Jeskai Ascendancy

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Jeskai Ascendancy


Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Noholdmine on Garth One Eyed Cheater

1 month ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

Icbrgr on Jeskai Ascendant (modern)

4 months ago

oooof i get it now!.... draw into Jeskai Ascendancy and Fatestitcher and get Pyromancer Ascension online to spell spam and clear the board to smash face with a huge stitcher..... okay that seems fun lol

multimedia on Im new to this

8 months ago

Hey, well done for being new, for less than $50 you put together a deck and included many untappers which are good with Garth. Interesting Wizard subtheme with Azami.

These are all staple budget cards in Commander and other than Sol the other cards are rainbow ramp/color fixing for five colors.

You lack a win condition, a game plan to win the game. Jeskai Ascendancy can combo with Retraction Helix + Sol Ring or Everflowing Chalice to make all creatures you control as big as you want, loot (draw/discard) as much of your deck as you want and Sol makes extra colorless mana.

When you control Ascendancy target Garth with Helix. If you control Sol then tap it to make two colorless mana and tap Garth to return Sol to your hand. Cast Sol for one mana which triggers Ascendancy to untap Garth and repeat. Use this combo to make Garth huge to attack. Regrowth cast from Garth can recur Helix to make this combo repeatable.

Unblockable is a powerful ability to give a high power Commander since you only have to do 21 Commander damage to a player for them to lose the game. Whirler Rogue's activated ability can make Garth unblockable and Whirler is a creature who benefits from blink to create more Thopters.

Consider expanding on blink with more repeatable sources? Teleportation Circle is good, but more repeatable blink will give you more chances to reset Garth and since you have so many untappers that's kind of important to get more out of Garth especially with Jeskai Ascendancy and Murkfiend Liege. Soulherder can repeatedly blink Garth at your end step. Brago, King Eternal can repeatedly blink Garth when it attacks and does combat damage to a player. When this happens Brago triggers to blink any amount of nonland permanents you control which includes Garth as well as any creatures who have an enter the battlefield trigger.

An effect that's good with Garth, blink and untappers is haste, to be able to tap Garth the same turn he enters the battlefield (ETB). Temur Ascendancy gives Garth haste as well as repeatable draw since Garth and Shivan Dragon have more than 4 power. With Ascendancy and blink from Soulherder right after Garth ETB then you can tap him to cast any one of the three instant options: Disenchant, Terror or Braingeyser. Only one of these three because you're blinking Garth at your end step which is not a main phase.

Brago, King Eternal's blink is different since it happens at the end of combat meaning that at your second main phase if Garth has haste he can tap to cast any of the options including the sorcery speed options: Black Lotus, Regrowth or Shivan Dragon.

If interested I offer more advice in another comment. Good luck with your deck.

wallisface on Banlist Open Discussion

11 months ago

Personally I don’t think we should have any unbans at the moment - the dust is still settling from MH2, and the format still feels very “alive” (imo it makes more sense to risk an unban during times when a format feels stale).

Even outside of whether this is the right time, I don’t think any of the cards on the ban list should be getting unbanned anyway:

  • DST has already been discussed heavily above. It be scary.

  • Artifact lands are an unnecessary risk to unban for no real potential gain. The tapped ones introduced in MH2 already effectively bought affinity decks back from the dead, and let them compete. While i’m not convinced the banned Artefact lands are strong enough to immediately break the format, they create more design issues than they should be, and are liable to just be re-banned in a future artifact-themed-set. Affinity players don’t need that heartbreak.

  • Rite of Flame makes too many decks too fast. It immediately makes combo front-and centre. As well as being equally as abusable as SSG, it also boosts Storm to worrying levels, as well as Jeskai Ascendancy combo. It’s basically SSG but also a spell, making it stronger in a bunch of scenarios. But the fact its an SSG-clone is enough to mean this should stay banned

Icbrgr on Jeskai Prowess Advice

1 year ago

yeah after another day of playtesting i feel silly about the thought of Jeskai Ascendancy...

Otherwise there is A LOT I really like about this strategy/decklist overall but it's definitely not perfect... its really explosive at times and other times clunky and Bipolar about being mana starved or mana flooded.

still tinkering with what the best list can be... not sure if im a poor/inexperienced pilot or if its just the nature of the deck as it is with the tools available. Light Up the Stage/Expressive Iteration are definlitly keepers to some ratio but there is an art to using them optimally im finding.

wallisface on Jeskai Prowess Advice

1 year ago

Typically Jeskai Ascendancy is its own separate deck, relying on that card to combo off, and having nothing to do with Prowess.

I don’t think the card has any place in Prowess - and if you’re set on using it, its better off used in it’s own combo-archetype

Icbrgr on Jeskai Prowess Advice

1 year ago

I was perusing Tappedout to see what sorts of new decks are around since the release of Modern Horizons 2 and I came across a Jeskai Prowess deck that I fell in love with and had to make it mine.

I am currently toying with the idea of ditching Lurrus of the Dream-Den in favor of main decking Jeskai Ascendancy but im not sure if its practical or not... other non-Lurrus builds ive seen use Stormwing Entity which is definitely powerful as well.

overall just playtesting and am open to suggestions.

Triggered Wizard

Modern* Icbrgr


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