Thanks for your suggestions. I will definitely make those changes. I can't wait to see how different the deck plays now.
October 17, 2017 12:09 p.m.
thanks for your quick reply. It wasn't my deck you commented, it was just a deck i found :). Nevertheless im happy that you want to help me. The deck you build looks nice. Token was one of my ideas and i thought Life gain/Token would be nice, but i don't know if it will work. Maybe with Anointed Procession and Vanquisher's Banner, but i'm not that good in deck building. I'm more like the creative type who got funny ideas but can't build them.
Another question, is there another chat option on tappedout?
October 12, 2017 8:45 a.m.
Hi razel , i was looking for a new Vamp deck (thanks to Ixalan) and found your helpful comments under one of the decks. Im relative new to Magic and want to ask if you could help me build a nice budget White/Black Vamp deck :)I would really appreciate it.
Yours sincerely, Svensk
October 11, 2017 5:24 a.m.
Thanks for all your help razel. I'm going to get a few of the remaining cards to put in here and put it to the test.
September 26, 2017 9 p.m.
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Sphinx's Tutelage should be something you run like 3-4 copies of.
Fraying Sanity is a nice suggested enchantment but only would run 2-3.
October 18, 2017 7:57 p.m.
I highly recommend the Channeler Initiate. Its ability to ramp and trigger enter battlefield triggers was very useful whenever I played it. The fact you get 3 tokens from each Nest of Scarabs is play makes it still a useful draw in the later part of the game.
Another card I have found much success with when playing this kind of deck is Key to the City. You can use this to sneak Hapatra, Vizier of Poisons across the battlefield getting its combat trigger and more snakes. You can also use it to sneak any Ammit Eternal into your opponent if it gets shrunk too much.
Looks like a nice deck list you have here. best of luck with it.
October 18, 2017 7:09 p.m.
Maybe go up to 4 copies of Skyship Plunderer? This creature helps spin up a fair number of targets. When paired with Samut, the Tested you can have it get two triggers bringing Samut to her ult on a turn four curve. It having flying also helps give you trigger Admiral Beckett Brass with less risk of being blocked.
I like your deck idea as is and think it is very solid looking plus fun. +1
October 18, 2017 1:58 p.m.
backinajiffy I would agree that Hope Tender normally is not a strong ramp card and your suggestion makes sense. I am however running this creature because of a silly combo option that can occur (admittingly not that likely). The combo was stated in the description of using Hope Tender with Itlimoc, Cradle of the Sun (flipped form of Growing Rites of Itlimoc ). The idea was that I could tap the land for mana to generate a lot of green mana for all the tokens we have, then use the Tender to untap it and generate even more mana and sink it into cards like Master Trinketeer or Sanguine Sacrament.
I admit the combo seems a bit lack luster because I do not posses many cards to sink the mana into. Going to see what else I might be able to add to justify the cards inclusion.
October 17, 2017 5:47 p.m.
I think you may want to use Rishkar, Peema Renegade with this build as a ramp option because it syergizes with all the cards being used and can help get you to your important combo faster. Maybe cut Kinjalli's Caller , Ranging Raptors, or some combination to make room for Rishkar. Maybe 1 and 1?
Like the idea you are trying. It seems very solid overall.
October 17, 2017 5:17 p.m.
How are the Glint-Sleeve Siphoners working out for you? I imagine they are not bad if drawn early, but have issues drawn late because you don't generate energy outside of them.
Maybe try Ruin Raider if the energy is a problem. Nice thing about them is that they trigger if anything attacks, so you don't have to risk them in combat if you don't want to. The creature will also give you a draw trigger the turn you play it if you were able to attack for instant satisfaction instead of every other turn draw.
October 17, 2017 1:22 a.m.
Cards I would try to remove from deck because you either lack cards to support them or are just on the weak side:
Embraal Bruiser: lack of artifacts
Graceful Cat: not very strong for its mana cost
Mummy Paramount: lack of zombies to trigger effect
Ruthless Sniper: lack of cycling cards to trigger
Liliana's Defeat: strong vs black, but best not to run cards like this in a mainboard because you never know if your match up will make use of this card from the start.
Getting more of Gifted Aetherborn would help a lot likely.
If possible you may want to also use Walk the Plank unless your friends are playing merfolks.
Hope these suggestions are helpful. Tried to make suggestions that would not brake the bank. Its a nice deck you have there for making it out of a builders kit.
October 17, 2017 1:13 a.m.
Odric fell out of standard. So he won't work if you plan on playing at events like fnm.
October 15, 2017 7:49 p.m.
Sure We can use the artifact. Just remember the the draw trigger only comes from the cast of creature spells. This means the tokens themselvesnwon't give you draw triggers. It still works well with deck because of the +1/+1. Only concern is the pacing the card might have with the deck. Let me try to run some tests and I will get back to you before putting it into the deck.
October 14, 2017 4:24 p.m.
