Erosion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Erosion

Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays (1) or 1 life.

legendofa on Pattern Recognition #237 - A …

1 year ago

Peanut gallery reporting in! I've been waiting for this, and I hope I'm not being obnoxious about it.

This note isn't a criticism, but just an observation. Erosion is the only common ever printed that needs three mana of the same color, and that was back in 1995. I don't know if there's some special reason why it doesn't happen, but Fisher of the Bog caught my eye for that reason. I don't know if it needs to be power-adjusted, but maybe reduce the color density? I leave this in your capable hands.

Undying Endurance feels to me more like a variant Gift of Immortality or Fool's Demise than Undying Rage. This feels like an uncommon, since it can keeps recurring itself and the creature it was attached to. I would suggest either pushing this up to uncommon as-is or adding an additional cost to the enchantment's self-recursion.

I love the design of Warning from Beyond, and it fits with Duelist very nicely.

Cruel Lessons takes the low cost of Sign in Blood and the speed of Blood Pact and puts them together. Probably not too powerful, but worth keeping an eye on, in my opinion.

I agree that Bog-Mad Warlock's spectacle cost should be . That would make it a decent side-grade to Elderfang Disciple, Liliana's Specter, and similar cards.

Thanks for posting these articles. It's a lot of fun watching the creative process, and I hope my thoughts are helpful in some small way.

Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)

2 years ago

taylorfisdboss: First of all, my bad for the kinda late response, but thanks for coming back!

Also thanks for telling me about Erosion. That's one of those cards that I didn't even know existed until now, which is awesome. As for the all-blue casting cost, I'm not as intimidated by that as I should be. The deck is already 50% blue as it is. However, for the other reasons you stated, it still may not be necessary.

I changed the decklist to reflect its "final form," at least temporarily for some playtesting. I took out Jhessian Thief and replaced it Faerie Miscreant... then took that out and replaced it with Wayfarer's Bauble. I also dropped 2x Raze and upped the land count.

It feels a little better now, but needs more testing to be sure.

Thanks for all your help, and you come up with anything else, even wacky, experimental ideas, feel free to let me know any time!

taylorfisdboss on U.S.S. Deathstar: NCC-1701-FU (Paunza)

2 years ago

oops! @Gattison came back to mention I found another Psychic Venom effect and realized I totally missed your bigger message on the 9th. The place holders make sense and the Ninja of the Deep Hours Balustrade Spy combo honestly sounds legit! also makes sense to run preordains or some other cantrip action to filter for important pieces. Ninja also combos with Jace's Phantasm's for some early draw to find key pieces so I like that addition even more!

The card I was going to mention was Erosion. seeing the color break down for the deck makes me less hopeful for it, as is a tough casting cost in multicolored pauper decks : /

I'm not sure how well it would play either, but a critical mass of "ouch my lands hurt" cards and land destruction seems to be one way to build this deck and that card works for both! My excitement to make suggestions aside it is more mana, more color requirement, and less damage if they don't sac it.... so.... and we can't stack it on lands with other damage effects without making them more likely to sac it.... which might be bad? Either way I saw the card and thought of you XD <3

Snickles@EDH_only on Pattern Recognition #91 - Mana …

5 years ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.


oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

RazortoothMtg on Pattern Recognition #30 - Regeneration

6 years ago

Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.

AceGambitDragonfly on

7 years ago

Gossamer Chains over Frost Lynx maybe as it's repeatable (for a price) and more reactive, letting you choose at combat time which creature you want to prevent.

Psychic Venom over Erosion?

Kjartan on Rage of Scholars

7 years ago

Telemnow - The problem is that it will always be better to play a Stone Rain, there is not s situation where Erosion is superior.

So going 2 in 2 is not as good as having 4 Stone Rain

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