|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Target creature deals damage to itself equal to its power.
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Justice Strike Discussion
3 hours ago
Hey Doctor Pond, cool deck! Definitely got an Upvote from me. Just a thought, but I would consider trading 2 of your Justice Strikes out for Lava Coil or Ixalan's Binding. Don't get me wrong, there will be matchups where JS is going to be a star, but with Aurelia, Exemplar of Justice and Shalai, Voice of Plenty running around, there will be times that it will be a dead card. I'd also consider splashing green for cards like Emmara, Soul of the Accord and March of the Multitudes. Just a few suggestions, feel free to implement or ignore as you see fit, always nice to see someone playing a different strategy!
5 hours ago
1 day ago
I actually already own 3 Doom Whisperer and here are my feelings on it.
1 - It dies to Justice Strike, and more than that I feel that it simply doesn't do enough in the late game to matter. When comparing it to any of the planeswalkers/Izoni that I could be playing in that slot, each of those cards does something before it gets hit by Vraska's Contempt. Also when considering the resilience of PWs over creatures, they get hit by less counter spells in game one and in general do more for you. Other than that, the deck has enough late game mana sinks and ways to buyback cards, I just appreciate the fact that Izoni can help you dig through a board stall in a midrange mirror, and that Vivien Reid kills almost any threat on the board or can help you draw cards. If I instead had Doom Whisperer in that slot, I could cast and yes I would have a big beater in the air and I could hypothetically fix the top of my library, but while I am doing that my opponent is probably just doing better things.
Thank you for the suggestion!
2 days ago
I just play tested my new Boros deck, and Justice Strike is a MUST include. It helped me remove anything in my way as I tried to set up my combos. I'm running 3 right now, and will probably be side boarding a 4th. Great deck overall!
2 days ago
White is a necessity for the cases you just discussed, mostly for Sideboard. Justice Strike deals great with threats like Lyra Dawnbringer and most aggro cards, since it lands on turn 2 or 3. White does not make this deck inconsistent at all since it is only duals and one Plains that supply the white. As for the going wide match up, once again, white to Sideboard Deafening Clarion to clear the board. Thinking to put another one in Sideboard. It lands on turn 2 or if I am in tough mana position on turn 3 or 4. Test it out, the mana fetching and with both Commune with Dinosaurs and Thunderherd Migration solves all the lands issues. Thanks for feedback.
2 days ago
Well you have me kind of convinced that 2 Settle the Wreckage would be good main board.
R/W Angels will always be a tough match up b/c that deck is more or less designed to prey on low to the ground creature decks. Deafening Clarion wipes most of your creatures. On top of that they play Lightning Strike and Justice Strike mainboard. In the sideboard they run Settle the Wreckage to help games 2 and 3. They play near 20-ish creatures most of which are bombs so spot removal isn't usually enough. You need board wipes to get card advantage on them, or they will eventually draw into another potentially game winning creature once you're out of spot removal from going 1 for 1. Four of the non bombs are Adanto Vanguard which are also tough to deal with. Then there's Shalai, Voice of Plenty which you have to save spot removal for, else it makes your Settle the Wreckage unplayable. If you really analyze the R/W Angel deck you start to see how strong it is, and how few holes it really has in its plan. It will always do well in a creature meta, but will struggle if the meta shifts toward control. Your deck on the other hand will probably have better match ups against control then they will. So I predict that as certain control decks like Jeskai gain traction, RW angels will lose traction, and you will have to worry about it less.
With a deck like R/W angels I think your best bet is to run them into a good Settle the Wreckage so that you can gain some card advantage on them. Then lock them down once they are top decking. That's why I say 2 Settle the Wreckage might be good mainboard. It's also a good card against most meta decks right now including mono red and G/B.
