Basilisk Collar for grindy match-ups.

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