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Zulfi don't feel bad. Everyone makes those mistakes about seeing a purpose to a card. Sometimes what you would think is an obvious choice for strength isn't as clear to others. Some people still question me for using it because of its downsides. Its a card that has some risk and reward to playing it.

Kataclysm Those sound like good options for taking his place until you get your copies. Gl getting that deal on them.

January 20, 2017 3:13 a.m.

I use sticher's graft as a cheap equipment to deter attacker because it makes the smallest of creatures into walls when needed, but primarily because it is a very strong card when paired to a vigilant creature. Since we have a creature with vigilance normally and always watching to make most the creatures have the function; it makes card like lone rider and responder big threats. Suggest sidding out when it looks like you opponent is siding in removal for it because of its issue or causes when removed from field.

Sorry I am not linking cards for description as I am answering from cell phone.

January 19, 2017 5:18 a.m.

FranciscanMissionary I do think you have a good point with those suggestions for the most part. I do however take argument with the comment about death touch not being as useful a key word. The reasoning from my perspective is that it dissuades your opponent from just rushing in with their creatures in the early game as it would mean a loss of their creature is guaranteed (discounting indestructible, regeneration, and first strikers that kill you before damage). It also doubles as a strong offensive creature for the same reasons. When combined with Odrics ability to spread key words, you can get stronger combinations that make death touch even worse to defend from by simply spreading first strike so you can do lethal damage in combat before they can strike back. If we take the spread of key words one step further with trample, this means your first point of damage is considered lethal and everything else is trample and can cause you to swing in for lethal just as easily as flying.

What I would suggest is to leave in the Gifted Aetherborn, because you have a lot of lifelinking cards to help you stabilize a slower build if not played on curve. I would definitely take the advise for playing the Selfless Spirit if you have/can afford them, because the card does bring great early aggression and also helps protect your creatures whenever you need it to be sacrificed. I would take out the rats and maybe 1-2 of the Vampire Cutthroat to make room for the spirit.

As for Yahenni, Undying Partisan... He does bring haste to the Odric party but his indestructible to try and spread requires you to sacrifice a creature to activate. Meaning you have to potentially lose one of your other key words to get this to trigger and you will need to activate before combat making a surprise kill on Odric mean you lost a creature for potentially no reason. So I would say only add him if you want the haste key word and the type of body he brings to the field. He is by no means a bad card, just don't want people saying he can bring two keywords without a cost.

January 17, 2017 10:51 p.m.

There is a bit of a problem using Aether Hub with the current build. A lot of the cards require double costs meaning that the hub could slow you down if you do not draw the Glint-Sleeve Siphoner to help energize them, but this takes away from the goal of using the Siphoner to help you draw. I would advise against using the Hubs unless you add more energy sources to the deck or cut back on the number of double costs.

January 16, 2017 5:19 p.m.

Kataclysm Thank you for the suggestions. I really like the idea of those two planeswalkers for the deck and how they can provide some valuable support. Between the two I believe Ob Nixilis Reignited would provide better value between the out right destroy function and being 1 mana less. The decks goal is to stay low on mana costs and I believe that 1 mana difference can be very important considering how low the total lands in deck are. If I were to include him I think I would want to up the land count to 23-24 as well to help the land balance for playing some higher cost spells.

I also agree that Gonti, Lord of Luxury is probably best suited for the sidedeck... But I really just want to try playing him in the main for a little bit. I am curious just how well he will function in general vs the many deck types out there. After a while of testing him vs decks I will likely move him to the side. Will just move him to the side for deck planning for now so I can try and fill out the decks possible strongest form.

Will make tweaks shortly to try and include him. Deck won't see testing for a little while because very few of the cards for the deck were pulled by people at the shop and I wasn't able to trade for many. Deck will likely take a month to see any real testing. Will try and update the test results or changes when I can.

January 15, 2017 7:10 p.m.

Said on Esper Control (AER)...

#6

Switch out Stasis Snare? This way you have less double costs to rely on and when you get rid of the creature it is not coming back if your opponent runs some form of anti enchantment. This also reduces you from a 3 cmc to a 2.

Like the deck idea overall. If you could afford, maybe a 2nd Lili because she is a strong win con and you have the ability to protect her. Would pull out Dovan or Sorin for the 2nd copy.

