cdkime says... #1

You have been doing a bit better on this account than you have on the myriad other accounts you have created and gotten muted. However, you have made a couple posts where you seem to be slipping back to your old ways, including one where you're saying a person's thread is pointless, without contributing anything substantive to the topic, and another where your only contribution to the discussion was pointing out a clear typo, when the meaning was apparent in context.

I figured I'd point this out to you as a warning, with the hope that you'll continue to provide helpful, meaningful feedback this go-around.

April 10, 2019 12:19 p.m.

krkinsella8 says... #2

I did get the tutorial figured out! I also managed to get my decks uploaded and ordered new cards. Hopefully they can help me win.

March 30, 2019 9:46 p.m.

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SeekerofSecrets: my math is not flawed. if you think the calculations are different, by all means show them then.

April 20, 2019 8:46 p.m.

Said on Is this card ......

#2

with the amount of effort you're putting into that vanilla beater, it'd be easier and more effective to just Through the Breach into Emrakul, the Aeons Torn .

April 19, 2019 12:47 a.m.

Said on What Shall WotC ......

#3

whatever they do, it should contain reprints of all the most expensive cards across all formats. heck make the set ONLY the expensive cards, and print them all into oblivion. let secondary market prices plummet. magic is meant to be a game, not an investment where cards are viewed in the same manner as the stock market. let players win or lose games based on their skill, not the size of their wallets.

April 19, 2019 12:43 a.m.

allow me to do the math for you. i absolutely understand how this deck works.

you want to cast a cmc 3 card by turn 3. if you're on the play, you'll have seen 9 cards (7 opening hand + 2 draws) from your deck by turn 3. you want 3 of those 9 to be lands. if you want 1/3 of your draws to be lands, 1/3 of your deck should be lands. 20 lands.

doing the same math again, we can easily calculate that if you want 4 lands by turn 4, you run 24 lands.

April 19, 2019 12:37 a.m.

PhotogenicParasympathetic: my argument is correctly, and i've already proven so. to say that planeswalkers are powerful because of their typing is blatantly false. tibalt anyone? is tibalt tearing up modern? no? but hes a planeswalker right? and planeswalkers are powerful? so then tibalt must be powerful right? hmm but hes not. gee. my point proven. also i never said "combos are irrelevant". im saying that any interaction you can think of with a planeswalker commander is A) already in existence, and B) not any more significantly powerful than other pre-existing combos. you cannot compare standard to commander. you just can't. do you also compare standard to vintage? no? gee maybe its because they're different formats. yet both vintage and commander allow cards from all the same sets. so you can't say "oh it was good in standard therefore its also good in commander" if you wouldn't also try to say "oh it was good in standard, therefore its good in vintage". both statements are equally silly.

April 19, 2019 12:34 a.m.

Said on None...

#6

good luck if you decide to make a myr deck. i've never really heard about myr decks seeing play

April 19, 2019 12:25 a.m.

Said on Game Boy: the ......

#7

you've never had a playstation or xbox?

April 17, 2019 10:32 p.m.

PhotogenicParasympathetic: i could really do without your snarky sarcasm. and you do realize that wrath effects would kill her "blockers" too right? having enough creatures to attack her is quite easy. your statement "as powerful as walkers" is grossly incorrect. cards are powerful because of their effect, not their typing. cards don't automatically become good just because they have the planeswalker type. the simple fact of the matter is that walkers as commanders does not warp the format. it just doesn't. period. "you" may not be able to deal with it, but other players can. planeswalkers as commanders won't open up any new combos we don't already have. any interactions players may try to use with a planeswalker commander won't be any more broken than what is already being used anyway. there are competitive commander decks that can win turn 3, and you're worried about a planeswalker that costs twice that much mana? does that not seem bizarre to you? are you this adamant about banning the cards that make those turn 3 wins possible? because if not, you're being biased and hypocritical.

April 17, 2019 9:58 p.m.

Said on None...

#9

if you're going pure tokens (and dropping the artifact part) then you don't really need token doublers like Anointed Procession . those cards are too slow imo, especially if playing in modern. it doesn't do anything when its cast, so at best it won't have an effect until turn 5. the cards you'd be using to create the tokens would cost less mana and end up being played before the Anointed Procession anyway. its also advisable to splash a 3rd color. as far as i know, blue doesn't have too many token effects compared to other colors. black offers Lingering Souls and Bitterblossom , and green has several cards that benefit from having more creatures in play like Huatli, Radiant Champion or Wayfaring Temple .

as far as "staggering the same effect through different cards", that only matters if someone is playing something that affects all cards of the same name, like Maelstrom Pulse . those types of effects don't really come up often enough to worry about it.

and finally, a Myr deck would be a different deck entirely.

