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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fetid Heath
Land
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![Jodah, Archmage Eternal feature for JOJO'S BIZARRE ADVENTURE: [2025 Primer]](http://static.tappedout.net/mtg-cards-2/dominaria/jodah-archmage-eternal/mtg-cards/_user-added/femme_fatale-jodah-archmage-eternal-dom-15565319420.png)

![Negan, The Cold-Blooded feature for Mentally Screw With Your Friends [Negan Primer]](http://static.tappedout.net/mtg-cards-2/secret-lair/negan-the-cold-blooded/mtg-cards/_user-added/femme_fatale-negan-the-cold-blooded-sld-16061198410.png)




multimedia on
Liesa but Angels
5 months ago
Hey, good WIP for Angels, nice Avacyn and Tithe.
When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?
In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?
Add:
- Exemplar of Light, Resplendent Angel, Valkyrie Harbinger, Sanctuary Warden
- Arcane Signet, Talisman of Hierarchy or Mind Stone, Orzhov Signet, Wayfarer's Bauble
- Phyrexian Arena, Court of Grace, Mask of Memory, Collector's Vault
- Skullclamp or Transmogrant's Crown
- Knight of the White Orchid with Sunlit Marsh, Palace Jailer, Midnight Reaper
- Plumb the Forbidden, Night's Whisper, Read the Bones
Cut:
- Dragon Throne of Tarkir, The Pandorica, Halo Fountain, Entreat the Angels
- Unmake, Fate Forgotten and Isildur's Fateful Strike
- Legion Angel, Serra's Guardian, Emancipation Angel, Hailstorm Valkyrie, Vengeful Reaper
- Boon-Bringer Valkyrie, Seraph of the Scales, Angelic Skirmisher
- Season of the Burrow and Season of Loss
Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry
I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.
nuperokaso on
10 months ago
- Your deck has only 57 cards.
- Your mana base is bad. 5 Swamps is an overkill when you play Auriok Champion and Voice of the Blessed. You don't need more than 1 Swamp to cast all your spells. I suggest playing 2 Fetid Heath, and fill the rest with other Fetch lands. Grimclimb Pathway Flip also exists.
- Vito, Thorn of the Dusk Rose is a legend. When you play 4, you risk having dead card. I would go down by 1 or 2. Replace it with Sorin of House Markov Flip.
nuperokaso on
"Vampires are a POX on this Land!"
1 year ago
- You should be playing Vraan, Executioner Thane.
- Replace Snowfield Sinkhole with a Fetid Heath or Urborg, Tomb of Yawgmoth. You have too much white mana and many spells that cost two black mana.
- Don't play Scout's Warning and Reprieve. It's useless garbage not consistent with the rest of the deck.
- I suggest Knight of the Ebon Legion. You are actually able to deliberately lose life with Thoughtseize, Smallpox, fetch and shock lands. Once you play that, you can also play Dismember which may be used to lose 4 life.
- Technically you could play this more as an Aristocrats combo deck with Indulgent Aristocrat and additional copies of Kalastria Highborn and Viscera Seer. White part of the deck could be then dropped.
nuperokaso on
Orzhov Sacrifice Clerics
1 year ago
Don't play Karoo, Sunlit Marsh, Goldmire Bridge and The Fair Basilica.
Instead play Shambling Vent, Isolated Chapel, Caves of Koilos, Silverquill Campus, Shineshadow Snarl, Orzhov Basilica, Brightclimb Pathway Flip, Fetid Heath.
Shaile, Dean of Radiance Flip has no real synergy with your deck. Replace it with Bygone Bishop, which is a good Cleric
This type of decks is usually called "Aristocrats". If you really want to be a sacrifice deck, you should add additional cards that trigger whenever a creature dies, such as Sanguinary Priest, Rotlung Reanimator, Blood Artist or Cruel Celebrant.
lhetrick13 on
Beyond the Grave (Abzan)
2 years ago
squiGGhetti - Good stuff! Thanks for taking a look!
