Drogskol Reaver


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Drogskol Reaver

Creature — Spirit

Flying, double strike, lifelink

Whenever you gain life, draw a card.

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Recent Decks

Drogskol Reaver Discussion

Gadianten on spirits

2 weeks ago

I Don't think I have really seen a spirit deck before, I am curious as to how it plays out in your meta.

It seems you have a good start on it but there are a few spirits I think worth mentioning that I don't see among the assembled host. As there is never really anything such as to much draw power, Some options in tribe: Drogskol Reaver, Primordial Sage and Sturmgeist. If you are looking for some more life gain options: Drogskol Cavalry and Wall of Reverence. General mayhem: Celestial Kirin. Cryptic Gateway is decent and Fist of Suns might be vital for getting your Myojins into play cheaply (as it casts rather then puts into play).

Also the mana base seems like it could be trouble as many of your creatures are mana intensive in both color and cost, to that end I would recommend adding more ramp into the deck to both increase the mana pool and smooth out colors issues that might arise, probably about four more at least.


FenIsABasicSwamp on Gwafa Hazid, IRS agent

4 weeks ago




1.Curse of Vitality almost no reason to ever play this card

2.Martial Law doesn't scale well enough in EDH

3.Rhystic Circle isn't going to protect you enough from big swings

4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.

5.Azorius Charm isn't good enough. Play Path, AEtherize, or AEtherspouts

6.Distant Memories

7.Tempt with Reflections why?


Adds to consider:


1.Solemnity + Decree of Silence

2.Inexorable Tide

3.Sun Titan

4.Blazing Archon

5.Fractured Identity

6.Mesa Enchantress

7.Sphinx's Revelation

8.Drogskol Reaver

9.Solemn Simulacrum

10.Sword of the Animist

11.Caged Sun

12.Mistveil Plains

onehitterquiter on B/W Life for Death (needs help)

4 weeks ago

I think Zur the Enchanter should be your general. That way you will always get the apple of your eye, Tainted Remedy. Zur can fetch Athreos, God of Passage too! And would allow you to take out all those tutors and make room for cool stuff like Oloro, Ageless Ascetic, Drogskol Reaver, Copy Enchantment, and Zur's Weirding, among others.

Seems like Wall of Shards should be here. Beacon of Immortality and Sun Titan too.

Wolfsbane706 on Rate each draw engine from ...

1 month ago

Rating 2: Drogskol Reaver and Horizon Chimera. Mandatory draw-your-whole-damn-deck. Not sure if it counts since it's a lose condition, but it's a wonderful shenanigan with Laboratory Maniac.

rei10 on Spirited Away

1 month ago

I like to use it main deck, but my meta has a lot of creature decks. You'd probably be better side boarding it. and yes the Drogskol Reaver should replace wind guide.

twisted_symphony on Spirited Away

1 month ago

rei10 I think my thought process for having Aven Wind Guide was to give the tokens vigilance, but I can see how that can be a bit redundant. But as for Dazzling Reflection, would I want to replace Djeru's Resolve or just sideboard the card? And then replace Aven Wind Guide with Drogskol Reaver?

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