January 12, 2017 2:47 p.m.

Personally I don't want Heart of Kiran in this deck because the crew is too high for my kind of creatures. I do think its a nice card and will work well with other deck ideas, just not this one.

I figure I am going to still be using the r/w deck option for a little bit longer as I doubt I will get all the cards for the next couple FNM. Will be able to give test results on this deck likely the start of next month.

January 12, 2017 1:28 a.m.

I am actually thinking that the copter might be replaced by Metallic Mimic, Selfless Spirit, or Aethersphere Harvester. With Spirit and Mimic, I can keep the card slot at 2 cmc and have either a strong utility flier or another human synergy card that causes Hanweir Garrison and Thalia's Lieutenant to be even stronger (misread mimic, he does place counters even if they don't start with one). The Harvester is a nice new vehicle I am considering because it brings enough energy to power its lifelink for 2 turns, has good stats, and (like copter) has a crew requirement of only 1. I am currently leaning towards the mimic because the cost($) of card will be cheaper and fits the human theme well, but I think the spirit will benefit the deck more. Still more to consider before I make the final decision.

Sorry Kataclysm about the misread and turn down of mimic at first. Now that I have read him properly I see him as a good options for the deck. As for the Thalia suggestion, I have been trying to get her for a while but the stores I go to have been sold out of her for months. I would like 2 copies for the side or even possible to get in the main.

Currently looking at the side and thinking I need to make some serious tweaks to get ready for ceratin decks and combos. Currently the deck has no answer for the Saheeli Rai/Felidar Guardian combo and I know the people at my shop are already jumping on the idea of using this trick. My plans for countering it will be Thalia, Shock, and Authority of the Consuls. Thalia and consuls stop it the combo in the same way by tapping the creatures as they enter denying them an attack. Consuls takes it a step further by making sure they don't use an untap card and still kill me, because I will gain 1 life for each creature they bring in. The card shock can interrupt the combo as they start it to kill Saheeli as she activates to spawn the first token. These cards being brought into deck still need some time to decide what might make it to main deck or which card to replace in the side. Cards on the potential cut list are Lithomancer's Focus, Repel the Abominable, Skywhaler's Shot.

Feel free to let me know what you think about these ideas. All comments and suggestion are welcomed. Actual deck changes to main deck coming next week since we have one more FNM to enjoy our copters. Kinda glad to see them go but sad since I just got the number I liked in deck.

January 12, 2017 1:14 a.m.

This is the deck build I think I am going to try and build first to test at the local. If you are interested in trying this I suggest Aethersphere Harvester over Gonti, Lord of Luxury if you want to build more aggressive. I just simply want to try playing Gonti because he looks interesting; so I will be staying with him for the time being.

Thanks all for the suggestions so far. Sorry if I have not used them all as I am not sure yet which cards will be lacking the feel of what the deck is trying to do.

Comments and suggestions still welcomed as I am still open to tweaking the deck.

January 12, 2017 12:32 a.m.

Thanks for the clarification. Some cards can be worded so awkwardly.

January 11, 2017 7:09 p.m.

Making the changes after the ban date hits. Partly because I am not 100%sure what will take its place.

January 10, 2017 9:54 p.m.

I do not understand the goal of Metallic Mimic. The card states "enter battlefield with ADDITIONAL +1/+1 counter." If I am reading this right, doesn't this mean your creature need to enter with at least 1 counter to cause the card to trigger?

January 9, 2017 11:04 p.m.

I would suggest using Yahenni, Undying Partisan since you don't need to feel pressured to play red this way. While it does cost you a creature to activate his, he does get stronger with each creature your opponent loses. He also brings haste as a default.

January 8, 2017 3:32 a.m.

Said on Odric's Word-play...

#14

I do like what you did with the deck colors. My only concerns is all the double costs throwing off the pacing with the red cards and the lack of consistency on draws since most of the cards in this version are being run at two copies each.

Another concern is Kari Zev, Skyship Raider seems like it can be a good card, but I am not sure how well she will perform without any pump cards. The reason I say she wants pump cards is because she is not that hard to block and kill in early games because of how many creatures in the current format have more then 1 toughness making her easy to block and kill off even though she has menace forcing 2 creatures to pay attention to her. The monkey she spawns is legendary causing its own issues since its a not a may trigger. This means the monkey token will never get the Odric bonuses.

