Implement of Ferocity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Implement of Ferocity

Artifact

, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only at any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

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Implement of Ferocity Discussion

Gattison on Proliferation Nation

1 day ago

You might want to consider Slip Through Space or Artful Dodge in stead of Fuel for the Cause, because 4 mana is a lot for a counterspell, meanwhile, you want to make sure your Thrummingbird isn't chump blocked by something, despite its evasion.

If you drop Fuel for the Cause and one Implement of Ferocity and add 3x Artful Dodge, that might do it.

Entrei on Inspiring Call in Rite of ...

1 month ago

So I have been working on a deck,


Gro-bots *Primer*

Modern* Entrei

SCORE: 9 | 19 COMMENTS | 2444 VIEWS | IN 1 FOLDER


, and as an experiment made a deviation off of it without blue. I rearranged the card slots to make it work (2 more Winding Constrictors, 1 more Inquisition of Kozilek) but came up short a couple cards. After some searching, I found two low-to-the-ground 1/1 counter draw spells which could work, Inspiring Call and Implement of Ferocity. Question is, should I run 2-1 or 3-0? I'm leaning towards 3-0, although I am hesitant to run too many for fear of dying to Dark Confidant.

For reference, the second deck is


Golgari Grobots

Modern Entrei

10 VIEWS


Murasaki42 on Bad Bogles -- $7 / 1.5 tix Hexproof creatures

2 months ago

Implement of Ferocity? +1/+1 for fairly cheap and a card draw. You can put it out early game so it makes it even cheaper when you finally need it....If there is room for it.

Austin_Smith_of_Cards on Artifact Jund

3 months ago

I would also suggest including Implement of Ferocity, Implement of Combustion, or Terrarion as 1-drop artifacts that replace themselves in your hand on being sacrificed.

Might build a variation on this myself. Happy brewing!

Chobuzzness666 on Sultai Counters Perfect Mixture

3 months ago

A lot of change with the rotation and the arrival of Ixalan. The addition of Hostage Taker was natural. Also I've bring in The Scarab God and Rhonas the Indomitable to add some punch and versatility to the deck. Finally, Tezzeret's Touch is so good with the Walking Ballista that I can let these go away. Also for those that are mistyfied about the low mana rate, the Renegade Map are the same as lands that come into play tapped but combined with Evolving Wilds and Implement of Ferocity those are amazing with Fatal Push and Narnam Renegade.

landofMordor on Rhonas ideas

5 months ago

Aetherwind Basker over the Architect -- if you're going big with Champ, capitalize!

I would also cut the Bruiser/Decimator/Destined for Implement of Ferocity and Greenbelt Rampager, either of which can trigger your Renegade or Greenwheel Liberator. Another option for Revolt triggers are Hashep Oasis/Dunes of the Dead/Sunscorched Desert etc.

Finally, Blossoming Defense, Sixth Sense, or Hapatra's Mark over Ornamental Courage (since you'll need hexproof or card advantage in control matchups) and/or over 2 copies of Larger Than Life (you don't need 8 finishers, especially if you include the Basker, which already has trample).

Hope this helps without increasing your budget too much! Best of luck! I LOVE this deck and am contemplating stealing it from you to try out myself (;

multimedia on Guided by Nature Edit

5 months ago

Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.

Some other budget cards including other Elves that I've found to be good with the Elves are:

These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.

More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.

Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.

The four one mana, budget mana Elves are Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Arbor Elf. You're playing two of them I suggest adding the other two.

I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.

Good luck with your deck.


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