Probably cut a land for another card as your costs are relatively low overall. Maybe cut a copy of Dinosaur Stampede as well. To add to the deck you could put in Bomat Courier for another 1 drop option that has potential to refill your hand, or Anointer Priest to give you some lasting power as you build your army for big swing.
October 13, 2017 5:38 p.m.
To respond to your question on chatting, I do not know of another way within the website to chat other then direct messaging to a persons wall or messaging in the deck. Since the idea of the deck I am working on is for you, feel free to comment on the deck page. Feel free to let me know what you want adjusted to the deck for game play style and I will see what I can come up with. The cards I chose are what appealed to me for strong vampire flavored cards that would be easy to play on a budget. Since you say you want to go more token heavy feel free to give me an idea of a budget range or what cards you already have that can help build that deck concept. Ex: Anointed Procession, Fatal Push, or similarly expensive cards that you think would be good in the deck.
Side note, I gave you permission settings to allow you to edit the deck as well. So if you want to make a change to the deck feel free to do so. You can also add any card you are not sure about to the maybe board and I will take a look at them and try to work them in if they seem worth or put a comment on the board to discuss it.
October 13, 2017 4:30 a.m.
I will be happy to help you build a Vamp deck. I can't seem to find your deck I had commented on. Did you delete it? Wasn't sure how much of your deck idea you might have wanted to keep. For the time being I will try to create a deck and post it to my account and will try to link you to it when I finish. It will take me a little bit of time as I try to compare cards and cost to help you get an affordable deck that will work.
October 11, 2017 12:45 p.m.
Congrats on the results. Hope the deck continues to do well for you.
October 11, 2017 12:34 p.m.
Highly suggest Bomat Courier. This little 1 drop haste creature is great because after you empty all the important things out of your hand you can sacrifice him to get a number of cards equal to the number of times you attacked with him.
October 10, 2017 7:27 p.m.
Turn 2 Skyship Plunderer
Turn 3 Jace, Cunning Castaway, +1, Swing with plunderer to loot and give jace another counter (jace at 5 counters)
Turn 4 Play Anointed Procession, Sing with plunderer to put counter on Jace, use Jace ult and have 5 Jaces, use 4 jaces to do -2 and gain 8 2/2 creatures.
The odds of this are not high, but could you would be at large board advantage against any deck that doesn't use Hour of Promise.
Like the deck idea overall. Best of luck with it.
October 10, 2017 7:24 p.m.
Heads up for standard play. Aetherworks Marvel is banned in the format.
You can view the official ban list from Wizards at their website linked here.
I think your deck idea is interesting since you are playing on a budget. You may want to pick a little more focus on whether or not you want to be an energy deck or and artifact deck because Metalwork Colossus doesn't really fit in this deck idea. Most of your artifacts are creatures, meaning you are not likely to reduce its mana cost and his is a bit expensive to play without some reduction to the cost.
Multiform Wonder also doesn't really feel worth playing. It is an expensive mana cost for a very mediocre creature.
I would definitely suggest a play set of Longtusk Cub as this creature can win games early or late game unless opponent has an answer for him.
You have a nice shell going on here. Just some clunky cards that need fixing. Best of luck with the deck.
October 10, 2017 7:10 p.m.
Spell Swindle not linking through site... Click HERE to be directed to Gatherer website to read functions if you don't know this card.
October 10, 2017 2:15 a.m.
Would possibly cut a copy of Revel in Riches, at least from main board. You do not run much creature kill to help give you the tokens, so drawing more then one can become dead draws.
Maybe go ahead and add a copy of Herald of Anguish as another alternate win con.
You also may want to consider a copy of Spell Swindle . While you do not want to rely on this counter since it costs a bit to cast, it can net you a lot of tokens for either of your win cons.
October 10, 2017 2:13 a.m.
This looks like a nice use of the U/B control shell for torment. You may want to consider a couple copies of Field of Ruin. It lets you hurt your opponents utility lands while still offering you no penalty to your mana base as it will turn into a basic after use. Particularly useful for disrupting opponents that use Search for azcanta /Azcanta, the Sunken Ruin or similar cards.
October 10, 2017 2:04 a.m.
Anointed Procession might be getting greedy since you need to survive the early game and you only have 1 card that generates tokens. Don't get me wrong about liking the pairing of this with the gift. Just not sure how consistent you get to the gift in play fast enough. Would possibly trade this out for something to dig faster.
One thing Jelly-On-Toast did suggest does seem nice for the deck. Supreme Will does offer some strong play ability as it can be used to dig or counter a spell. Now I am not saying take out Strategic Planning completely, But maybe removing a copy and/or a copy of Chart A Course, Anointed Procession. This way you have some counter magic in the main board and extra search power for when you feel the counter isn't needed.
Like your idea overall. Only concern is the decks overall weakness to the amount of grave removal that is in standard and artifact hate. But what deck isn't without its weaknesses. Best of luck with it.
Chart a Course is not linking properly.
October 6, 2017 1:43 a.m.
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