Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Also, if I'm playing land denial (between Pox and Contaminated Ground) is Path counterproductive?
Some other suggestions (I'll try to keep things as budget as possible, and I assume you want to go with a zombie theme here):
Empty the Pits is really only good in Standard. There are so many better cards you can use in EDH that don't involve exiling cards from your graveyard (which you should be protecting in a zombie deck--more on that in a minute.) Army of the Damned comes to mind.
Gravecrawler runs around 5 bucks but he is a pretty much a must in any zombie deck. There are so many wonderful things you can do with this little guy. Combo him with Altar of the Brood to mill cards from your opponent's decks (best done in conjunction with Mindcrank) and then snatch other people's creatures with Beacon of Unrest or Rise of the Dark Realms. Slap a Skullclamp on him to draw two cards. He's a friendly little fella that puts in a lot of work.
Dictate of Erebos and Butcher of Malakir, as well as the more expensive Grave Pact, would have great synergy here. Everytime Gisa sacrifices, everybody else does too! And speaking of sacrifice, Sadistic Hypnotist is great for making everyone else dump what's in their hands and into their graveyards (which can then be yours using the reanimate cards I mentioned earlier.)
Cemetery Reaper can help turn your little zombies into bigger ones, along with more expensive zombie buffers like Lord of the Undead and Death Baron. If those are out of your budget, Obelisk of Urd and Hall of Triumph are great too.
Then, you've got to get a way of getting all those zombies to actually hurt your opponents, since they are easily blocked. My favorite way of doing this is using Filth and Zombie Master in combination with cards that give your opponents swamps, such as Zombie Trailblazer, Cyclopean Giant, and Contaminated Ground, or if you've got the money to spend, Urborg, Tomb of Yawgmoth. You can easily get Filth into your graveyard with Buried Alive (also good for Gravecrawler), or by sacrificing him with Gisa.
Lastly, it's always a good idea in EDH to be able to get back some of the cards you lose, and in zombie decks, it is especially important that your graveyard not be exiled with something like Bojuka Bog. The best cards for protecting your graveyard and getting those cards back in your deck are Feldon's Cane, Elixir of Immortality, and Cranial Archive, all of which are super cheap cards.
I hope this was helpful. I'm a big mono-black fan and zombie decks are my specialty!
OpenFire Thanks for the heads up. I changed the hub to Control. As for the Contaminated Ground I don't really see it, but I'm open minded so maybe you could explain it to me? And Crypt Rats is probably the card I side in the most but it's too self destructive to mainboard without more lifegain or larger creatures.
-Maybe remove a swamp to add the fourth Sign in Blood , but thats up to you.
Now for sideboard:
What do you think?
He doesn't hit himself? Even if he has one land all the time, that's is not enough for most decks to do anything. Rancid earth really helps clear the board. You are underestimating land destruction. Also, he wouldn't have one land. He will have 1-2 lands MAX ever. (Unless he has Contaminated Ground on one of them) Most things simply don't get dangerous enough without having more than 1 land. I've roiling terrain-ed for for 10+ before. I've already tested this deck. You can test it too if you want. It does really well. Also, post sideboard, Bolt, Dash hopes, and crypt rats help. If you want proof, test it yourself.
how about Contaminated Ground ? If he can have some land, they will be swamp (Only) and makes him lose 2 life everytime he want to use it. If you can destroy the other land he got, good luck for him to stay in game.
Also, if ou face an opponent with many non-basic lands, Uncontrolled Infestation can be usefull. (Side)
I like the idea of using Urborg, Tomb of Yawgmoth in the deck! The swampwalk mechanic is just perfect here! I would probably add more creature with it, cause they become unblockable. It's fast direct damage that you'll do every turns. Also, the Madness effect is always fun to play!
|0.02 TIX||0.02 TIX|
|Avg. draft pick||6.1|
|Avg. cube pick||8.05|
|Commander / EDH||Legal|
|Rise of the Eldrazi||Common|