Pain Seer

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Pain Seer

Creature — Human Wizard

Inspired Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

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Pain Seer Discussion

solarbeam on Justice Be Done, Though The Heavens Fall (Humans)

1 day ago

You definitely need removal and some more card advantage in this deck. I would recommend a couple Path to Exiles and Fatal Pushes. Thraben Inspector is just a great 1-drop, Fiend Hunter perma-exiles with your blink effects, Pain Seer and Glint-Sleeve Siphoner are 'great' budget alternatives to Dark Confidant. Kitesail Freebooter has been an all-star in human decks. I wouldn't advise against something like Arguel's Blood Fast  Flip or Phyrexian Arena for card advantage as well. Anthems like Always Watching or Radiant Destiny are always good.

As for your top end, I would splash green for Sigarda, Heron's Grace, run Angel of Invention, Ravenous Demon  Flip, Angelic Overseer, and Restoration Angel are all great.

Replace the Hooded Assassin with the Fiend Hunter, and Mardu Shadowspear with Bloodsoaked Champion

For your sideboard, Rest in Peace and Stony Silence. Collective Brutality is fantastic against control with its discard effect, and is one of the best hosers against burn and aggro. Cards like Fragmentize are always a safe choice. Arashin Cleric is a favorite of mine for faster match ups. Liliana's Defeat and Gideon's Defeat are great against those colors. Duress is also great against control and combo decks. You may need something like Eerie Interlude to protect yourself against wraths.

Ghosty on Vehicle Sister's Magic Aids

1 day ago

what about Dark Confidant instead of Pain Seer?

RedMulligan on Starting in Commander?

3 weeks ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Konglicker on Death Race

1 month ago

Hey APPLE01DOJ, thanks for the recommendation. Asylum Visitor is a great suggestion. With it, I only lose 1 life instead of potentially 2 or 3, and she does have more power for if I play her into an empty board. And that is ONLY if a player's hand is empty. Which I've found doesn't happen much.

However, what makes Pain Seer so great in this deck is that I don't have to attack with him to get a payoff; I can tap him to crew a vehicle the turn he comes out (his ability triggers whenever he untaps, not attacks), and I never play him unless a) I have a vehicle that was already on board ready to be crewed or b) I'm playing him into my opponent's empty board. When he crews a vehicle, I get a Dark Confidant effect. However, unlike the real Dark Confidant, I have complete control over when his ability triggers, which eliminates scenarios where a player (typically a Jund player) dies to his own Dark Confidant trigger in longer, grindy games.

As for Aethersphere Harvester, that 'ol 3/5 hunk of jank has won me games all on its own. That lifelink proved crucial in almost every aggro race. Non-revolt Fatal Push won't kill it, Lightning Bolt can't kill it, and flipped Delver of Secrets can't trade with it. The only thing that can is Path to Exile and post-board artifact hate. None of that can be said about Smuggler's Copter, which is still a fantastic creature for its loot effect. Harvester is more often than not the biggest flier in the match, and can chump block Celestial Colonnade for days. Against an aggro deck that is even faster than this, sure I'll board them out for more removal! Otherwise, it's proved itself as quite the sleeper.

APPLE01DOJ on Death Race

1 month ago

I'd recommend Asylum Visitor over Pain Seer. Pain Seer has to survive 2 turns and attack to begin to pay off. Visitor can kick in on your opponents upkeep right after playing him and it has more attack power.

Beezy on Saskia: Human Brutality!

2 months ago

So my goal for this deck is to be the fastest and most powerful deck at the table coming out of the gate. It's sort of a punisher deck built to get under the clunky combo decks my playgroup (myself included) enjoys so much. Captain Sisay seems like a very solid addition, and she's dropped a bit in price after her stupid rules change spike. The fact that she's very slow is made up for by her ability "T: Draw the best creature in your deck." Tymna the Weaver may also be a card I'm underrating. She seems to do almost everything a card like Tireless Tracker does, and I would play as many of those as I could. I think I want to squeeze Vandalblast into the deck for SURE, along with Naya Charm, which I like better than Triumph of the Hordes due to its versatility as a Regrowth, or as an instant KO for someone (or multiple people thanks to Saskia!) who tapped out to play blockers. Dictate of the Twin Gods may be a "win-more" card but I won't know until I test it out. Pain Seer is a decent card but my problem is finding space for the little rascal. I would also want at least one more removal spell, probably either Crackling Doom, Wear / Tear, or Anguished Unmaking. They're very cheap and versatile, and i can't find any cards that do more for less in my searches. Maybe like Swords to Plowshares? But it seems narrow.

luther on Saskia: Human Brutality!

2 months ago

I have had this deck stuck in my head, so I keep coming up with ideas. Humans aren't the best strategy for saskia I don't think, however... saskia is a contender for best strategy for humans.One thing this deck could maybe use more of is draw. The more you can draw, the more humans you can pump out, right? Tymna the Weaver and Magus of the Wheel could really speed you up. Hero of Bladehold can make soldiers and boost your army and Hero of Oxid Ridge boosts and gets your stuff past chump blockers. Zhang He, Wei General and Xiahou Dun, the One-Eyed are real expensive, but unblockable creatures. Imperial Recruiter (also real expensive) is a second recruiter of the guard Captain Sisay could be good with all the legendaries you have. Pain Seer is a less good dark confidant. Yavimaya Elder pulls triple duty (chump block/lands to hand/draw).

I hope I have helped give ideas rather than be an annoyance here.

IlGuale on The role of vehicles

3 months ago

https://www.mtggoldfish.com/articles/budget-magic-84-50-tix-mono-black-vehicles-modern

I forgot to link it in the opening, but this article is quite interesting. The list isn't much more than a prototype, but those matches show how competitive vehicles can be. I agree that Seth was lucky during various games, but the deck didn't struggle. I agree with the "powerful, but frail" line of thought myself. So even if the sinergy with Night Market Lookout and Pain Seer is sweet, i am trying to incorporate vehicles in a shell, instead of building one around them.

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