Sedris, the Traitor King


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Sedris, the Traitor King

Legendary Creature — Zombie Warrior

Each creature card in your graveyard has unearth (2)(Black). ((2)(Black): Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Sedris, the Traitor King Discussion

Gadianten on Mellon Collie and the Infinite Sedris (EDH)

1 month ago

Not sure if my other comment made it on but if not here it goes. I recommend Teferi's Veil as he works well with Sedris, the Traitor King acting as another Sundial of the Infinite for attacking creatures.

I know others have suggested Deadeye Navigator, but it is difficult to overstate how good he is with Sedris and pretty much every ETB creature in existence like the primordials or Anathemancer... heh.

Nice deck +1

sado on Sedris, the King of Completely Broken Combos

1 month ago

If you don't mind, I would suggest adding a Phyrexian Delver to the deck and adding a Pestermite and a Deceiver Exarch. Also, a potential Splinter Twin. The idea is that you are using two new 2 card combos to the deck that are hard to interact with because of how fast they potentially can go off.

Buried Alive Combo: If you Buried Alive you can put Kiki-Jiki, Mirror Breaker, Zealous Conscripts/Deceiver Exarch, and Phyrexian Delver into the graveyard and use a reanimation spell/a creature that reanimates or even Sedris, the Traitor King to bring back Phyrexian Delver, which brings back Kiki-Jiki, Mirror Breaker which taps to clone Delver and the copy of Phyrexian Delver brings back Zealous Conscripts/Pestermite which untaps Kiki and then you go infinite and win. You lose life but win in the process.

Splinter Twin Combo:Pestermite/Deceiver Exarch/Zealous Conscripts+Splinter Twin="Infinite" creatures with haste. Pestermite/Deceiver Exarch cost less and have flash. This gives more opportunity to play on opponent's end step for a Kiki cast or a Splinter Twin enchant on of the two the next turn. Splinter Twin also works with Zealous Conscripts but costs 9 mana to pull off making it a harder combo to pull off.

Good luck out there fellow Sedris player

Sendaran on Bolas, the Archenemy

2 months ago

Here's a little list of suggestions:
- Crosis, the Purger is like Bolas's little brother.
- Sedris, the Traitor King, Sidisi, Undead Vizier and Taigam, Sidisi's Hand, a very Grixis flavored synergistic creature package.
- Prince of Thralls pure oppression incarnate.
- Archfiend of Depravity great for archenemy and multiplayer in general. Keeps the board easily manageable.
- Cauldron Dance a very powerful combat trick.
- Malfegor because demon dragon, among other things.
- Fists of the Demigod, Helm of the Ghastlord, Clout of the Dominus for flavorful buffs.
- Kederekt Parasite with Elder Mastery is one of the most evil things you can do.

rob_shifflett on Best/most fun Reanimator Commander

4 months ago

I agree with Sedris, the Traitor King if you are worried you will be hated out of the game. Blink effects also get around the Unearth exile and also give you more etb triggers. cklise Thanks for showing me Teferi's Veil.

cklise on Best/most fun Reanimator Commander

4 months ago

Look no further than Sedris, the Traitor King. The reanimation doesn't stick, but there are even fun ways around that; hint hint: Teferi's Veil.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

4 months ago

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like

other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.

to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

hope that was informative enough!

TheRedGoat on Eminence Necromancers (Budget)

4 months ago

So I know it isn't necessary to point out, what with Eminence triggering even from teh command zone, but Minion Reflector and Flameshadow Conjuring are both what Inall's ability is based off of. And for the Bloodline combo, Ashnod's Altar or Phyrexian Altar respectively will still go infinite. And if Impact Tremors or any of its big brothers is in play, it can make the combo easier to win with when the opponent may have a Ghostly Prison type effect in play. (you can probably ignore the enchantment though since the Phyrexian half of that combo is way out of budget).

As an aside, if you were to use an instant or sorcery that let you blink one of your creatures, then Dualcaster Mage can go infinite much with Ashnod's Altar. I do of course mean the "leaves and comes back immediately" type of blinking.

  1. You play the blink spell on some random other wizard, and flash in Dualcaster in response.
  2. When he enters, you place the spell copy on the stack and then eminence to resolve first (I actually don't think the order matters in this case).
  3. When you make the creature token, you'll get another copy of the blink spell on the stack that will target the original Dualcaster .
  4. When the dualcaster gets blinked, he'll trigger eminence again, but you pay for this one through Ashnod's Altar sacking the first token. And you go infinite from here, netting yourself one mana floating each time or at least skipping every other token. Meaning you basically have infinite mana/infinite hasty tokens to swing with.

Of note is that the "original spell copy" can just target the same random starting creature or the original Dualcaster for all that matters. Neither it nor the actual blink spell need ever resolve.

Also, if you really want to run grixis reanimation, why not run Sedris, the Traitor King? I think he counts as a "friends of wizards" at least right?

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