Contaminated Ground

Contaminated Ground

Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

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Printings View all

Set Rarity
Gatecrash (GTC) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Contaminated Ground Discussion

Boza on MBC

1 week ago

i suppose Contamination is Contaminated Ground, right? Otherwise, interesting build - I cannot afford the oubliettes, but would not miss them as Victim of Night and I have reservations on undying evil, as you want the opponent to kill of your creatures, which is not something super good to hold up. It is better to be proactive (and selective), rather than reactive with things like the new Omen of the Dead or the Return from Extinction - you have three creature types in your deck so that is almost always giving you a 2-for-1 return.

Ziusdra on Card creation challenge

4 months ago

That's why I moved from "exile this card" to "exile it as it resolves", which mtg has used in recent sets.

Spoiled Wastes

Enchantment - Aura

Enchant land

Allegiance - Only two colors may be used to cast Spoiled Wastes.

Enchanted land is a Swamp and loses all other land types and abilities.

If red mana was spent to cast Spoiled Wastes, put a blood counter on enchanted land. When a land with a blood counter becomes tapped, its controller sacrifices a creature for each blood counter on it.

If blue mana was spent to cast Spoiled Wastes, put a drain counter on enchanted land. When a land with a drain counter becomes tapped, its controller discards a card for each drain counter on it.

I've been wanting to see more of the black ability we haven't seen in a while that is resource denial/control vis-a-vis land and color change (see: Contaminated Ground , Nightcreep , etc.). (what makes this different from land destruction? functionally, the same, except here and in Contaminated Ground if you have abilities that force opponent lands to be tapped, you can trigger these abilities without waiting around for your opponent to desperately need the mana source. Plus the text leaves it open for you to find ways to get more counters on the land and make the effects even worse)

Next challenge: more Allegiance, but unlike me, remember to keep the text short or else it's basically unprintable

hungry000 on "You cannot kill what you did not create"

5 months ago

I'd replace the Claims with Unearth since it can reanimate Skelementals and Hell's Thunders. More discard spells (the rest of the Inquisitions and some Thoughtseize ) will generally benefit your deck more than Shock and Contaminated Ground .

kamarupa on Stop hitting yourself

6 months ago

perhaps 1x Bojuka Bog would be useful. (or Scavenger Grounds .)

Pithing Needle in the sideboard would be good against planeswalkers - just shut them down and swing at the opponent. Same thing with Ratchet Bomb against tokens. Since you've got so many slots devoted to removal/disruption, such spells are easy to sideboard in when needed.

I don't this is particularly competitive, but I wonder if just maybe Contaminated Ground fits here.

Akromathia on Hervaiser 5.0 (Black Control)

7 months ago

Hello Icbrgr, thank you for your compliments, I am glad you like the deck.

  • Sangromancer is quite powerful, and just like you said, not quite popular. She will never disappoint you.
  • Lashwrithe is an amazing artefact, and I am running tests with it. Based on your suggestion I found Dread Shade . This new creature is somewhat similar to the artifact and gives both; a much-needed punch to the deck, and a great target for the insane mana produced by Cabal Stronghold , that was wasted sometimes.
  • Rain of Tears is also a great suggestion, and I am currently testing it as well. However, it is a mixed bag. It is indeed more reliable than Contaminated Ground , but I deeply miss the extra damage cause by it.
  • Sorcerous Spyglass and Pithing Needle are pretty good against Planeswalker, just like you stated. But I think I have a pretty decent anti walker spell density in 4x Ruinous Path and 2x The Eldest Reborn . And we can factor in the 4x Duress and 4x Memoricide as well for game 2 and 3.
  • Ratchet Bomb is excellent! In all honesty I had forgotten the thing. I will try to buy some and find a spot in the deck for them.
Thank you very much.

Icbrgr on Hervaiser 5.0 (Black Control)

7 months ago

very neat build! Ive never heard of Sangromancer before...that has "build around me!!!" written all over it.... some general tools that i think would be worth your consideration would be Lashwrithe which would/could be amazing equipped to an unchecked Vampire Nighthawk ....I think Rain of Tears might be better sideboard tech than Contaminated Ground and I think Pithing Needle / Sorcerous Spyglass are good Sideboard options to answer any planswalkers that the opponent manages to resolve.... Ratchet Bomb could be used too but its a bit slow but the best tool ive found in mono-black to deal with enchantments.

legendofa on Should We Be Worried About ...

8 months ago

Throwing this out as a possibility: already has cards like Contaminated Ground , Contaminated Bond , and Relic Bane . My prediction is soft removal and punishment, not Disenchant .

inuvash255 on Card creation challenge

10 months ago

Speaker to the Winds

Creature - Human Shaman

At the beginning of your end step, if you cast two or more spells this turn, drift Speaker to the Winds. (Exile it, then return it to the battlefield transformed and attached to target land.)

"Look out into the world, young one, and see..."


Windawoken Wilds

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is a Forest and Plains.

Whenever enchanted land taps for mana, its controller gains 2 life.

"...the world as I see it."

Hope you don't mind- I altered the verbiage of the effect a little bit. There was a lot going on there, but I think this works a little better.

Half-replacing the land with the 'harbor' would get confusing. It would be as if you had another land down there, but it wasn't a "real" land because it belonged to the enchantment land... I considered "sacrifice a land", but the flavor is supposed to be to "see the land through different eyes", right?

The land becoming a Forest and Plains works like Lush Growth , where the enchanted land loses all abilities. I based the riding effect on Contaminated Ground , so you could potentially put all your eggs in one basket and have one powerful land. I dropped the "you control" bit so maybe a black 'drifter' could slap the equivalent of a Contaminated Ground on top of your Windawoken Wilds.

Next: Wildcard, I suppose.

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