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Tribal Sorcery — Rogue
Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
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Noggin Whack Discussion
4 days ago
Yeah, its a decent removal spell. When I said not at all useful I meant in terms of synergy with the creatures in the deck :P. If you wanted more removal, 3 Fatal Push in place of 2 Morsel Theft and 1 Noggin Whack would be best, preferably with fetches as well.
10 months ago
Well, Hidden strings (with the assassins and the aqueducts) makes good use of my creatures' unblockability. While making my opponents discard cards at my choice is nice, I see it as kind of a waste of time when I'm mostly trying to hammer on their life. That's not to say it's a bad suggestion. Maybe I'll find (since I don't play often) that preventing damage from instants and sorceries is needed more than killing creatures, then I could wipe away the whole strings-assassin mechanism and add Noggin Whack and counters, but for now I think it doesn't fit.
10 months ago
Hey, good looking deck, I ran something similar when I was trying to get into modern, since you're using a lot of rogues, maybe you should try Noggin Whack from Morningtide. It was super fun to play for me
1 year ago
Considering you'll want to always play Morsel Theft after combat and Mana Leak on your opponent's turn, I don't think Jhessian Thief is going to be pulling much weight via Prowess. Some excellent alternatives include Inkfathom Infiltrator and Oona's Prowler. Oona's Blackguard can be very strong, but without some extra discard backing it up (say, Noggin Whack) it probably slows you down too much.