Intet, the Dreamer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
MTG: Commander (CMD) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Intet, the Dreamer

Legendary Creature — Dragon

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

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Intet, the Dreamer Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

1 week ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

Derpsofdoom on The Dragon's Nest: Ancestry

1 week ago

Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.

Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.

Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.

Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.

Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.

Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.

Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.

Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.

Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.

Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.

I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.

Qolorful on Intet nightmare

1 week ago

So I'm working on a deck somewhere between casual and competitive on the spectrum, but I need some help.

It is Intet, the Dreamer using his ability to free cast eldrazi Titans and get their cast triggers, as well as using some utility to protect him. The main thing I need help with is library manipulation.

I have all the Brainstorm style cards as well as the tutors that put cards on top so I'll know what I'm hitting with his ability, as well as a finished list of the baddies I want to cheat out, but I'm looking for more ways to manipulate the top of my library.

Another question, is Intet' ability triggered, activated, or both?? This will effect whether I use Strionic Resonator or cards like Training Grounds

Derpsofdoom on The Ur-Dragon Initiative

1 week ago

@DrkNinja: Please nothing has been offended. You made suggestions and it is okay. Yeah do I want to run The Ur-Dragon, but I still won't deny the power that the Scion of the Ur-Dragon brings. Thing is though, I have everything I really need to convert the deck over to scion when I want to. I might not have Reanimate, but that can easily be fixed. Thing to remember is that while yes a commander game is still reliant on the commander, this deck can still basically function without ever casting The Ur-Dragon where scion is needed to be cast. Yeah it is a lot of fun cast The ur-dragon but he isn't needed for every situation. I also agree that using scion to dump the ur-dragon into the graveyard just to recur him multiple times is great, but I have gotten The Ur-Dragon out on turn 5 before. Is it hard, sure, but still not impossible. This deck has competed with some of the other power house decks in my group. I have a friend who has a decked out Yidris storm deck, another with a not as decked out Yidris storm deck, another with multiple infinite combos in a Mikaeus, the Unhallowed deck. This deck has competed fine against them. Gotten mana screwed a few times, but that is all a part of the building process. Hence why I am thinking of a paradox engine build with more mana rocks, signets, and draw power. All things to think about. So please nobody was offended, would I prefer to see comments on The Ur-Dragon, yeah, but tis life and I knew it wasn't going to happen all the time. So if you have other suggestions for The Ur-Dragon, or maybe even suggestions for a scion deck, I am listening. I might decide to pick up a second dragons precon just to build the scion deck. A shitty land base will more than likely be in that scion deck but I could still build it.

@CinnaToastKrunch: Hey there Krunch. I am glad you enjoyed the deck. It has been a work in progress and I love the concept of what it does. Intet, the Dreamer is a great card and was something I was considering building a deck for, ultimately I did not, but he is still a great commander. I will have a look at your decks when I get some time for them, maybe leave a comment and see what I can do to help. Please check back often for updates here, I am still moving things around and deciding what direction I want to go with it. Maybe more ramp, unsure right now. Anyway, please compare all you want and have a great day.

CinnaToastKrunch on The Ur-Dragon Initiative

1 week ago

I was working really hard on building my own Ur Dragon deck because ever since I was a child I was always into dragons! I built my first dragons deck around Intet, the Dreamer which that deck is by far one of the best decks I have built for commander! that deck is "The Dragon's Nest" if you would like to take a look! My own Ur-Dragon deck is The Dragon's Nest: Ancestry(which really needs some help). I really enjoyed looking at your deck and will definitely use your deck as a reference! May the hunt live on!

Revenantmike on The Ur Dragon's Raging Rainbow Friends

2 weeks ago

I think you underestimate Fist of Suns. Getting it out and being able to cast your commander is amazing. He is a huge draw engine and lets u play a card for free. complete gamechanger once he comes out. Also i think Intet, the Dreamer and Scion of the Ur-Dragon deserve a spot. Intet also lets you play cards for three measly mana and scion is another gamechanger. From the last few games ive played these cards have completely changed the game in my favor.

jeffbriem on The Ur-Dragon Initiative

1 month ago

I run a Scion of the Ur-Dragon tribal deck, and I really like yours evolution of the deck using the Ur-Dragon himself. From my experience playing dragon tribal, I'd recommend Austere Command as a multi-purpose board wipe. Can hit small creatures while leaving your dragons unmolested, while also getting troublesome enchantments and/or artifacts in one card. Merciless Eviction is also a must run, I think for when you need to exile creatures, artifacts or planeswalkers. I'd also recommend a Boros Charm as either protection from board wipes or a surprise finisher by giving your commander double strike. I also like Heroic Intervention both as a response to a board wipe or as a way to make my boardwipes one-sided for only 1G.

I also agree with many of the earlier commentors. Swapping Temur Ascendancy for Elemental Bond is a good upgrade; you still get the draw when a creature enters, but it also gives all your creatures haste. Kolaghan, the Storm's Fury turns each attacking dragon into an anthem boost. I don't think I'd run city of brass though. The damage still applies even if you are using it with Chromatic Lantern or Urborg, Tomb of Yawgmoth. Reflecting Pool is a good substitute. I'd also consider Bojuka Bog to help with graveyards and Krosan Verge as ramp/color fixing. Regarding graveyard recursion, I like Whip of Erebos. Giving your creatures lifelink is a nice bonus, and throwing a huge dragon at your opponent with lifelink is even better.

I find my favorite targets for Scion of the Ur-Dragonare two dragons in your maybeboard - Hellkite Tyrant and Steel Hellkite . I'd want those three dragons main board. I've found Intet, the Dreamer and Deathbringer Regent to be underwhelming, so they may be good potential replacements. I also tend to favor the OG Nicol Bolas, Planeswalker over Nicol Bolas, God-Pharaoh.

Good luck with the deck!

griffstick on Best third color for 3 ...

1 month ago

I'd like to see temur enchantment deck. You could use Intet, the Dreamer or Maelstrom Wanderer as your CMDR that would be cool

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