I am also not sure how well Gonti, Lord of Luxury will work in the deck either. While he is a good card in theory I have no clue how well he will perform. I do also have him in my current form of the deck, but he is on the list of things I will likely cut from deck first pending how well he functions.

If you plan to make this I wish you the best and if you could let me know how well it worked out for you. I might just have to give it a try.

January 8, 2017 12:35 a.m.

While budget for going Mardu is not likely too much of an issue. The main problem is how many of the cards for the ideas my red build don't even bring keywords with the exception of Village Messenger  Flip. It doesn't seem worth trying to keep the red for only 3-6 card copies when I would need to have access to a lot of double white and black sources for new build idea. It is either better to go r/w or r/b based on my build strats; the blend of the two would get in the way of the other slowing it down and making things difficult to play. That is just how I feel about it, at least when I tried mixing it with other colors before. If you think you can find the right balance of cards then I say go for it, but I will stick to two colors for the simpler deck build.

January 7, 2017 8:58 p.m.

raca137 Thanks for the suggestions. The land situation was because I was thinking of having some more energy related cards at first and forgot I cut them. As for the spell Sram's Expertise I like the idea of the spell but not sure if it can fit if I add the control options you suggest I add. Cutting cards for those slots is going to be difficult because of how much I like the idea of each card in it at the moment. Will work on it though.

January 7, 2017 4:41 p.m.

Kataclysm I agree that both those cards look interesting and I might even consider Kari Zev, Skyship Raider for the deck if I stay in color. I won't likely use Metallic Mimic because all it does is allow you to put additional +1/+1 counters on cards and there is only 1 card in deck that does that (Thalia's Lieutenant). If I was to try and make use of the Mimic I would need at least 1 other card that adds counters to other cards or more creatures that put counters on themselves in the deck to make it worthwhile.

Have the new deck rough concept made up now. It is called Odric's Aether Revolt and puts more of a goal on lifelink and flying then current deck build with some extra card draw power. No sidedeck for it at the moment but already have some cards lined up to fill certain gap goals. Will try to maintain the current r/w deck here as I work on the b/w and see which I like more. The r/w deck won't see any updates of new cards till I have a chance to play them and see how they function. Will try to update the Maybe Board to include the future release cards that will likely make the deck later.

Thanks for the comments and willing to hear any more questions or suggestions if you have them.

January 7, 2017 8:19 a.m.

PAugustoS All the cards you suggested are cards that are good for the modern format (8th edition forward), but would cause the deck to fall out of the standard format (BFZ forward).

Chaph kinda the same point as PA comment. The fetch lands that will bring an untapped land into play are all not in the standard format at the moment. The only fetch lands in the standard format being the land into play tapped with the best option being Evolving Wilds. The question then comes down to how fast do you want your deck vs how consistent do you wan't you mana to be. To use these as ways to help trigger the new "revolt" function seems lacking as there are not many cards in the deck with it and do not need the trigger for their primary purpose being in the deck. It would also slow you down if you try and hold use of Evolving Wilds to get this kind of trigger and would just make for awkward draws in late part of the game as Solemn Recruit still won't see the benefit till the end of turn.

Like the deck idea you have and reminded me Drana is still still around. Only suggestion I have would be Glint-Sleeve Siphoner for what looks like a strong 2 drop that doesn't have double black in the cost. It brings the Menace keyword and offers a little draw to the deck.

January 7, 2017 5:29 a.m.

Well with recent releases on spoilers might cause for some major changes. Might just make a new deck list for those changes as it involves dropping not only the human shell, but maybe even going a different set of colors. Will post a link to the other deck idea once I get it flushed out and see if I try to shift the deck that way or not later. Only thing that is for certain is that Solemn Recruit is finding its way into the deck at some point.

Hope you all are interested in the new deck design once its ready.

January 6, 2017 4:02 a.m.

The superfriends a constant problem for you? I don't see the deck type often is why I ask. If you want me to try and test ideas to overcome this deck type just let me know what it runs and I will try to get someone to help simulate for me to test sidedeck options.

January 4, 2017 7:18 a.m.

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