Thieving Otter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thieving Otter

Creature — Otter

Whenever Thieving Otter deals damage to an opponent, draw a card.

legendofa on Dream Tribal Commanders

2 years ago

My other dream commander is for Plant tribal. Since I got into botany, I've been noticing more and more how many games are made by animals. "No duh," I hear you thinking, "plants can't use computers." Well, there's more biological difference between Vinelasher Kudzu , Wall of Pine Needles , and Grappling Sundew than there is between Joven's Ferrets , Rysorian Badger , and Thieving Otter . Guess which group has unique creature types? And then you get into whatever Greater Mossdog and Bayou Groff are supposed to be, and the complete wrongness of Wall of Kelp . So at least give Plants something to unify as, instead of making Legendary Elf #56.

A Plant commander would probably have to ramp in some way. Saproling tokens might get involved as well. The best colors would probably be .

Murphy77 on Simic standard

3 years ago

It is generally a good idea to choose cards that best work in your planned deck and stick with multiples of those cards. Having singles of good cards really does nothing because you will have a small chance of drawing them.

Looking at your deck, 2 strategies stand out - being able to add to the attack power of creatures and being able to attack with unblockable creatures.

Yes, using the effect of Phase Dolphin, or Mistford River Turtle to get in some attacks that can't be blocked can be a great strategy. The problem is the cmc of cards in your combinations and the amount of time that you need to set up combos. I would tend to stick with Phase Dolphin to allow unblockable attacks by Lorescale Coatl and Thieving Otter.

You then need to speed up your card draw and play speed of your deck. Growth Spiral will work to get extra draws and thin down your deck, increasing your chances of drawing the cards that you want. Primal Empathy can build on creature power or card-draw. Keep Safe gives you some protection from your opponent's spells, but also helps with a bit of card draw.

I would want Moss Viper for early creature presence and Maraleaf Pixie for early mana-ramp.

For me, the cherry on the top of this delight would be Hydra's Growth which will give you ridiculously large attacking creatures, very quickly.

That is 9 core cards. 4 of each and a land-base built to support them, should give you a very strong deck.

SquirrelPenguin on otters

4 years ago

Yes but only in singleton formats. If you like singleton formats, try Thieving Otter