Justice Strike


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Justice Strike


Target creature deals damage to itself equal to its power.

Price & Acquistion Set Price Alerts



Justice Strike Discussion

dsagent on GRN Modern Meta SLAYER -NEW- Boros Prison!

2 days ago

Thanks for putting this on tappedout now it is easier for me to mess around with. Still kinda iffy on Justice Strike although it has sexy art.

rakisonian on Boros Aggro Casual

4 days ago

I would add Tajic, Legion's Edge its a rare, but its pretty darn cheap, about 50 cents a copy, its a really good card for really cheap. another more slightly price heavy card is Legion Warboss its about 3 dollars a copy, but if you can keep it alive its makes you lots of goblin units that you can buff with mentor. Tajic is really the one id recommend though. One more card is Justice Strike its just good removal if they get out something a little bigger.

Swing4Lethal on Dimir Surveillance

2 weeks ago

SP3CTR3_chelts, My experience with Connive / Concoct is that it is an absolute bomb in limited, but lacks any kind of star quality in constructed. Connive being 4 CMC is bad when you're stealing at best something like Aurelia. You'll likely be in a spot where you would rather have Vraska's Contempt or Ritual of Soot in a deck that plays Aurelia. Especially if they follow up your Connive with a Conclave Tribunal or a post attackers step Justice Strike. The Concoct side is decent for the surveil 3, but overall The Eldest Reborn is far superior for a reanimation effect. It also deals with pesky Carnage Tyrant, planeswalkers, and allows to you reanimate a Doom Whisperer, Dream Eater, or whatever spicy thing your opponent has in the graveyard for you. TER also plays well with Raider's Wake and the overall discard control plan. Arguel's Blood Fast  Flip and Thaumatic Compass  Flip are brought in against late game match ups where land count matters and your opponent is likely to be attacking with only one creature at a time. These were both experimental choices and are up in the air as to how long they remain in the deck. Arguel's is a lot better in higher creature count decks, but does nullify your opponents removal spells so it's up to you if you want to try it. Compass is okay, I wasn't super impressed by it. However, it does shut down Crackling Drake very well. I am still working out the kinks and trying new techs. One thing I have been wanting to try is a creature heavy surveil list with white in it for Ajani, Adversary of Tyrants, but that will be once the next set drops and we have access to all U/W and B/W shocks. Once you have your list posted, link it to me here so I can take a look and we can continue brainstorming! I appreciate your questions and suggestions! Keep them coming!

dsigsbee on Boros Weenie Gain

3 weeks ago

I would like to echo some of the concerns expressed above. In order to be effective a lot of boros decks have to be very aggressive and given that you're working with mentor you may want to just dive into that instead of splitting into burn as well or, at least, splitting into in the way that you have. In that vein some really good cheap creatures with mentor would be Goblin Banneret and Sunhome Stalwart. Healer's Hawk is also a good mentor target, as it is a 1/1 and it has the added benefit of being a flyer with lifelink.

If I were making this deck I would cut a lot of the instants and sorceries, opting for 3-4 copies of both Lightning Strike and Justice Strike. Additionally, Deafening Clarion is a versatile card that you might consider adding as a replacement to Seal Away, as Seal Away has a much more limited effect than Deafening Clarion.

You might also consider the comment above regarding History of Benalia. Given that you do not have any other knights you might want to either increase the number of knights you have or swap those two out for two more Legion's Landing  Flip, as Legion has a ton of value in creature heavy decks.

As mentioned above, these are just some thoughts. Happy brewing Planeswalker!

BeardBlade on boros enchantments (opinions please)

3 weeks ago

If you're going to run boros enchantments, it's better to have a consistent amount of creatures that actively benefit from the enchants, like Valduk. So I'd suggest cutting things like healer's hawk and snubhorn for more copies of Valduk and Champion of the Flame. Also, since this strategy is to go tall instead of wide, it makes your creatures very vulnerable, so it'd be better to have Dauntless Bodyguard in place of the bishop's soldiers. Tajic is also a bit of an awkward inclusion at this point, maybe swap him out in favor of more removal like Justice Strike.

