Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays (1) or 1 life.

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Printings View all

Set Rarity
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
The Dark (DRK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Erosion Discussion

[email protected]_only on Pattern Recognition #91 - Mana ...

1 year ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.

oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

RazortoothMtg on Pattern Recognition #30 - Regeneration

2 years ago

Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.

AceGambitDragonfly on

3 years ago

Gossamer Chains over Frost Lynx maybe as it's repeatable (for a price) and more reactive, letting you choose at combat time which creature you want to prevent.

Psychic Venom over Erosion?

Kjartan on Rage of Scholars

4 years ago

Telemnow - The problem is that it will always be better to play a Stone Rain, there is not s situation where Erosion is superior.

So going 2 in 2 is not as good as having 4 Stone Rain

Telemnow on Rage of Scholars

4 years ago

I meant have two copies of Stone Rain and two of Erosion. Destroy lands and then enchant lands.

Kjartan on Rage of Scholars

4 years ago

Erosion is not a permanent effect. It's just an old and confusing card. If it was printed today it would read:

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

Meaning that when that land is destroyed, Erosion is destroyed as well.

Telemnow on Rage of Scholars

4 years ago

I would also compromise the two because on one hand I want the semi-permanent effect of Erosion but Stone Rain does look good too.

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