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Dovahkiin, Dovahkiin, naal ok zin los vahriin! Greetings, son or daughter of Dragon and Man. Your Dragons are ready and await orders.

The Dragons

Atarka, World Render: Ah-Tah-Kah (Hunter-Pack-Pride) The Champion of Ire. While Atarka is in play, Dragons serving with him feel inspired to strike with dual attacks!

Balefire Dragon: Bah-Lah-Feim (Wrath-Magicka-Fade) The Champion of Massacres. When he hits the Enemy leader, he also hits all of their creatures.

Dragon Tyrant: Dovah-Thur-In (Dragon-Overlord-Master) The Champion of Destruction. She cannot assist other dragons on the frontlines like some of the others, but Scion can become her for a very rapid kill.

Hellkite Charger: Haal-Keyn-Krongrah (Hand-Anvil-Victory) The Champion of War. When there is enough mana in play, He can lead repeated attacks against the enemy.

Hellkite Overlord: Haal-Keyn-Thur (Hand-Anvil-Overlord) The Champion of Aggression. Another dragon Scion can become to deliver a swift a decisive victory against your opponents.

Hellkite Tyrant: Haal-Keyn-Tafiir (Hand-Anvil-Theif) The Champion of Treasure. Every dragon like a large pile of gold, this one just likes it more than most. When he hits he steals all of the defenders artifacts and delivers them to you.

Karrthus, Tyrant of Jund: Kah-Tuz-Tahrodiis (Pride-Blade-Treacherous) The Champion of Leadership. The self styled 'King of the Dragons' when he joins the fray, other dragons flock to serve him, even those of your opponents.

Kolaghan, the Storm's Fury: Kol-Ag-Heim (Crag-Burn-Forge) The Champion of Speed. When she charges the enemy lines, Dragons feel her power surging through them and they all attack with greatre zeal!

Mana-Charged Dragon: Lah-Dukaan-Evenaar (Magicka-Dishonour-Extinguish) The Champion of Diplomacy. When he attacks, he can bolstered by anyone who wishes to dispose of his mark.

Moltensteel Dragon: Heim-Haas-Krii (Forge-Health-Kill) The Champion of Sacrifice. If you are willing to part with some of your Life-Force, he will deal greatre damage to opposing creatures and opponents.

Moonveil Dragon: Volum-Vukein-Unslaad (Darkness-Combat-Eternal) The Champion of Rallies. When he is on the field, other dragons can be powered by his great rallying cry!

Nicol Bolas: Nok-Al-Boziik (Lie-Destroyer-Boldly) The Champion of Evil. When he strikes a foe, they suddenly become unable to form cohesive thoughts and the forefront of their mind will be blanked.

Niv-Mizzet, the Firemind: Brii-Hah-Vonmindoraan (Beauty-Mind-Incomprehensible) The Champion of Intelligence. When he deals damage, he is grateful enough to share some of his intelligence with you. If you invoke his curiosity, he may be willing to finish off your opponents in a display of knowledge.

Savage Ventmaw: Suleyk-Vukeen-Rii (Power-Combat-Essence) The Champion of Mana. When he attacks, he gives us far more Mana than we would otherwise have had, he also loves to go all out when he gets aggravated.

Scourge of Valkas: Al-Bah-Fahdon (Destroyer-Wrath-Friend) The Champion of Presence. While he is on the field, whenever another dragon makes its presence known, he directs that dragon to deal some damage to the opponent immediately.

Silumgar, the Drifting Death: Sil-Ahraan-Grah (Soul-Wound-Battle) The Champion of Confounding. When someone shoots a spell at Scion, he can become Silumgar, and the spell will fail to find to ring true.

Skithiryx, the Blight Dragon: Naas-Evenaar-Qahnaarin (Corpse-Extinguish-Vanquisher) The Champion of Disease. When he hits something, they become very ill. Too many hits from him, and the opponent will stumble with the dark infection.

