Implement of Ferocity
, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only at any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
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Implement of Ferocity Discussion
1 day ago
Implement of Ferocity? +1/+1 for fairly cheap and a card draw. You can put it out early game so it makes it even cheaper when you finally need it....If there is room for it.
4 days ago
Might build a variation on this myself. Happy brewing!
6 days ago
A lot of change with the rotation and the arrival of Ixalan. The addition of Hostage Taker was natural. Also I've bring in The Scarab God and Rhonas the Indomitable to add some punch and versatility to the deck. Finally, Tezzeret's Touch is so good with the Walking Ballista that I can let these go away. Also for those that are mistyfied about the low mana rate, the Renegade Map are the same as lands that come into play tapped but combined with Evolving Wilds and Implement of Ferocity those are amazing with Fatal Push and Narnam Renegade.
2 months ago
Aetherwind Basker over the Architect -- if you're going big with Champ, capitalize!
I would also cut the Bruiser/Decimator/Destined for Implement of Ferocity and Greenbelt Rampager, either of which can trigger your Renegade or Greenwheel Liberator. Another option for Revolt triggers are Hashep Oasis/Dunes of the Dead/Sunscorched Desert etc.
Finally, Blossoming Defense, Sixth Sense, or Hapatra's Mark over Ornamental Courage (since you'll need hexproof or card advantage in control matchups) and/or over 2 copies of Larger Than Life (you don't need 8 finishers, especially if you include the Basker, which already has trample).
Hope this helps without increasing your budget too much! Best of luck! I LOVE this deck and am contemplating stealing it from you to try out myself (;
2 months ago
Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.
Some other budget cards including other Elves that I've found to be good with the Elves are:
- Fyndhorn Elves
- Arbor Elf
- Wirewood Symbiote
- Dwynen's Elite
- Temur Sabertooth
- Wild Pair
- Lifecrafter's Bestiary
- Shamanic Revelation
- Primal Command
- Sylvan Messenger
- Lead the Stampede
- Sword of the Paruns
These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.
More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.
Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.
I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.
Good luck with your deck.
4 months ago
Good deck idea! +1
I'd recommend putting in Implement of Ferocity instead of Metalspinner's Puzzleknot as you have mainl the same effect while not losing life and it costs 1 less mana.Also, instead of Uncaged Fury you could consider Borrowed Hostility, Rush of Adrenaline or Weapon Surge.
4 months ago
I am in love with the idea of an atog deck, but I would suggest a full playset of Foundry Inspector to free cast all of the artifacts suggested below, Ravenous Intruder because it is the main wincon of the deck, and a full playset of Pia's Revolution to compensate for when they put the artifact in the grave.
I would drop Treasure Keeper because you want to try to combo off turn 4.
I am a little skeptical of Hope of Ghirapur, but try it out to see how it goes because it is combo protection.
4 months ago
I play an Abzan Revolt deck in Standard personally, and I can think of one or two things that may work.
First, Tireless Tracker and Thraben Inspector. Clues are amazing for revolt. Not to mention, Thraben Inspector is one of the best one-drops in Standard.It's always helpful to have a clue floating around for those times you just have no other way to trigger revolt. Plus, extra card draw never hurts.
Call for Unity is a fantastic card, in my opinion. All of your creatures get gradually stronger, and people don't pack as much artifact removal in Standard currently. Aid from the Cowl is more fun, but when the worst thing that can happen is show your next draw you can't really complain about free permanents most turns. I've had a lot of fun with it.
Implement of Ferocity I rate as the best implement, except maybe Implement of Malice. It's better than Implement of Improvement, in my opinion, but I suppose it mostly depends on meta and personal preference. (As a side note, Renegade Map is another good artifact revolt trigger and can really help with consistency and mana fixing).
You may want to consider splashing in for black. Hidden Stockpile is an amazing card, both being able to trigger revolt and having a revolt trigger itself. Another benefit is that it allows you to do things like sacrifice your own creatures so you don't get burned by any Unlicensed Disintegration, or limiting life gain from Fumigate. Shambling Vent is a really good land (I've had a lot of fun, getting it to a 12/13 lifelinker through Call for Unity). You also get access to the amazing cards that are Fatal Push and Grasp of Darkness.
Revolt decks need consistency more than anything. There needs to be a way for you to trigger it every turn. Aethergeode Miner is really good for that, but more triggers that don't depend on killing your own creatures on your opponents are nice.
Nice to see someone else playing revolt though! Have fun!