Enchantment — Aura
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Printings View all
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Contaminated Ground Discussion
1 week ago
i suppose Contamination is Contaminated Ground, right? Otherwise, interesting build - I cannot afford the oubliettes, but would not miss them as Victim of Night and I have reservations on undying evil, as you want the opponent to kill of your creatures, which is not something super good to hold up. It is better to be proactive (and selective), rather than reactive with things like the new Omen of the Dead or the Return from Extinction - you have three creature types in your deck so that is almost always giving you a 2-for-1 return.
4 months ago
That's why I moved from "exile this card" to "exile it as it resolves", which mtg has used in recent sets.
Enchantment - Aura
Allegiance - Only two colors may be used to cast Spoiled Wastes.
Enchanted land is a Swamp and loses all other land types and abilities.
If red mana was spent to cast Spoiled Wastes, put a blood counter on enchanted land. When a land with a blood counter becomes tapped, its controller sacrifices a creature for each blood counter on it.
If blue mana was spent to cast Spoiled Wastes, put a drain counter on enchanted land. When a land with a drain counter becomes tapped, its controller discards a card for each drain counter on it.
I've been wanting to see more of the black ability we haven't seen in a while that is resource denial/control vis-a-vis land and color change (see: Contaminated Ground , Nightcreep , etc.). (what makes this different from land destruction? functionally, the same, except here and in Contaminated Ground if you have abilities that force opponent lands to be tapped, you can trigger these abilities without waiting around for your opponent to desperately need the mana source. Plus the text leaves it open for you to find ways to get more counters on the land and make the effects even worse)
Next challenge: more Allegiance, but unlike me, remember to keep the text short or else it's basically unprintable
5 months ago
I'd replace the Claims with Unearth since it can reanimate Skelementals and Hell's Thunders. More discard spells (the rest of the Inquisitions and some Thoughtseize ) will generally benefit your deck more than Shock and Contaminated Ground .
6 months ago
Pithing Needle in the sideboard would be good against planeswalkers - just shut them down and swing at the opponent. Same thing with Ratchet Bomb against tokens. Since you've got so many slots devoted to removal/disruption, such spells are easy to sideboard in when needed.
I don't this is particularly competitive, but I wonder if just maybe Contaminated Ground fits here.
7 months ago
- Sangromancer is quite powerful, and just like you said, not quite popular. She will never disappoint you.
- Lashwrithe is an amazing artefact, and I am running tests with it. Based on your suggestion I found Dread Shade . This new creature is somewhat similar to the artifact and gives both; a much-needed punch to the deck, and a great target for the insane mana produced by Cabal Stronghold , that was wasted sometimes.
- Rain of Tears is also a great suggestion, and I am currently testing it as well. However, it is a mixed bag. It is indeed more reliable than Contaminated Ground , but I deeply miss the extra damage cause by it.
- Sorcerous Spyglass and Pithing Needle are pretty good against Planeswalker, just like you stated. But I think I have a pretty decent anti walker spell density in 4x Ruinous Path and 2x The Eldest Reborn . And we can factor in the 4x Duress and 4x Memoricide as well for game 2 and 3.
- Ratchet Bomb is excellent! In all honesty I had forgotten the thing. I will try to buy some and find a spot in the deck for them.
7 months ago
very neat build! Ive never heard of Sangromancer before...that has "build around me!!!" written all over it.... some general tools that i think would be worth your consideration would be Lashwrithe which would/could be amazing equipped to an unchecked Vampire Nighthawk ....I think Rain of Tears might be better sideboard tech than Contaminated Ground and I think Pithing Needle / Sorcerous Spyglass are good Sideboard options to answer any planswalkers that the opponent manages to resolve.... Ratchet Bomb could be used too but its a bit slow but the best tool ive found in mono-black to deal with enchantments.
8 months ago
10 months ago
Speaker to the Winds
Creature - Human Shaman
At the beginning of your end step, if you cast two or more spells this turn, drift Speaker to the Winds. (Exile it, then return it to the battlefield transformed and attached to target land.)
"Look out into the world, young one, and see..."
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is a Forest and Plains.
Whenever enchanted land taps for mana, its controller gains 2 life.
"...the world as I see it."
Hope you don't mind- I altered the verbiage of the effect a little bit. There was a lot going on there, but I think this works a little better.
Half-replacing the land with the 'harbor' would get confusing. It would be as if you had another land down there, but it wasn't a "real" land because it belonged to the enchantment land... I considered "sacrifice a land", but the flavor is supposed to be to "see the land through different eyes", right?
The land becoming a Forest and Plains works like Lush Growth , where the enchanted land loses all abilities. I based the riding effect on Contaminated Ground , so you could potentially put all your eggs in one basket and have one powerful land. I dropped the "you control" bit so maybe a black 'drifter' could slap the equivalent of a Contaminated Ground on top of your Windawoken Wilds.
Next: Wildcard, I suppose.