Anzrag, the Quake-Mole
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

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Doombeard1984 on What Card Should ReplaceSpidersilk Armor?

21 hours ago

straight up casual 60 deck (sorry I am an EDH player usually), but wouldnt 4 Birds of Paradise just be straight better mana dorks? Could also go with your classic Llanowar Elves and the such.

Embercleave to go over the top with double strike damage? Anzrag, the Quake-Mole for extra combat?

jawz on GBr Rigging Alara

6 months ago

I'm having a lot more fun with this deck than I thought I would. Super janky though. Far too helpless in the first couple turns. But if it hits on turn 4 or 5 it's got real juice.

Tinkered with it a bit. Virtue of Persistence and Toxrill, the Corrosive feel a bit disappointing when I hit them from an Etali or a Rigging. They're weak as control cards too so I felt like swapping in Chaotic Transformation that is also a weak control card but is better at using the underwhelming Insect or Blood tokens from Old Rutstein (and hitting a Portal to Phyrexia from transforming a blood token is a much better control payoff than Toxrill). I almost want two Transformations in the deck but I have a nagging feeling that Gix's Command is important and I don't want to cut one of the other permanents for it.

Liliana of the Veil feels a bit better as a control card. Usually I don't want to discard a card unless I have a Portal in play, but if I have the option of transforming Lili into a Nissa later I can stomach passing without using her abilities for a while if I don't want the discard.

I'm also testing out one Anzrag, the Quake-Mole. It also enables the Rigging trigger on cheap mana, and it's a unique angle of threat that can get bonus Rigging tokens enabled. Olivia, Crimson Bride likes Anzrag too. Atraxa loves getting extra attacks. But even with all that if it's stuck on its own it doesn't have an ability that gets you unstuck like a Sheoldred or a Bramble Familiar or even a Shakedown Heavy can. Could easily be not good enough. The caves work really well. Playing the Invasion of Alara  Flip or hard casting the Atraxa is a bit hard but still consistent if you plan out your land plays carefully. Swapped out a couple Promising Vein for the Volatile Fault as the treasures are better for the deck than the basic land, and the extra ability to kill an opponent's man land is something that the deck might as well have as an option.

But overall this deck just wants to pull off a big Rigging play and then bully the opponent from there as hard as it can. If you need more than spot control to own the combats might as well concede.

NV_1980 on King Stranger, Make Me Strong! *PRIMER*

8 months ago

Hi Profet93, appreciate your card suggestions, but I would prefer if you don't use remarks anmymore like 'IF YOU LISTEN TO ANYTHING' or 'DO NOT SLEEP ON THIS CARD'. This comes across as incredibly condescending; especially to a player who's been at this game since more or less its inception. I appreciate that you're trying to make decks as good as you can make them according to YOUR view, but please keep in mind that you're not the ultimate authority on MTG and that there are other views than yours out there. Suggest what you want to suggest, but if you're tired of people not listening to your advice, please vent your frustration about that someplace else.

All that being said, I think Greater Good is an excellent suggestion and would probably replace Shadow in the Warp; I like Warp but it's not really required in the deck as it's fast enough at casting creature spells without it and the damage it deals is fine but not impressive. I also like your Castle Garenbrig and Ancient Tomb suggestions for some additional mana advantage. Lastly, I think I'll give Guardian Project a shot in here as a replacement for Xenagos, the Reveler. As a sidenote, I've recently acquired an Anzrag, the Quake-Mole; he'll replace Combat Celebrant.

The additional suggestions (especially the sorceries) on card-draw you made are nice, but I think I'm now sufficiently covered on this front and I want to keep this deck as permanent-rich as possible. Thanks for your help.

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