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Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Sideboard suggestions, Dark Betrayal for mono black devo decks, Whip of Erebos , Contaminated Ground . Contaminated is great against Chained to the Rocks and to keep the first few turns yours if your off to a slow start. Even Erebos, God of the Dead agains blue and white to stop life gain. Nice deck though, +1 for sure!
black burn probably won't really work, but black bleeder might.
try Guttersnipe instead of your phoenixes, move Pithing Needle and the rest of your Toil / Trouble s to the sideboard take out 1 Skullcrack for 4 Thoughtseize or Duress / If you can manage 4 Thoughtsezie, take out 1 Sinister Possession and 1 Contaminated Ground for 2 Duress as well.
Some hand destruction will help a LOT for a deck like this as you can use it to get rid of troublesome removal spells on your weak creatures. Guttersnipe and Young Pyromancer don't care if the instant or sorcery does damage, so they still add lots of value.
those guildgates are probably killing your momentum in a lot of games. If you can't get Blood Crypt I'd suggest replacing at least 2 of them with basics. Better to be mana screwed by a land you can use immediately than lose tempo to a tapland.
I really don't like Slaughter Games in this deck, it is a 4-drop that doesn't do anything to the field. Just make that your fourth Spike Jester and aggro it up. Also, you play a lot of four drops like Erebos and Mogis that don't actually do anything to the field on turn 4, I personally thing Spiteful Returned would be a better card to fill those spots, just for the reach. Erebos doesn't do much because you basically want to tap out every turn, and Mogis is fine, just slow. I also like Tormented Hero or Firedrinker Satyr more than Contaminated Ground , just because it's proactive. Rakdos Charm is kind of the worst charm, and Hero's Downfall just seems unnecessary since you already have Dreadbore . Rakdos's Return is way too slow for an aggro deck. That leaves you with 8 holes in the deck if you take those out, that could be a playset of Pain Seer and Herald of Torment =)
I've been thinking about adding One Thousand Lashes for quite some time, but I'm not really sure about it... 4 CMC looks a little bit high, but I'll give it some thought.About Contaminated Ground , I keep it in there for loads of reasons. Maze's End decks and Mutavault are the main reasons.
Thanks for the feedback!
|Avg. draft pick||6.04|
|Avg. cube pick||7.85|
|Commander / EDH||Legal|
|Rise of the Eldrazi||Common|