|Commander / EDH||Legal|
Printings View all
|Dark Ascension (DKA)||Mythic Rare|
Combos Browse all
Creature — Spirit
Flying, double strike, lifelink
Whenever you gain life, draw a card.
Price & Acquistion Set Price Alerts
|Have (15)||Justinaut , bakunet , pskinn01 , Supremespeed , Xikitten123 , vishnarg , gildan_bladeborn , sonnet666 , Xunfor6iv3nX , , Forkbeard , MattN7498 , zachi , Friedrice24 , MrCrazzyc|
|Want (3)||Va1mar , xpsychovampx , fireborne1986|
Drogskol Reaver Discussion
5 days ago
6 days ago
3 weeks ago
3 weeks ago
I like what you did with Flamewake Phoenix since it blocks unlimited sac effects and doubles as a beater and keyword imparter. Have you considered some Khalni Gardens or a single Dryad Arbor? Infect actually uses Dryad Arbor for that exact purpose: a surprise creature (tutor onto battlefield with fetchlands) to sac to Liliana.
Burning Inquiry is extremely bad here. Would you play a Tome Scour that mills 3 cards? That's Inquiry: on average, your hand gets no better or worse and you lose a card. Grisly Salvage digs 5 cards and lets you keep the Flayer and discard the delve creatures guaranteed! If you need more, you can also play Commune with the Gods, or Tracker's Instincts if you feel like splashing 1 or 2 blue shocklands.
Spark of Creativity seems unplayable. You might think "average CMC 3" - oh great it's a Lightning Bolt, but that's ignoring all the lands and variance. With lands, average CMC is 2.13. That means half the time you need to kill a creature and you just pay 1 to cycle. The other half of the time you get a sorcery speed Shock. 82% of the time you try to kill a big creature, it won't work, but 18% of the time you were lucky enough to build a sorcery speed Fatal Push - congrats! Whenever you need to cycle your removal because you don't need it, you can already do that with Looting or Reunion! Please just play Fatal Push, Abrupt Decay, Terminate, and/or Maelstrom Pulse.
You've prioritized the wrong keywords with 11 flying, 10 haste, 7 vigilance, 4 lifelink, 3 double strike, 2 indestructible, 2 hexproof creatures.
Hexproof is the most important keyword since without it, you just die to Path, Terminate and Dismember and none of these other keywords are relevant. Plus Sylvan Caryatid also ramps, so it's a definite 4-of! Why even play Vines when you can get (the important half of) its effect for free?
Haste is strictly worse than double strike because by the next turn you've broken even, and by the third turn you're way ahead with double strike (esp. with lifelink, which applies on blocking with or without haste). Therefore Drogskol Reaver is just strictly better than Samut and should be a 4-of. I'd say Reaver is also much better than Nighthawk unless you're actually often casting Nighthawk.
All you really need is Reaver/Akroma + Caryatid/Rhonas. You can cut some of the other creatures if you simply play more self-discard (Liliana) and card-filtering (Grisly Salvage, and if you need more, Commune with the Gods or Tracker's Instincts).
1 month ago
Midwest, Thanks for all the suggestions...
Of the first 2 tutors, I would probably only add one, so because Open the Armory is 1 mana cheaper, it would be the one.
I already have a few of my favorite counters in this deck, but will add Hinder. I like the ability to go on the top or the bottom, so if I am not ready to attack that person, I can still bury the spell. I also really like Azorius Charm, for the cost, begin able to block an attacker and then get it my next turn. Thats pretty nice.
Mana stones are always tough for me, cause when I add one, I have to end up taking out cards I like. But you are right, I do probably need more. Probably the Signet will be the one I add.
Gonna skip the board wipe and removal for now, figure I will work on build up the core of the deck before adding any more in.
Of the creature, Drogskol Reaver is nice, but Thada Adel, Acquisitor is a must. I was playing this deck over the weekend and cucked myself by playing Stormtide Leviathan. Someone shut it down, but it was still in play so my commander could not continue to attack and take cards.
Thanks again for taking the time, I am going to be putting in a card order next week, so will be adding a bunch of these to my list.
1 month ago
The deck doesn't seem to have much in the way of ramp or acceleration. I only count 3 mana rocks and Sword of Feast and Famine. Having enough mana to steal expensive opposing spells seems critical. I'd recommend adding Solemn Simulacrum, Burnished Hart, Worn Powerstone, Sword of the Animist and Azorius Signet.
Fell the Mighty is a way to deal with the larger creatures in your play group that you mentioned while not disrupting Daxos or your other smaller creatures.
Swords to Plowshares is premium removal that isn't terribly expensive to purchase.
Cathedral of War is a land that makes sure Daxos is a 3/3 as long as he attacks alone so that he can't be walled by opposing 2/2 creatures.
Buried Ruin helps recur destroyed equipment.
Padeem, Consul of Innovation protects your equipment and potentially offers card draw.
Your deck doesn't seem to have many expensive cards in it so I tried to keep all of my suggestions budget friendly. Most of them cost $2 or less and none of them should be more than $5.
1 month ago
CharonSquared Thanks for the input. Both Near-Death and Angel's Grace are both in the deck already. Also, most of my playgroup run a heavy focus on target player abilities. Leyline of Sanctity will be kept in, it's worth it's weight in gold. The rest of it though is solid stuff. Don't 'like' cutting them as they're situationally amazing, but cuts need to be made.
1 month ago
With a Bludgeon Brawl in play you get to equip a pyramid and a sphinx to stuff.
Godo, Bandit Warlord can find you the right equipment
Mirrorworks doubles your equipment
Grafted Exoskeleton grants infect
Magnetic Theft moves stuff around
Not that it's what the deck is going for, but I also like that late in the game Vulshok Battlemaster will probably just one-shot someone.