Enchantment — Aura
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
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Contaminated Ground Discussion
3 days ago
I love how fast the deck can make four power creatures with black burn.
I would do some minor changes (makes the deck more explosive):
-4 Swamp (from 20 to 16)
+2 Dark Ritual (from 2 to 4)
+2 Dauthi Slayer (from 0 to 2)
-3 Dauthi Slayer (From 3 to 0)
+4 Gray Merchant of Asphodel - Makes the ability to transform
+1 Contaminated Ground (From 3 to 4) This card should be amazing against 3 color greedy bases. There are a lot of spells with intense mana cost.
-1 Soulcage Fiend - A 3 CMC beater should be a 1 of slot (From 2 to 1)
on BUG LD RAT
3 weeks ago
1 month ago
I'm not sure about creatures but Urborg, Tomb of Yawgmoth is my obvious first thought. Blanket of Night is a cheap Enchantment that has the same effect. I will remind you, redundancy is important. You don't want to lose your ability to Swampwalk because your opponent removes Urborg.
Korlash, Heir to Blackblade is a "Swamps Matter" Commander, although I'm not sure how good he will perform. Zombie Master can be ran to give him Swampwalk as well. Squelching Leeches and Nightmare are both creatures that benefit from a lot of Swamps.
Personally I run a Ghoulcaller Gisa deck that is Zombie Tribal. The Tribal theme is primary, while Swampwalk is just a hopeful Win Condition.
I figure you also want as much land ramp as you can get, especially if you are running Korlash as your Commander. Black has some issues with this but Liliana of the Dark Realms is good. I can't think of much else outside of Burnished Hart and Expedition Map.
You will definitely want to run Cabal Coffers, I suggest using all Snow-Covered Swamp and Extraplanar Lens to double the mana from each of your Basics, while not giving your opponents any benefit. Crypt Ghast and Magus of the Coffers are also good. Lastly, Lashwrithe and Nightmare Lash are both awesome.
1 month ago
Cool, I have a few more suggestions. While your commander does benefit from milling your opponent, you can usually play without it. I'd try to add a few ways to make sure you can get your attack to connect. My favorite card to to this with is Aqueous Form. With island walk/swamp walk you can do this by changing your opponents land types Contaminated Ground, Evil Presence, Sea's Claim, Spreading Seas, and Tainted Well all will allow him to swing in unblocked.all while screwing over your opponents mana base. Another card that I love but is underrated is Grinning Totem. Even if you don't see anything you want to cast now, you can always just take a juicy instant or sorcery to steal later. Memory Plunder is also a fun one if you can get your hands on a copy. If you want more ideas or need help finding cuts to make room for them in your deck let me know and I can try to help.
3 months ago
Upvoted! I like land-handling decks.
If you allow me, I'd like to give some suggestions. I run a pauper land-screw deck (Swampwalk..but I dont have any sw....WTF? - but using swampwalk creatures as wincon). I learned that Evil Presence and Contaminated Ground are the cheapest/faster ways to turn an opponent's lands into something useless - except when it's a monoblack.
Well, backing to your deck, I think its a little slow. How it has been in real tests? Seems the deck slow (effectively) the opponent for....6 tiny creatures and 3 bolts. I'd replace Ravenous Rats for something with the discard effect too but thats also offer you a wincon as Okiba-Gang Shinobi or similar.
3 months ago
4 months ago
I came hunting for a deck like this, because I found a ton of swampwalk cards in cardhoarder's mtgo free cards-list. The only card I was unable to grab for free was the Victim of Night. I chose to replace it with Bone Splinters. After play-testing in one best-of-three game... I can say that I like the tech. I went 2-1. The game I lost, was lost due to their removing the Contaminated Ground from its enchanted land and I did not get another one in hand that game.