April 17, 2019 9:42 p.m.

Said on Death Pits of ......

#10

darksuffrage21: -1/-1 counters and +1/+1 counters cancel each other out. if a creature is given 1 counter of each type, both are simply removed.

April 17, 2019 2:39 a.m.

Said on None...

#11

i should also point out that the only way the current version of this deck can produce additional tokens via Panharmonicon is through Myr Battlesphere , since thats the only ETB effect you have that creates tokens.

i also feel that it might be better to choose between "tokens" or "artifacts", rather than try to utilize both.

April 17, 2019 2:27 a.m.

Femme_Fatale: you say the more you contribute, the higher your rank, but then you say lower is better. thats confusing.

April 17, 2019 2:16 a.m.

Said on None...

#13

you'll probably also want to bump up the lands to 24. if everything is cmc 3 or under, 20 lands is fine. if you run stuff that costs 4, you want 24. if you have stuff costing 5 or more, you generally want some mana ramp.

the specific lands you use could also be upgraded, assuming budget isn't an issue. theres fetch lands like Flooded Strand , shock lands like Hallowed Fountain , and check lands like Glacial Fortress .

April 17, 2019 1:33 a.m.

pskinn01: thanks man. so rank and helper rank aren't the same thing? whats rank mean? is 4 good or bad?

April 17, 2019 1:21 a.m.

Said on None...

#15

cut down to 60 cards, and instead of running just 1 or 2 of so much stuff, pick the best ones and run the full playset. that will drastically improve consistency.

April 16, 2019 10:56 p.m.

Said on Scarecrows...

#16

no offense but this deck is far from the power level of modern.

lets start with Reaper King . this has multiple problems. the first is that you have no way of producing green or black mana, which means it'll cost you a minimum of 7 mana to cast. that is incredibly expensive by modern standards. a card costing that much generally needs to win you the game immediately after it resolves. the 2nd problem is that it is entirely dependent on Arcane Adaptation before the reaper has any effect at all, and you have no way to tutor or draw the enchantment.

in modern, a deck needs to be able to consistently win turn 4, or have lots of interaction (cards that in some way stop the opponent, such as discard effects, removal spells, or counterspells). this deck can't win fast, and your only interaction is Fiend Hunter . im not counting the reaper, for reasons already outlined in the first paragraph.

if you want to build a deck based around Reaper King , i would suggest you make the deck 5 colors so you can cast it for its lowest possible cost of 5, and that you use some sort of mana ramp so that you can cast it earlier than turn 5, as well as color fix. you'd also want to use creatures with the "changeling" ability, since they count as all creature types.

April 16, 2019 10:49 p.m.

Said on How do teysa ......

#17

Rhadamanthus but a creature being exploited could cause other abilities to trigger, such as Zulaport Cutthroat , and the teysa would cause zulaport to trigger twice. although tbh i have no idea which of these 2 types of situations (the one you described vs the one i described) he was talking about.

April 16, 2019 9:46 p.m.

i don't think the acquisition of tokens should be even remotely linked to a users rank. idk how rank is even raised to begin with, because no matter how much i try to help people here, i'm still sitting at "deckling". heck idk if "deckling" and "rank" are even the same thing or how to find out what my rank is if they're not. and of course its always possible that the skilled players will be low rank while unskilled players are high rank, simply due to how other users of this site perceive the help their given, the other users, or how they view the game in general.

April 16, 2019 9:43 p.m.

Inkmoth it should be easy to see why Cancel is preferable to Swan Song .

April 16, 2019 9:37 p.m.

PhotogenicParasympathetic: never said her mana cost makes her "unplayable", nor was that my "only" point. and her "blockers" are 1/1's. idk about your playgroup, but mine has a healthy amount of trample and other evasive abilities.

as for your comparison to kokusho, it kinda disproves your own point. theres already tons of "broken" combos in commander, a few more isn't going to change a lot. if everything is OP, nothing is OP. i mean sure you could say "such and such combo is powerful", but unless its noticeably more powerful than every other powerful combo, that doesn't mean much. take a look at modern. if you were to take any given tiered deck and show it to a new player, they'd say "whoa thats too powerful!", not realizing that there are plenty of other decks that are also "too powerful" that keep the format balanced and healthy. the fact you mentioned numerous uses of Doubling Season proves that point perfectly.

TypicalTimmy: ugin is fine. its not "free endless board wipes". its 8 mana. and being a colorless deck is its own disadvantage. not saying a good colorless deck can't be made, but i also feel like it'd just "build itself" since theres a limit to colorless cards that are useful.

April 16, 2019 9:33 p.m.

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