|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|MTG: Commander (CMD)||Rare|
|Planar Chaos (PLC)||Rare|
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Intet, the Dreamer
Legendary Creature — Dragon
Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.
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|Have (18)||sonnet666 , ZombieFood , NOGzFTW , maR2307 , johnsongrantr , switchkill65 , FoamEagle , dplerner , MrCrazzyc , Caldazar , CastleSiege , geazykagar , orzhov_is_relatively_okay819 , rockleemyhero , MattN7498 , , saj0219 , golgarigirl|
|Want (2)||Turtlelover73 , wickedassassin|
Intet, the Dreamer Discussion
12 hours ago
and thank you for your feedback. You're absolutly right about my slow lands.
I instantly replaced:
- Simic Growth Chamber with Misty Rainforest
- Gruul Turf with Stomping Ground
- Izzet Boilerworks with Temple of Epiphany which commes tapped, but the scry is even better in this deck than usually because of Intet, the Dreamers ability.
I will give my lands a another close look, and decide if I can spare/afford some more of the good Fetchlands like Wooded Foothills and the like.
Just yesterday, when I played Commander FNM in the store I got kind of run over by Arahbo, Roar of the World who in a 6-player-game somehow thought than only I needed savage beating of 7+ damage starting from turn 3. With faster lands maybe I will in the future have a quicker response...
Thanks again for your feedback!!
Also I'm not quite happy with the really big creatures in my deck. The Preators especially Jin-Gitaxias, Core Augur are good but draw a lot of hate in multiplayer games an don't kill the oppoments. I need some real finishers. If anyone has some good suggestions besides Craterhoof Behemoth, which I already plan to aquire, please let me know.
5 days ago
Cards I'm Planning to get (First Pass):
1 week ago
Here are some suggestions:
- Alchemist's Refuge maybe instead of Vedalken Orrery
- Thought about Conundrum Sphinx?
- Vizier of the Menagerie is pretty good
- No Trinket Mage to shuffle your deck and get Sensei's Divining Top or Sol Ring?
- Aqueous Form is very good on Intet, the Dreamer
- Thought about including Temple of Abandon and the like?
- Lurking Predators can get pretty sick, especially in multiplayer
As I understand you don't want to play cards that reveal your topdeck card. So I did not include the whole "see your topdeck card and shuffle"-Theme.
For more ideas you can check out my take on Intet, the Top Deck Queen
Greetings from Gottsplitter
1 week ago
More cards (Demons, Dragons and Planeswalkers):
2 weeks ago
I used to have an Intet, the Dreamer dragon tribal deck and from experience of playing it and against the other legendary dragons kin they are very mana hungry commanders. So other cards outside them have to be very efficient in their play/purpose.
Cards that I see as slow or inefficient are: Bearscape (too much mana for too little return), Custodi Soulbinders (< same), Elspeth, Knight-Errant (the Sun's Champion is better imo), Karen Negotiations (slow), Warstorm Surge (majority of guys are <2/2s so why bother?), Beacon of Creation (best scenario is 5 insects, but almost always will be less), Dragon Broodmother (I don't think your mana can get this ratio reliably atm), Master of the Wild Hunt (too slow), Kessig Cagebreakers (too dependent on wipes unless you see them a lot), Jade Mage (too mana intensive), Nemata, Grove Guardian (too slow and the +1/1 is negligible), and Selesnya Guildmage ( < same).
I think you included many cards because they make a saporling token, even if inefficiently, which is fine if that is what you want to do. If I made Rith I'd probably make it a ETB goodstuff deck with going wide or burn win-cons. Cast cards like Reclamation Sage, Banisher Priest, and Inferno Titan to control the board, Rith makes an army in the mean time, then go wide with Beastmaster Ascension & co. or burn someone out with Impact Tremors/Burn at the Stake (add in Reiterate & co. to copy opponents' spells, counter a counter, or your own BatS).
I get its budget but those are my thoughts, hope something helps.
3 weeks ago
One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.
Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.
Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.
New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.
Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.
As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.
1 month ago
Wasitora, Nekoru Queen sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/
Ruric Thar, the Unbowed: http://tappedout.net/mtg-decks/rain-of-salt-ruric-thar-the-unbowed/
Meren of Clan Nel Toth: http://tappedout.net/mtg-decks/meren-precon/
Kolaghan, the Storm's Fury: http://tappedout.net/mtg-decks/10-01-15-kolaghan-dragon-tribal/
Kaalia of the Vast: http://tappedout.net/mtg-decks/kaalia-of-the-vast-08-08-13-1/
Karrthus, Tyrant of Jund: http://tappedout.net/mtg-decks/karrthus-tyrant-of-jund-8/
Prossh, Skyraider of Kher: http://tappedout.net/mtg-decks/24-08-14-prossh-precon/
2 months ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):