Steel Hellkite: Dwiin-Dovah-Bah (Steel-Dragon-Wrath) The Champion of Artifice. No one is certain where he was forged, but he has proven time and time again, that even a false dragon has its purpose. He can be fueled with mana to attack for more effect, or you can channel that mana into an explosive effect useful for dealing with troublesome obstacles.

Stormbreath Dragon: Maar-Qo-Lok (Terror-Lightning-Sky) The Champion of Lightning. When he unleashes his mighty roar, the beings around him heads being to ache and they lose Life Force simple for thinking.

Yosei, the Morning Star: Vo-Se-Ag (Opposite-Of-Burn) The Champion of Exhaustion. When he perishes, He exhausts a few of the Enemies resources, and prevents them from being restored for much longer than usual.

Our Countermeasures

All Is Dust: End this, Now! When this is launched, it removes all of the entities bound by color. While this does kill a great many of our Dragons, Steel Hellkite survives its wrath, so Scion should borrow his body before you use this

Bant Charm: Each of the abilities afforded to us by this spell are useful, however, burying a meddlesome General is often the best use.

Crux of Fate: Killing all the inferior creatures is always useful, especially when it allows us to end the game with a power attack or set someone so behind they can never match us again.

Cryptic Command: Another spell with multiple abilities. This deals with irritating blockers, screws with overly aggressive armies, prevents detrimental effects from landing, and/or gives us more knowledge. What isn't there to love, unless you're the one who runs afoul of it of course.

Cyclonic Rift: Return to Sender.This returns all the things back to our enemies minds, and our stuff stays right where it is.

Force of Will: HHHRRGG! By my sheer will alone, I shall not allow such things to pass! This is one of the best panic buttons in our arsenal, because all we need to do is sacrifice some life force and some knowledge to stop the most egregious of things from occurring.

Mana Drain: 'Slurp' a countermeasure that also gives us more mana to work with.

Path to Exile: Annoying Creature got you down? Look no further than this little gem. It dispatches enemies like a flaming sword through peasants! Be wary, however, of using it willy nilly, because it does give the creatures controller a land in retribution, and sometimes one more land can be the difference between life and death.

Swords to Plowshares: An even more potent way to dispatch a troublesome creature. This one only repays in life force, which is a far diminished version of retribution than a free land.

Accelerants

Chromatic Lantern: Niv-Mizzet brought this with him when he came to us from Ravnica. He said that it provided the secrets to flawless mana, and from what we have seen he has been correct on the matter. It even lets us use mana from places where there was previously no mana to spend.

Coalition Relic: A Relic from war torn times on Dominaria. It still has some use to us, because it can give us any color of mana we need, and occasionally grant us two mana if we let it charge for a short while.

Mana Crypt: It's a crypt full of mana, however, prolonged exposure tends to start to damage your psyche... It can be very useful to allow scion to activate, but shouldn't be thrown out willy nilly.

Mox Diamond: If we are willing to release the memory of a land we know of, this little beauty will give us mana of any color when we draw upon its powers.

Sol Ring: Often called 'The Soly Grail' of mana accelerators, this wonderful little ring gives two mana for the price of one.

Searchers

Brainstorm: Sometimes a quick thinking session gives you the answers you require. Niv-Mizzet likes it when you brainstorm to the point where he deals a little extra when you do.

Demonic Tutor: Inspite of not being dragons, the Daemons certainly make pretty good teachers. No fuss and muss with them, they just give you the answer you want from your most pressing problem.

Dragonstorm: Most storms bring rain and lightning, some bring comets... This one brings Dragons. Even if only two or three dragons fall from the sky, they are often enough to overpower what remains of the enemies.

Scroll Rack: Keeping things in a neat and orderly pile pays in the end, its almost like having your mind in two places at once.

Sensei's Divining Top: This innocuous little toy contains the secrets to reading the future. It makes you wonder what sorts of information other toys hold...

Survival of the Fittest: 'It is not the strongest of species that survive, but those most adaptive to change.' This lets our dragons be the most adaptive of all the species, and thus survive the longest.

Sylvan Library: Information is Power! This tree of ancient knowledge allows to to almost read the future with ease.

