|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Enchantment — Aura
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
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Contaminated Ground Discussion
2 days ago
kbrhnd, I still haven't gotten around to purchasing this deck yet, so I am unsure of how well it will work where I play. One thing I can say is that my goal is to only utilize permanents in this deck to keep it in line with my other enchantment list. So while Open the Armory is out, Heliod's Pilgrim is certainly something I'll test. It might be a way to grab Contaminated Ground or some other utility options that find their way to the sideboard. I do also want to stick with the bestow package though, and they can't be tutored with a Pilgrim. Swapping out Bitterheart Witch now is a possibility too. It's hard to say whether it's preferable to spend 8 mana over two turns or 5 mana over a variable number of turns to get Curse of Misfortunes. In general, though, a witch being too expensive will probably mean that the curses are also too expensive. You can only be lucky enough to have Hero of Iroas some of the time. Luckily, my meta does tend to be on the slower side.
APPLE01DOJ on 8-Rack
2 weeks ago
Mana looks good, SB could use some work.
Grafdigger's Cage for COCO decks
Sudden Spoiling for Bogles & Zoo
Contaminated Ground for Eldrazi, Merfolk, & Tron.
Pithing Needle for planeswalkers and fetches
Demon's Horn for Burn & Mirrors
Ensnaring Bridge for all creature decks
2 weeks ago
He isnt wrong(i assume he anyway), about cards that dont have an immediate impact, and cards that aren't great such as Slaughter Games. I won't lie, until much later in the conversation I wad thinking this was more of a kitchen table deck, at which point a lot of these cards would be ok. In an actual competitive modern environment, to succeed you have to do exactly as he says. Your choices are to recreate a modern top 8 list that has already been proven, or to know your local meta so well that you can challenge it with a homebrew. The zoo deck I run has a subtle change of Chained to the Rocks in place of Path to Exile. It usually doesn't impact the game a whole lot, as most of the early turns I am putting out lots of 1 drop creatures anyway, but the times when I have 1 red/white land up for a Lightning Bolt and have chained in my hand, I usually wish that I had the path instead. I mention this because I want to stress the importance of not subbing in lesser cards in place of more expensive versions. With the example I gave I could be using Swords to Plowshares but I know that giving them a chunk of life like that for my strategy would be terrible. I do think that you can play a handful of games in the direction you are going now and win. Like he mentioned, the idea that your deck as is will be able to fight off a large chunk of the field will be unlikely. I do mildly disagree with the idea that you need tons of play sets. If you want your deck to be flexible at least at first till you see where you need to fix stuff, sets of 3 for important cards and 2 for ones you arent sure of would be ok. Now this is a matter of preference, and once the deck is rounded out you will want more play sets than not, but at this stage you can probably squeek by with more 3 ofs, just to get various effects going to see what works best for you. He may or may not agree, and we are all entitled to our opinion. To be fair, most of my actual modern decks do contain play sets, but in standard I tend to run more 3 ofs as the field is more diverse and easy to deal with than modern. I do want to stress also that regardless of anyone's opinion it is your deck, you do what makes you happy. You can play nothing but lands and a single Countryside Crusher if you want, just dont expect to win a lot. I will no longer harp on any of these points and instead try and answer your previous question, in your colors you do have answers. The biggest help is all the discard as the hand hate will remove important pieces they need and make it harder to get going. Aside from that Shattering Spree and Vandalblast come to mind for affinity, and Contaminated Ground really messes with tron, the key being to remove the land they have the fewest copies of. Depending on the tron variant, Expedition Map and Sylvan Scrying should be taken from their hand right away, and write down all the lands they have. Then pick a piece of the urza's they are lacking and enchant it. Small Pox hurts you a little too, but hurts them more if done turn 2 and they have out say a mine and tower. Good luck sir
1 month ago
Nice +1... You have the only other Dimir Pauper Stax Prison deck here on T/O. I have the other: Salt Mine Prison Escape...although we have some similar strategies, mine is more land-hate. Have you considered using Contaminated Ground or Psychic Venom instead of Befoul? Also, really like Paralyze, I think it's better than Singing Bell Strike.
2 months ago
Yeah even with me using 8 Board wipe effects I don't fair that much better... I have also found that Contaminated Ground and Pooling Venom are surprisingly good in this kind of build.... Not exactly sure what you would cut/replace but if you are open to it give it a try in the playtester... The added life loss really helps and turning the opponents lands into swamps/destroy can really mess up their momentum.
2 months ago
4 months ago
4 months ago
I would add 4x Contaminated Ground. With modern having such a complex manabase (most sporting 3 colors), transforming their lands is as effective as destroying them. Plus, it costs half of your destruction spells, aids your swampwalk and pings the enemy for 2.
Finally, Blistergrub is a decent swampwalk creature.