Duskmantle Seer


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Duskmantle Seer

Creature — Vampire Wizard


At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

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Duskmantle Seer Discussion

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

1 month ago

skoobysnackz Hello

I added Anticipate, supreme will and telling time. I particularly like telling time.

I can't get through the art of the others haha

Duskmantle Seer I'm not sure why I would allow my opponent cards when I just locked him out :P

Cosi's Trickster Will not let anyone use Maralen ability so he probably won't get very big.

Thanks for the ideas :)

skoobysnackz on One Maralen, One Orb, and none shall play.

1 month ago

I absolutely love maralen lock strategies, got my own EDH version here Taigam and Maralen's Sinister Song. I think the best way to abuse the lock is, as you said, finding ways to draw cards without using the word "draw", and using planeswalkers or token generators. Anticipate, Telling Time, Sleight of Hand, Strategic Planning, Supreme Will are all good options. I somewhat agree with your assessment of bob here, but maybe Duskmantle Seer could work since it makes both players lose life. It's certainly harder to cast, but with the lock in place, that shouldn't matter too much.

Rwhr2d2 on Zur kinda prison

3 months ago

Duskmantle Seer seems really good in this deck. Party Bob essentially will drain you for 2 CMC average while your opponents are flipping Blightsteel Colossi and other high CMC spells.
Also, I still think you should run Unlife + Solemnity. Rereading your comment it looks like you think that it sets your life to 0, but it doesn't. It just makes you unkillable without enchantment removal.

Megalomania on

7 months ago

The deck is in dire need of mana rocks like Dimir Signet, Talisman of Dominance, Mana Vault, Mana Crypt, etc., to help you establish your board presence quicker.

I also think you should cut down on high cmc counterspells and focus a bit more on efficiency. You can probably throw in Training Grounds to help with the activation cost of your commander and Duskmantle Seer.

Overall, I like the direction of the deck but I think you can streamline it a bit more to make it faster.

Hi_diddly_ho_neighbor on Pocket Sand

7 months ago

Thanks for the suggestions gdm1989. I have considered a few of the new Ixalan cards, but really only Dowsing Dagger  Flip, Search for Azcanta  Flip, and maybe Dire Fleet Ravager seemed like potential adds.

The problem with cards like Boneyard Parley and Sepulchral Primordial is their cmc. This deck relies heavily on Duskmantle Seer when I can't attack, so anything over 4 cmc has to be in the deck for a very specific reason. If I do add in a re-animator package I would be considering much cheaper cmc options (though Boneyard Parley will likely be finding its way into my Gonti, Lord of Luxury deck The Sting).

Polluted Bonds seems like an intriguing option, but I'd have to see where/if it fits into the deck.

sylvannos on favorite and least favorite MYTHIC

7 months ago

Least favorite were Entreat the Angels, Bonfire of the Damned, and Sphinx's Revelation when they were in Standard. They were just dumb "lol oops I win gg" cards that put people too far ahead.

Baneslayer Angel was dumb just because it forever changed Mythics from "These are cards you don't want to see too many of in Limited or require you to build around them" to "You need these $30+ cards to be decently competitive in MtG." Then came Primeval Titan and its cycle.

In terms of how playable they are, Beguiler of Wills, Devout Invocation, Tibalt, the Fiend-Blooded, Duskmantle Seer, and Archangel's Light usually send me into a fit of rage whenever I saw them opened.

Flavor wise, Descent into Madness and Startled Awake  Flip are my two favorite.

Play-wise? Wurmcoil Engine, Emrakul, the Aeons Torn, Liliana of the Veil, Past in Flames, Angel of Serenity, Ashiok, Nightmare Weaver, Garruk Relentless  Flip, Kozilek, Butcher of Truth, and Karn Liberated.

The_Pixel_Ninja on Nekusar, the cancer giver

8 months ago

Cards to take out:

Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage

Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.

Returned Phalanx this card takes up space for no real good reason

Trade Secrets is illegal in the commander/edh format

Swamp/Island/Mountain you have way too many lands in this deck you could probably run 10 less land and still be A-okay, obviously you should playtest it and tweak it accordingly.

Cards to consider:

Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.

Graceful Adept living Spellbook/Reliquary Tower

Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.

Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating

Sturmgeist you're going to have a fair deal of cards yourself

The Locust God tokens for days.

Viseling hand sizes will easily be 4+ damage will be dealt.

Howling Mine forces draw

Font of Mythos forces more draw

Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?

Fevered Visions essentially 2 damage a turn every turn.

Forced Fruition easy 7+ damage

Price of Knowledge Damage for days

Underworld Dreams it's like have 2 nekusar

Well of Ideas All the draw.

cplvela0811 on Mind & Soul: Control.

8 months ago


Thank you!


Thank you for the suggestion. The Scarab God is a decent card, however, I feel belongs in another shell. This deck does not cater to zombies, so it does not immediately give an advantage. It requires a hefty price for Mana, let alone its activation and in this deck I only run 18 lands. There are only 2x power slots in this deck and that is currently the Cryptic Commands in the main. I have been thinking about Tombstalker as a 1x, however, that is an entirely different conversation. These are some things:

Duskmantle Seer

Elspeth, Knight-Errant


Docent of Perfection  Flip

Curious Homunculus

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