Duskmantle Seer

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare
Gatecrash Mythic Rare

Combos Browse all

Duskmantle Seer

Creature — Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Price & Acquistion Set Price Alerts

CN2

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Duskmantle Seer Discussion

chirz2792 on The Devil On Your Shoulder - EDH Tempting Deals

4 months ago

@poorpinkus: Apparently I'm not very good at the internet lol. I haven't had much experiences with the curses but the experience I have had is that they're good at bringing a player back down when they start to get out of hand. On another note if you want more Dark Confidant type effects then Duskmantle Seer would like to talk.

aguilamagica on vampire deck

4 months ago

First suggestion in stick with two colors. From what you have here, Black is a must. Then your second color is either Red or White. The hardest thing in building a deck is putting in just what the deck wants and needs. This deck seems to be leaning Black and Red. So, that means goodbye to Cliffhaven Vampire, Duskmantle Seer, and Sorin, Grim Nemesis (just means later you'll have to build another Vampire deck with different colors!)

gabrielguieiro on HOW MANY VAMPIRES DO YOU HAVE?!?!?!

4 months ago

(please delete the last comment and keep this - something went wrong and it was posted missing some parts)

Darkshadow327, Answering as requested, I'd cut:

(Just a note: these comments bellow consider a competitive enviroment. If you want it a 'for fun' deck or your local meta allow you to use the deck this way, not worry about these comments. Just have fun, ok?)

Duskmantle Seer - Not a advantage feature, as long you keep lots of hight-cost cards (including other copies of himself). Bob do the same and note that decks that use it keep the CMC curve very, very low (usually the most expensive cmc in this deck is Liliana of the Veil - CMC = 3).

Kalitas, Bloodchief of Ghet - Powerfull effect, indeed. But 7 mana? No way. 99% of your games will reach maximum turn 6. Keep this in mind; if you want to play something in your deck, make it till turn 4.

Blood Tribute - Too expensive. 6 mana its a lot to 'not 'win-the-game-card'. Same for Sanguine Bond.

Ruinous Path - Good to have protection against Planeswalker, ok. But Sorcery speed... You're already using Hero's Downfall - use it at the SB. In main, use more effective removal (last comment have some examples)

Vampire Nocturnus - Good for the tribal, but should be the last point of your curve and 1 copy only.

A (quick) suggestion for your Main:

(Delay spells - 17 cards)4x Inquisition of Kozilek4x Thoughtseize3x Fatal Push2x Dismember2x Collective Brutality2x Remand - over Countersquall (draw a card its good for find your combo pieces)

(Ramp for your combo - 4 cards)4x Heartless Summoning - Cast Bloodline on 2nd turn.

(Combo engine - 8 cards)4x Bloodline Keeper  Flip4x Intruder Alarm

(Tutor for combo pieces - 8 cards)4x Beseech the Queen - Our best tutor2x Dimir Machinations - Tutor for the enchantment2x Gifts Ungiven - Choose copies of the same card thats missing for combo. The good parts is you can pick 4 and keep 2 (just in case your 1st Bloodline face removal)

Maralen of the Mornsong Can be tested (never tested) - sounds fun.

In the SB I'd recomend:

3x Darkness - Death's Shadow, Naya Zoo decks, etc4x Spellskite - Protect your combo pieces2x Ensnaring Bridge - Delay crowd-of-creatures decks2x Mulldrifter - Speed vs fast decks2x Damnation - Cause things become out of control sometimes =)

Well, this must be tested and tunned. But this list can deliver more 'competitiveness', I think. Feel free to discuss card by card!

See ya!

gabrielguieiro on HOW MANY VAMPIRES DO YOU HAVE?!?!?!

4 months ago

Darkshadow327, Answering as requested, I'd cut:

(Just a note: these comments bellow consider a competitive enviroment. If you want it a 'for fun' deck or your local meta allow you to use the deck this way, not worry about these comments. Just have fun, ok?)

Duskmantle Seer - Not a advantage feature, as long you keep lots of hight-cost cards (including other copies of himself). Bob do the same and note that decks that use it keep the CMC curve very, very low (usually the most expensive cmc in this deck is Liliana of the Veil - CMC = 3).

Kalitas, Bloodchief of Ghet - Powerfull effect, indeed. But 7 mana? No way. 99% of your games will reach maximum turn 6. Keep this in mind; if you want to play something in your deck, make it till turn 4.

Blood Tribute - Too expensive. 6 mana its a lot to 'not 'win-the-game-card'. Same for Sanguine Bond.