Hmmm...maybe I will drop the filter lands like Twilight Mire, Wooded Bastion, and Fetid Heath and double the shock lands I am currently running. I will say I have had games where I start with like 3 lands in my hand but they only can generate colorless mana which kills the hand. Adding the shock lands would give me more to fetch and still provides me the option to play fast or treat it as a tap land if speed is not of the essence. I am not sure on dropping it down to only 20 lands though, with an average CMC of 2.23, I want to hedge that bet. 21 lands is pretty optimal for starting with 2-3 lands in hand with good odds of drawing an additional land in the next three turns making it so the deck SHOULD be able to play anything by turn 4...should being the key word...
Two people now pushing for Unearth now huh? I do like the card as it provides a cheap return for a 3 CMC creature or provides you a draw if not needed but I am just not understanding why it seems like a good fit for this deck. Generally, I have a lot of ways to cheat or force Haakon, Stromgald Scourge to the field and at that point, as long as he is not exiled, I can continue to cast him or another as needed. Can you expand on why Unearth is a good fit?
You are not wrong that there are better removal spells out there than Nameless Inversion. I mean Dismember comes to mind for a similar card that is more effective and potentially less mana intensive to boot! However, what I LOVE about Nameless Inversion is its ability to be recast over and over. Bar Hexproof this can remove any creature from the board if I have the mana for it or I can remove multiple weaker creatures on the same turn. Trust me, if the game last more that 5-6 turns, Nameless Inversion will greatly outplay any other standard removal spell out there in this deck.
I do love Collected Company. I built my first tribal knight deck around it (For Honor and Glory!!!) and try to find a place for it where ever I can! I was running a full playset but dropped two copies to make room for Eldritch Evolution as I wanted to try that out to see how it faired. Now you have caused the dilemma of having to test drive Pyre of Heroes as well!
Agreed on Knight of Autumn. She is actually the only reason I created this Abzan version of the Haakon deck. The original was the Mardu version but I lover her versatility. Few things are more rewarding that watching my opponent cast a high CMC enchantment or artifact only to destroy it with Knight of Autumn!
On the debate of Pyre of Heroes vs Eldritch Evolution I think you may be right...I like the idea of being able to cast it T2 and use it on T3 with any creature I sacrifice being able to be resurrected whenever I desire. Definitely going to try it out over the next couple of weeks as it as merit. Not sure I would drop Aether Vial for it though, those free up my mana for dropping creatures and spells or just let me drop multiple creatures per turn if needed.
Two of the four honorary mentions you listed originally were in the deck. I dropped Knight of the Ebon Legion and Knight of the Reliquary as they just did not feel optimal in this deck. Murderous Rider is great but when he dies he gets shuffled into the library which is counter-productive for this deck but I do love that card. I have a similar relationship with Knights' Charge, love the card on principal but just seems so slow in practice. I do see your point though in terms of it having some merit in a aggro knight deck built around letting creatures die or be sacrificed...I will add that to the maybe list...liking it more as I think about the possibilities.
Sorry for the long comment but thanks for the feedback and suggestions! As I mentioned, good stuff!
multimedia on
Alesha, Who Smiles With Pride
2 years ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.
wallisface on
Modern Smallpox
2 years ago
I’ve been toying with a similar concept here, which might help inspire you.
One thing i’ve noticed is there’s no real point in attacking an opponents hand & land - if you destroy their landbase then discard doesn’t achieve anything (they can’t cast spells anyway), and similarly if you have loads of hand disruption then there’s not a lot to gain from also targetting their lands (they have nothing worth casting).
The other thing, turn 2 Smallpox with Flagstones of Trokair out feels amazing. You want to have a decent number of that land, as well as Urborg, Tomb of Yawgmoth and Fetid Heath, to give yourself the best possible odds of living that dream
thefiresoflurve on
Mardu Humans
2 years ago
Hey there!
I do have some suggestions I think may help with the mana base: First Boros Garrison and friends. These are only good if you A) already have a comes-into-play-untapped land out B) tap that CITP-untapped land for mana and C) wait to play your land until second main phase. That's already a bit restrictive. I think you can do a bit better if you use things like: Caves of Koilos, Fetid Heath, Graven Cairns, Rugged Prairie.
If you have the $$$ for it, Smothering Tithe is also an excellent mana ramp card. I've played like 2 games with it ever where it doesn't pay for itself and another two cards, at least (yes, my playgroup does not run enough enchantment removal. I remind them of this a lot).
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