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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Joraga Bard
Creature — Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
GoblinsBeatElves on Interesting Facts About MTG
3 years ago
Joraga Bard isn’t the only creature that has 4 subtypes. Seton's Scout also does (been errata-ed to a Centaur Druid Scout Archer)
TypicalTimmy on Interesting Facts About MTG
3 years ago
This thread is specifically made for interesting facts about MTG. If you know of anything you'd like to share, leave it here. :)
I just found out that Joraga Bard is apparently the only creature that currently has FOUR subtypes. Since the introduction of Bard as a subtype in The Forgotten Realms, a few cards have been updated to include Bard with them. Joraga Bard is one of them, as you can see here, on it's Gatherer page
Which means it now has 4 subtypes. :D To the best of my knowledge, without Changling, this is the first creature card to do so.
A few more interesting things I know:
- Angrath's name is a portmanteau of the words Anger and Wrath.
- Ghired is the same, but instead of emotional states of being his name is the combination of his colors - Green, White and Red.
- Elspeth, Knight-Errant was the first Planeswalker to introduce the idea of an Emblem, because her original printing gave a lot of confusion with the Judges. The confusion came from whether or not her last loyalty ability "remained" if she left the field. The argument was that on-field, she could act as an enchantment of sorts to modify the game, such as a permanent like Finest Hour. Once Finest Hour leaves play, so to does it's ability. But the argument was that it was supposed to be permanent, regardless of Elspeth being on field or not? So, emblems were created as a "token placeholder to modify the game".
GrimlockVIII on Representation: List of Tribal Support in Pauper
3 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
legendofa on Adventures in the Forgotten Realms …
3 years ago
I'm going to complain a little more. I apologize.
Why are all the bards in Magic ? Yisan, the Wanderer Bard was kind of the trendsetter, and he's not especiallu D&D bard-ish. I can kind of forgive Elvish Bard and Joraga Bard since they're Elves.
Which of these describe traditional/stereotypical D&D bards?
Instinct driven, nature-centric, strong belief in destiny, physically powerful, focused on predator-prey interactions, minimalist
My answer is none. There is nothing about traditional D&D bards. They tend to fall into two broad categories, inspiring and manipulative. Inspiring would be -- Rally the Peasants , Outlaws' Merriment , Deafening Clarion , and Heartwarming Redemption are cards I would identify as showing this type of bard. Manipulative would be , with Beguiler of Wills , Besmirch , Role Reversal , and Captivating Crew as representative cards. Bards aren't nature characters. They can probably survive in the woods alone, but so can a paladin. Bards are , not .
MoGoose831 on Make Zendikar Great Again | Tazri Ally Tribal EDH
7 years ago
You have an awesome list so far. I feel that there are a few great options you aren't including.
Hagra Diabolist is just evil! It can destroy an opponent or two in the same turn.
Ondu Cleric is just the opposite. It can raise your life quickly!
Highland Berserker is a savage!
Joraga Bard gives all of your allies vigilance!
Coat of Arms is a tribal deck staple.
Cover of Darkness gives all of your allies fear.
If you are having trouble with your cmc Belbe's Portal makes all your creatures a 3 drop. There is also Cryptic Gateway.
hoardofnotions on The Family from Sea Gate.
7 years ago
Shard Convergence- worth it? maybe a Cultivate instead
Darksteel Ingot swap with Chromatic Lantern or Coalition Relic
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Lurking Predators and Munda, Ambush Leader seem like best friends!
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
you could swap Marshal's Anthem for Patriarch's Bidding
also add Harsh Mercy
maybe cut the Overwhelming Stampede
RogueArtificer on Tazri's Entanglers
8 years ago
One of the best parts of the new BFZ block allies is that you don't need allies to benefit from their Rally abilities. You can actually scale back some of the less impactful allies here for more utility and overall oomph. Ondu Cleric, Veteran Warleader, and Angelic Captain never seem to pull their weight. Vigilance is always good in multiplayer, so Joraga Bard isn't as crappy as it seems. Redundancy with Makindi Patrol is awesome.
Depending how you feel about infinite combos, or just including non-Allies to the party, there's always Conspiracy and Xenograft to turn all your chumps into allies or allies in addition to. Yes, this works with Turntimber Ranger, but it's a may ability, so there's no reason to do so if you don't want to. Sometimes games just gotta end though. Which is why I'm also fond of Teleportal in decks like these. Once you have the board just push everyone through for murders.
Abzan Ascendancy, Oath of Gideon, Alhammarret's Archive, and Harsh Sustenance seem out of place. The Gavony Township is way better than Ascendancy, and if you're looking for ways to protect yourself from board wipes, you're already running Eerie Interlude, Ghostway, and Golgari Charm. I'd also recommend looking at Boros Charm, Faith's Reward, and Creeping Renaissance for added protection, also, Faith's Reward is just hilarious post-wrath.
Venser, the Sojourner is spectacular here, like Teleportal mentioned above, but more versatile since he flickers your allies. You could also look at Conjurer's Closet fore more flickering action, that can also act as a pseduo-Vigilance (it's so good. Almost worth looking at Heliod, God of the Sun for that as well. Especially if you're running Conspiracy/Xenograft for the tokens he makes.)
We talked about lands already, but I'm really going to suggest looking at some sweet Green ramp. Skyshroud Claim/Ranger's Path are all stars for a reason, and they play nice with your dual type lands (Havelands and Shocks!). Crop Rotation can also let you get utility lands at instant speed and can help with Landfall (as can Harrow, but not for the utility lands). Expedition Map is perfect for this since it's on theme and can get you those sweet nonbasics.
I'd avoid the karoo lands like Orzhov Basilica just to cut back on losing tempo in the early game while you're shuffling your lands around. Vivids are going to serve you much better here. I'd also really suggest getting a Chromatic Lantern in there ASAP. Not having to worry about what land is tapping for what is a huge relief.
Okay, it's 2am. I think I've reached the end of any coherent thought. Hope there are useful bits in all this rambling. I'm always up for stuff like this. If you don't mind.
libraryjoy on Ideas for musician cards
8 years ago
There are actually already a few musician cards in the game: Yisan, the Wanderer Bard, Elvish Piper, Piper's Melody, Satyr Piper, Talruum Piper, Elvish Bard, Joraga Bard, Druid Lyrist, Elvish Lyrist, Warbreak Trumpeter & my personal favorite: Devout Harpist. (Guess which instrument I play ;) ) Some of them seem similar to ideas you already have, but maybe you'll find some ideas from these.
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