Sedris, the Traitor King

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Shards of Alara Mythic Rare

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Sedris, the Traitor King

Legendary Creature — Zombie Warrior

Each creature card in your graveyard has unearth (2)(Black). ((2)(Black): Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Sedris, the Traitor King Discussion

Illusificate on They Say Kings Never Die

1 week ago

Neotrup Thank you for the suggestions. Though this deck isn't really a competitive deck. Unscythe, Killer of Kings goes VERY well with the theme of this deck, and it is an amazing thing to attach to stuff like It That Betrays and Spike Jester (it gets rid of stuff forever). On turn 3, you can get a 6/4 with first strike, or you can have an 11/11 that gets rid of 3 things every turn, and you get two of those things for yourself. I will certainly try to find something to cut for Embalmer's Tools though. Dark Ritual helps more than Animate Dead in this deck though because I can use it for more things than I can use Animate Dead for. anyways, the main combo in this deck is Sedris, the Traitor King and two It That Betrays and 2 Pathrazer of Ulamog. Basically, 6 mana: Gain control of 5 target permanents opponents control and do that twice. It'll be even cheaper with Embalmer's Tools. I'm thinking about making it so I have 3 Pathrazers and 3 It That Betrays.

Neotrup on They Say Kings Never Die

1 week ago

Animate Dead could allow you to get Sedris, the Traitor King out early, if it hits the graveyard. Brago, King Eternal can blink unearthed creatures to keep them around. Embalmer's Tools allows you to spend less mana unearthing creatures. I'm not sure what Unscythe, Killer of Kings does for the deck, and would be pretty early on my list of things to cut.

Gidgetimer on Is Unearth-ing a creature making ...

1 week ago

Please link all cards in your question using double brackets.

Sedris, the Traitor King

It That Betrays

Phage the Untouchable

Unearthed creatures do trigger enter the battlefield triggers.

RazortoothMtg on Looking for suggestions on a ...

2 weeks ago

i think Sedris, the Traitor King is pretty fun to play. He's interesting, lets you play some of the weird EDH cards like Sundial of the Infinite and can actually be built pretty cheaply, then upgraded with stuff like Entomb or some eldrazi once you play with him a few times. That's my vote.

In esper, I second Sen Triplets

For a Dimir deck, if you like mill, I think Phenax, God of Deception is probably the strongest. Otherwise, I second Wrexial, the Risen Deep (although he's kinda a mill deck too).

MoGoose831 on Zombie Commander

1 month ago

Thanks for the input guys!Still haven't made up my mind but at this point I'm definitely leaning towards Sedris, the Traitor King. Geth is totally getting a spot in the 99 and red for artifact removal is a definite bonus.

MoGoose831 on Zombie Commander

1 month ago

I've been wanting to build a zombie themed commander deck for a while now. I'm torn on the commander/colors I want. Currently its between Geth, Lord of the Vault and Sedris, the Traitor King. I know adding blue offers a bit more control and has the huge benefit of Rooftop Storm.

What are the benefits of running either mono black or B/R/U and what have you guys had he most fun with?

thewyzman on Sultain Goodies

1 month ago

enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.

  • Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.

  • I hear you on the bouncelands, and I've got Cabal Coffers (I'm just not black-heavy) and High Market in my paper maybeboard.

  • I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.

  • I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.

  • Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.

DRmagic2017 on Zombie sacrifice

1 month ago

Sedris, the Traitor King kindly asks to add him to this Grixis deck. My respect, +1.

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