Tempt with Discovery: Caveat Emptor! Often, your enemies will not want to give you more lands, but on a few occasions, you will get a wonderful windfall of three to four lands in a single move.

Vampiric Tutor: Unlike the Daemons, the Vampires want you to really comprehend the subject matter, and as such, for you to try and learn it for yourself for a bit first. Also, they drain you of some blood as a tutoring fee... Why do we work with these guys...

The Big Push

Aggravated Assault: We are Dovah, we should be attacking constantly! With this simple enchant in play, we can attack again and again, and it's even better with the Champion of Mana in play.

Living Death: Scion dispatches dragons when he becomes them, but they don't become totally lifeless when he does this. This lets all the dragons he entombed return to the fray ready for action, whilst simultaneously murdering everything in our path. Be warned, that if someone else has a bigger graveyard then us, they may benefit more from this spell.

Maelstrom Nexus: The Maelstrom of Battle is a chaotic place, and this is that madness incarnate. Our spells have random extra effects while this is online, and sometimes it alone can win the game when certain effects are blundered into, like when Niv-Mizzet gets a little curious...

Might of the Nephilim: This lets Scion attack for a far larger amount than he would normally be able to. If we use this, and then he converts to Skittles, its typically a one-hit K.O.

Patriarch's Bidding: The head of an evil organization has taught us how to bring all of our fallen comrades back into the fray, unfortunately, he also summons armies against us. Fortunately, our armies tend to be far superior and can hit for far more damage.

Rite of Replication: This lets us make a bunch of copies of something, and with Scourge of Valkas, it deals enough damage to kill everyone else most of the time.

Sneak Attack: Zira'vek kryor! This lets our dragons enter the fray with almost no investment in mana, and makes them uncounterable too. Whats not to love... unless you're fighting it...

Our Allied Planeswalkers

Jace, the Mind Sculptor: He lets us see the next idea's coming to the forefront of someones mind. He lets us take dragons out of our mind and put them where Scion can utilize them. He can dispatch an irritating blocker. Occasionally, he can destroy the mind of someone, but this is not especially likely.

Liliana Vess: She can put cards into our graveyard, teach us things, and sometimes return everything from the Afterlife to the Battlefield.

Nicol Bolas, Planeswalker: On of the ancient entities of the Multiverse, he never shies away from a good battle. He can kill things, hijack enemy soldiers, and destroy the minds of our opponents!

Sarkhan the Mad: He may be insane, but he is pretty good at rallying dragons to attack twice. He can also convert annoying creatures into dragons and give us more knowledge, at sacrifice to himself.

Sarkhan Unbroken: Sarkhan's Insanity has left him, but his powers have not. He can grant us knowledge and Mana, both of which are very useful. He can create new dragons when our field is empty. If he ever goes to max power, He can invoke all of our dragons to the front. I am monikering him 'Sarkhan, the Plaid' for now.

Sarkhan Vol: Sarkhan, before he went nuts. He can inspire our Dragons to hit harder and faster. He can cause one of the Enemies to turncoat and attack with us. He can also summon a horde of Dragons if he sticks around long enough.

Ugin, the Spirit Dragon: Another of the Multiverses ancient Entities. He can kill troublesome permanents with a uncolored bolt of lightning. He can banish cards that are bogged down by color. If he is allowed to, he can draw us a bunch of cards and let us dump them onto the field for free.

Can you tell Skyrim is one of my favourite games of all time? xD

The site I used for my Dragon Names: http://elderscrolls.wikia.com/wiki/Dragon_Language

Special Thanks to Zer0w and Kozelek for all of their suggestions!

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Revision 44 See all

(5 years ago)

Top Ranked
  • Achieved #88 position overall 9 years ago
Date added 9 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

64 - 0 Rares

8 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 4.50
Tokens Copy Clone, Dragon 4/4 R, Dragon 5/5 R
Folders Aggro EDH, like decks, dragons commander, watch, Commander Decks, Scion of the ur dragon, favorite decks, Preferiti, Cool Deck Ideas, Awesome
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