Boreas Charger

Boreas Charger

Creature — Pegasus

Flying

When this leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand, then shuffle your library.

Latest Decks as Commander

Boreas Charger Discussion

Reynan on Rarefied Atmosphere

1 month ago

Very cool deck, I always thought the new Linvala could give a nice azorius deck.

I would like to suggest Shabraz, the Skyshark, as you use Drogskol Reaver, you can make an infinite draw combo - but only if you are interested in that wincom, of course.

You use Emeria Angel and Azorius Chancery, so adding a Walking Atlas, you are able to put millions of tokens as you wish, and Walking Atlas work as a ramp in early game.

Boreas Charger, Cartographer's Hawk, Knight of the White Orchid and Loyal Warhound are nice possibilities of ramping defense. They can get Hallowed Fountain and Irrigated Farmland for you.

Another combo you can explore, and there's a lot of tutors for it in Azorius, is Archon of Sun's Grace + Enchanted Evening and there's endless tokens ETB(entering the battlefield). Anything to sacrifice a token or some ETB trigger to mill or deal damage to opponent do the trick, cards like High Market, Pyre of Heroes, Culling Dais, Altar of the Brood.

That's it buddy, nice deck.

Guerric on Mono White Ramp/Draw

6 months ago

Personally I think mono white is by far the weakest color in edh, and the gap is only growing with the great new Boros commanders we've had out recently and some good mono-red options as well. I say this as a white player who has tried many times to make a mono white commander deck that I like, only to be always disappointed and to take it apart.

The problem is not really ramp imo. White actually has more ramp than most other non-green colors with cards like Kor Cartographer and Boreas Charger , and, as others have said, they can use the same mana rocks and Sword of the Animist style cards that other colors use.

I don't think the problem is really overall direction either. One thing they have done in recent sets with cards like Cosmic Intervention , Semester's End , Unbreakable Formation , and Teferi's Protection giving white more ways to protect a board state at instant speed, which it often needs in commander. Its always had the best removal, and it also has recursion and some great new lifegain synergies with one great new commander in Heliod, Sun-Crowned .

The problem is absolutely and overwhelmingly an abyssmal lack of card draw. The only helps to this in recent years have been Sram, Senior Edificer and Mangara, the Diplomat , but these are few and far between. Recenty Ari Nieh, the new guy representing white on the council of colors was on Tolarian Community College, and he expressed some of the prior thinking on card draw in white that has led to these problems. In short, an example of what they thought card draw was is God-Eternal Oketra . While a great card, Oketra clearly doesn't draw cards, but they reasoned that the fact that it produces big tokens was basically the same thing. The fact that developers whose job is to make this game actually thought that just shows how far away they are from understanding our format. Apparently Mark Rosewater has had a change of heart recently, and hence why we have Mangara, but there's a long way to go. Every other color can draw cards on its own without support of another color if need be, but its real tough in white.

plakjekaas on Mono White Ramp/Draw

8 months ago

Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.

Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light  Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.

There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.

I embrace the adversity and challenges that come with mono white commander deckbuilding.

Your mileage may vary.

jakeyuki12 on Feather, Redeemed and Rebooted

9 months ago

Hiya! Long time Boros player, got a lot of suggestions.

1) Two new cards, Goldspan Dragon and Birgi, God of Storytelling  Flip are made for Feather. These cards synergize suuuuper well with what the deck already wants to do. I highly suggest running them.

2) Some of your ramp seems rather strange. It doesn't seem like it would be very consistent, or there are much better options. I would cut Kor Cartographer and Solemn Simulacrum for speed reasons- the deck wants to ramp earlier rather than later since Feather wants to be able to come down and get the deck going earlier rather than later. I would also cut Boreas Charger and Surveyor's Scope as they're also slow, but possibly unreliable/inconsistent. The two new cards from Kaldheim work well as ramp. I would also recommend (if possible) to pick up the medallions as they're going to save you a lot of mana ( Pearl Medallion , Ruby Medallion ). If not plausible in the near future, just find some other cheap mana rock.

3) A few cuts to suggest. First and foremost, cut Lightning Greaves right away. That card will make it so that you can't target your own creatures either, so it is a hard non-bo with your deck. I would also replace any removal in your deck that isn't an instant, that way you can fetch it all with Sunforger (as a side note, Magnetic Theft is great in a Feather deck with Sunforger ). I would personally cut the recursion cards. I understand wanting to get back some of your really good instants and sorceries if they get stuck in the graveyard, but I find Feather to be enough recursion. If you really want to run recursion, I suggest something cheaper (and more powerful) like Underworld Breach .

4) Finally, I would up the land count in the deck. Feather is a VERY mana hungry commander. Thus, you want to be super sure you make your land drop every single turn. 34 lands will make that difficult, even with all your cantrips. 38 is the sweet spot I've found for the typical Feather deck.

RA_HORAKHTE on Queen

9 months ago

Hi ai47, I'll sugest some cards for your Marchesa deck, from my brother Cierzos:
Viscera Seer
Purphoros, God of the Forge
Mangara of Corondor
Liliana's Standard Bearer
Boreas Charger
Doomed Artisan

DemonDragonJ on Does Red/White Need to Have …

10 months ago

Caerwyn, denying other players a basic resource needed to play this game is extremely un-fun and unpopular, so that is why WotC rarely prints such cards, any more, and I believe that some recent attempts to improve white, most notably Boreas Charger and Keeper of the Accord, are ideal ways to improve white while maintaining that color's identity.

For that reason, I have no problem with Underworld Dreams, which punishes players for seeking to gain card advantage, but I have great problems with Hullbreacher and Opposition Agent, which completely prevent a player from gaining card advantage, and I really wish that WotC had not printed those cards.

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

1 year ago

Change log after not investing in this list in a while:

-1 Ashen Rider +1 Path to Exile

-1 Boreas Charger +1 Cruel Celebrant

-1 Sadistic Hypnotist +1 Altar of Dementia

In terms of creature swaps, Ashen Rider is incredibly strong and a hard cut, but I’d rather have the cheap efficiency of Path. Archon of Justice costs less and is about as good.

Boreas Charger has always kinda sucked even if I get double death triggers, so in goes Celebrant as an additional wincon.

Sadistic Hypnotist is pretty good, but Altar costs less, can sacrifice at instant speed, and is a wincon.

-1 Worn Powerstone +1 Talisman of Hierarchy

Just an upgrade to a mana rock. I’d rather curve into Teysa on turn two than have an extra colorless mana a turn later.

-1 Dark Prophecy +1 Village Rites

-1 Martyr's Bond +1 Bastion of Remembrance

This list really badly needed a way to just draw cards instantly; we have plenty of card draw value engines. I decided Dark Prophecy competed with Necro for its slot and got the cut.

Martyrs Bond I never really saw while playing, but I’d rather have another drain effect than something that stalls the game.

-1 Sorin, Lord of Innistrad +1 Grim Tutor

Sorry, foil original print Sorin, he’s a little slow to generate tokens for his mana cost. The deck needed a fourth tutor to more consistently pull together its combos anyway, and Grim is a spicy recent reprint.

-1 Orzhov Guildgate +1 Brightclimb Pathway  Flip

-1 Swamp +1 Silent Clearing

And just some upgrades in the manabase. Overall, can’t wait to see how this list can perform even better!

Tzefick on Teysa Karlov’s Double D's

1 year ago

Eloniel It wont work. Boreas Charger is a "Leaves the battlefield"-trigger and not a die-trigger - so Teysa sees nothing and does nothing.

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