Ruinous Path - Good to have protection against Planeswalker, ok. But Sorcery speed... You're already using Hero's Downfall - use it at the SB. In main, use more effective removal (last comment have some examples)

Vampire Nocturnus - Good for the tribal, but should be the last point of your curve and 1 copy only.

A (quick) suggestion for your Main:

(Delay spells - 17 cards)4x Inquisition of Kozilek4x Thoughtseize3x Fatal Push2x Dismember2x Collective Brutality2x Remand - over Countersquall (draw a card its good for find your combo pieces)

(Ramp for your combo - 4 cards)4x Heartless Summoning - Cast Bloodline on 2nd turn.

(Combo engine - 8 cards)4x Bloodline Keeper  Flip4x Intruder Alarm

(Tutor for combo pieces - 8 cards)4x Beseech the Queen - Our best tutor2x Dimir Machinations - Tutor for the enchantment2x Gifts Ungiven - Choose copies of the same card thats missing for combo. The good parts is you can pick 4 and keep 2 (just in case your 1st Bloodline face removal)

Maralen of the Mornsong Can be tested (never tested) - sounds fun.

In the SB I'd recomend:

3x Darkness - Death's Shadow, Naya Zoo decks, etc4x Spellskite - Protect your combo pieces2x Ensnaring Bridge - Delay crowd-of-creatures decks2x Mulldrifter - Speed vs fast decks2x Damnation - Cause things become out of control sometimes =)

Well, this must be tested and tunned. But this list can deliver more 'competitiveness', I think. Feel free to discuss card by card!

See ya!

Panas on Phenax Nuke Mill

5 months ago

Hello! :)

Milling is a very difficult approach to wining in MtG, but that doesn't mean it can't be done. The old big eldrazis make this even more difficult to pull of, which makes having alternate win conditions such as Laboratory Maniac very important. If milling your opponents can't work, milling yourself is way more easier.

With that said, here's a list of some infinite combos that I would always expect to see in a mill archetype, all easily tutored in your colours and extremely powerful:

1) Mindcrank + Bloodchief Ascension/Duskmantle Seer is a two card combo that gets a player out of the game for almost no effort.

2)Helm of Obedience + Leyline of the Void creates a replacement loop that ends in milling someone out in one activation.

3)Deadeye Navigator + Cloud of Faeries/Peregrine Drake/Palinchron. This infamous combo creates infinite trigers of creatures entering the battlefield (and infinite mana with the latter two). Add to the mix an Altar of the Brood or Intruder Alert! and you can mill to your heart's content!

arahain on Sygg, Master Cutthroat

5 months ago

Thank you very much for the praise and the nice suggestions, nighthawk8!

Yes I agree and I am really trying to find the sweet spot between strong, flavourful and fun to play with this deck.

I'll comment on all of your suggestions below. Short version: I'll definitely try Smuggler's Copter, Umezawa's Jitte and Thieves' Fortune. Some of the others (like Duskmantle Seer, Thopter Spy Network, Notion Thief and Drana, Liberator of Malakir will go into my "Maybeboard" because there could be a spot for them in the future. The rest of the cards was already in an earlier version of the deck and did not work well enough.

Detailed comments on the suggestions Show

nighthawk8 on Sygg, Master Cutthroat

5 months ago

I love your deck! I am a fan of decks that run flavorful cards over powerful cards, this is the most fun and satisfying way to build a Commander deck in my opinion. I mean, you don't play Commander to have the strongest deck but to have the most fun deck and get to play with your favorite cards from Magic's entire history you've always wanted to see shine.

Some Suggestions for your deck:

Thassa, God of the Sea - Evasion when needed and makes your draws smootherSmuggler's Copter - The name and mechanic fit the theme of the deck. It is evasive and triggers Sygg by itself.Thopter Spy Network - Fits Mechanically, maybe not rogueish enoughDuskmantle Seer - highly recommend him, you profit because of your low mana curve, also looks like a Rogue kindaMarang River Prowler - Rogue with RecursionNotion Thief- very flavorful, Rogue, ETB AbilityWhispersilk Cloak - flavorful and grants protection and unblockableDimir Cutpurse - no evasion but lets you draw a card and your opponent discardThieves' Fortune - a prowl version of Impulse (if you don't like to play the mainstream cards)Umezawa's Jitte - best equipment ever printed (not as good in Commander though)Drana, Liberator of Malakir - Helps you trigger SyggOther Cards: Nightveil Specter, Jhessian Thief, Vampire Nighthawk (just because of the art, but probably better not to include)

I hope I could give you some inspiration. I am also thinking about building a similar Sygg deck, but probably won't happen because I can't afford building multiple Commander decks at once.

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