Blightning deals 3 damage to target player. That player discards two cards.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
I've been working with Elementals for a while. Haven't quite finished, but here's some notes:
4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.
Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.
I did forget about Eldritch Evolution in my brewing, but it's a great card here.
Here's my proposition on a slightly altered list utilizing Evolution:
4x Arcum's Astrolabe(Include a lot of Snow Mountains and Snow Forests)
4x Risen Reef
Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.
Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.
Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.
On your sideboard:
2x Ingot Chewer.
Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.
I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.
2 months ago
2 months ago
A card will always try to do as much as possible, if able.
For example, Blightning will still deal 3 damage to the target player even if they have zero cards in hand. If they have one, they will still discard it.
Some cards are worded such that they may ONLY be cast / resolve if all requirements are met, such as Decimate. You must destroy one of each. Prior to 2004, you needed all 4 targets or you could not cast it. According to Gatherer, you no longer need all four targets. However, if you are the only player with an artifact, you absolutely must destroy it.
3 months ago
is this rtr standard with some lorwryn and a few Blightning
3 months ago
A card that I think pairs very well with the megrim/underworld dreams is Burning Inquiry. During Lorwyn/Alara standard, I piloted a black red megrim/underworld dreams jank standard deck similar to this that was really fun to play, and BI was often my finisher. I also used Blightning in the deck.
But if you're looking to cut underworld dreams and focus on discard, Davriel, Rogue Shadowmage would be a great option. Additionally, the 8-rack is great modern deck to pull some inspiration from. The Rack and Shrieking Affliction.
A card that I like that pairs well with Humility is Revenge of Ravens.
6 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
7 months ago
Since this is a DCM deck, here are a couple staples to consider:
Demonic Tutor is a no brainer.
Liliana of the Veil is another staple.
You need some more worthy reanimation target, one of my favorite being Sire Of Insanity .
7 months ago
Seems like a solid list. You might want to consider Vexing Devil . Blightning could be neat if you want to lean harder into rakdos colors but it might be too slow. Maybe even Risk Factor if you find yourself needing some gas or some last points of damage. But it is also fairly slow. I am by no means a competitive or modern player so you do you.