So maybe you could try something like this for game 2 against RW Angels: -4 Kitesail Freebooter (its gonna die to either clarion or Lightning Strike then they get the card you took and use it anyways...so no real advantage having it in), + 4 Duress (remember you're basically trying to wear down their hand and minimize interactions that aren't at least 1 for 1 or in your favor. So if you can hit a Deafening Clarion or at least spot removal its worth it). Probably -3 on planeswalkers (they will most likely be too slow and they have mostly fliers so pumping knights with ajani wont be great) for +2 Cleansing Nova +1 Vraska's Contempt. I'd even consider going -4 of one of your knights for +4 Ixalan's Binding. That maybe be a bit overboard, but think about it. If you can keep them from casting anymore of their big threats while taking whichever threat is on the board, that is 1 for 1 at the least maybe even up to 4 for 1 if they have more copies in hand or draw more during the course of the game. The only way they can answer Ixalan's Binding is with Conclave Tribunal and you have plenty of enchantment hate in your deck to win that arms race. So yeah I don't know if its a consistenly winnable match up even with this plan, but it gives you a decent chance. Ixalan's Binding is also a very difficult card for anything not running green or white to deal with (be ware of Assassin's Trophy, Knight of Autumn,Cleansing Nova, and Thrashing Brontodon).
Anyways sorry for the long post, but those are my thoughts on the matter. Hope some of it is useful :)
4 days ago
Went 2 and 2 at FNM last night.
All the games I won were with with the Truefire Captain and Star of Extinction combo, except one where I laid down all of my Relentless Raptors early and got in underneath the opponent before she could do much of anything with her Gruul stompy deck. The other deck was an Izzet control/burn deck with a mill side plan. I just had to play around his counter spells and lay down the pieces while he was tapped out, or nearly tapped out.
The two I lost were against Simic Merfolk and this grody Esper Control deck. I actually did pretty ok against the control deck, getting the opponent down to around 3 health both games, but wasn't able to maintain pressure late game.
Merfolk was just too quick. After the match with Merfolk was over we played a couple more games for funsies while we waited for the round to end. I won both of them, so the first two were just kind of off, I guess.
I also built the deck on MTG Arena and it's about half and half there as well, though I have been able to hit at least one of the four card combos a few times and rely less on the two card "Win Target Game" combo.
This is the part of deck building where I struggle. How to fix the problems and tune it up.
It needs removal. I put some Justice Strikes in the sideboard. I'm considering Deafening Clarion though that would clear out my dudes same as theirs. Would be ok if I had dudes in hand to play, or a Firesong and Sunspeaker on the field (more on them later).
It also need a more solid turn three play. Treasure Map feels good on turn three cause I can play it with a mana up and start scrying on my opponent's turn right away, but having a good on-curve creature in the slot would probably be beneficial. Maybe something that can Mentor a Relentless Raptor?
Raptor Hatchling doesn't necessarily need four copies since Forerunner of the Empire tutors him up. He is a pretty ok 2 drop because it makes people think twice about blocking or swinging in because they don't want me to get a 3/3 out of the deal, but going down to two and opening up the other slots to removal or an on-curve creature would probably be better.
Firesong and Sunspeaker are kind of funny. They seem to get folks real nervous even though my deck just wants to use them to gain a butt load of life off a Star of Extinction. I'm not sure they fit in the deck, though if I run Deafening Clarion maybe it'd be ok. One-of is alright, though there's probably something better in the slot (probably not a 6 drop)
Maybe the deck needs to be an aggressive Boros build with the option to combo off. Primary plan to Boros your face off and maybe hit a dirty combo in the process?
Won't be able to go to another FNM for a few weeks. Got some work stuff coming up. I'll get some more games in on Arena and play around with some tweaks.
5 days ago
Is Justice Strike any better than Seal Away (or even Immolating Glare/Blessed Alliance) ?
I guess it is better against BGx decks with Abrupt Decay/Assassin's Trophy/Maelstrom Pulse (though as you've mentioned it doesn't hit Goyf/Tasigur) but otherwise I'd probably prefer the enchantment.
Also, why not play a Gideon, Ally of Zendikar or two over some of the 3-mana ones (4x seems a bit much).
Going with Nahiri + Emrakul seems good as well to quicker win games and have maindeck enchantment/artifact removal and rummaging engine.
Shalai, Voice of Plenty also seems like a good option as it acts as a Leyline and also protects your PW's from removal.
Maybe it can replace some of the Hazoret/Leyline cards.
Brimaz, King of Oreskos can be this deck's version of Goblin Rabblemaster to board in threats and it conviently survives Deafening Clarion. Hero of Bladehold is another option for a post-board creature plan.