I built some decks to teach newbies into EDH. They are all proactive and able to establish a board, with clean ways to close out a game and enough answers to keep opponents at bay.

Gishath, Sun's Avatar and Zacama, Primal Calamity are somewhat predictable and hard focused with removal, so I tried to change commanders to get a midrange Dinosaur tribal build that can fly under the radar. On the other hand, I considered Morophon, the Boundless as commander, but only brings tutors and Tetzimoc, Primal Death (a really color-intensive card), so I am instead using Kynaios and Tiro of Meletis as general after my failed attempts to do a group hug, a value-heavy and a gates build with them.

Links to all decks: || 7/15 || 7/15 || 5/15 || 7/15 || 9/15 ||

Special edition: || 5/5 || 2/5 || 2/5 || 2/5 || 2/5 ||

Leo's series: || 4/8 || 3/8 || 3/8 || 6/8 || 2/8 ||

Links to other decks I built:


If you want more pillows, Agitator Ant and Kitt Kanto, Mayhem Diva are good options. The Ant is itself a second copy of Orzhov Advokist.

If you value having K&T on the battlefield as soon as possible (I do), consider running Fellwar Stone, Skyshroud Elf, Tiller Engine, Voyaging Satyr and Portent Tracker. The last three are great with your bouncelands (Azorius Chancery and the like).

If you can get the rest of Tangled Islet's cycle (Sacred Peaks, Molten Tributary, Cinder Glade, Canopy Vista, Prairie Stream), suddenly Farseek, Nature's Lore and Three Visits allow you perfect fixing of your colors.

Also, 33 lands + Bala Ged Recovery   might not be enough to hit your land drops. I run 36 lands on my K&T build. Also also, Mossfire Valley, Sungrass Prairie and Skycloud Expanse help a lot on getting the right colors for your commander.

You probably want Druid of Purification in your build: it is a really strong and political removal spell. It also hits hexproofed permanents (great plus in my opinion) and never hurts you.

All in all, I hope you and your opponents have fun with this build - cheers!


What is the context of the deck. Do you play it 1v1? Or it is multiplayer 60-card deck?

Since you have a lot of 1-offs in your deck, you're not far from an EDH/Commander deck: Budget Dinosaur Tribal EDH, Dino Budget, Del's Dirt-Cheap Dino Deck for Destroying EDH. It is the most played format as of now.

If you want to stick to 60 cards, these are some focused builds: Budget Dinosaur, Budget dino. From what I saw, Drover of the Mighty and Otepec Huntmaster are crucial for ramping into your mighty dinos.

A side note: Jungle Shrine is way better than Rith's Grove.


Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Then, consider some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

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Date added 1 year
Last updated 7 months
Exclude colors B
Splash colors U
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

53 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 4.63
Tokens Beast 3/3 G, Boar 2/2 G, City's Blessing, Copy Clone, Dinosaur 3/3 G w/ Trample, Dinosaur Beast X/X G, Dinosaur X/X G, Elephant 3/3 G, The Monarch, Treasure, Vampire 1/1 W, Wurm 6/6 G
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