TJFC on Jeskai Storm

3 weeks ago

I have some mixed feelings about Banefire. It works wonders on control matchups or matchups with tons of enchantment removal, where i can sub in Niv-Mizzet, Parun & Banefire To close out games.

The usual combo is to storm withPirate's Pillage to dig deep and generate a ton of mana, so Banefire + Shock + Shock isn't that optimal, the shocks can still get countered and with so little copies that becomes an issue.

I've been trying Lava Coil instead of Justice Strike. It answers Arclight Phoenix better than Justice Strike And still takes care of dangerous targets, such as: Crackling Drake, Steel Leaf Champion and Tempest Djinn.

WiDOC on Angels of Fire ~ Boros Midrange

1 month ago

I played the deck a lot this last days. Your exact list and sometimes with other very minor changes. It is a fair deck, I really like it. But it is also kinda frustrating when you end up turn 4 or 5 with still 3 mana and/or only 2 drops minions with 0 draw to help you getting out of problem. And at some point, I think midrange deck need at least to have some. Here's what I've done.

I keeped the 2 drops. So i tried to preserve more of the aggro aspect of the deck. I removed the Lava Coil and replace them with 4 Lightning Strike. I did this for 3 major reasons.

  1. It is an instant so it permit to clean the way so you can attack with your small 2 drops.
  2. To finish most of planeswalkers like Vraska, or Tefeiri which, at this point because you've played agressive early will most likely use their 2nd ability ending up at 1 or 3 loyal points.
  3. It permits me to finish my opponents more than 50% of time (I have the feeling that it is more than 70% actually). And just that is insane. The problem with Lava Coil is that because you have no hexproof or whatsoever, a lot of time I find myself in a position where my board has been cleaned up, or is entirely blocked and my opponents only have less than 5 HP and I have no draw to kinda recreate a decent board. Golgari will Block you kinda easily, Controls will not let you finish, And it's hard to spend 4 life to keep Adantos on board vs aggro deck because you'll loose more life than him early. And in that last case, Lightning strike has way more value to deal with cards like Goblin Chainwhirler. So my strategy is, be as aggro as possible against control deck and finish him off with Lightning Strike or manage the biggest aggro threat the time I have my Angels. It really works better, at least for me.

(The only thing Lava Coil is good for is to remove Rekindling Phoenix, but since you play some, you enter sort of a status quo which you can win a bit later with Trample cards and Lifelink.)

Since I cannot be less aggressive vs control and I can take a bit few time vs Aggro, I'm only playing 3 copy or less of each 4+ drops. Aurelia, Lyra etc. to make some place to try some draw card and especially Risk Factor. I tried almost every draw card and it seems that it is this one that works better amongst all others. Why though ? Because first, it is an instant. WITH JUMP-START. And it is.. absolutely amazing to play with. Let's take my previous example. I'm playing vs control and I'm stuck with 3 land and only 1 or 2 2drops here. Well, at least I have a board that dealt some damage early game and I can manage to play this card even if it's countered. Because if he greed these 4 damages too much, you'll kill him with Lightning Strike anyway. And I'm not afraid of discarding an Aurelia, or a Lyra, I can't play them anyway and since I'm stuck at this point, It is preferable to commit into searching for that next land that will give you possibilities. I'm not saying it works 100% of time eh, but it definitely unlocks a lot more potential.

The other problem I have is that, even game I could have curved perfectly until turn 5, sometimes it just stops because, well, no more mana for Resplendent Angel , not enough control to manage opponents board so...well, you know at this point you have to tighten your butthocks until you draw an other land or something. I'm sure you've already encounter this frustrating position. Where you curved everything perfectly but you need, a slightly bit more options. It's not about power, it's about options.

Just to finish with most serious drawer I tried.

Mentor of the Meek: easily countered, easily managed. Doesn't rly works since it slow your deck more than it looks. It even sometimes prevents you to keep mana for Response / Resurgence or Justice Strike if you run it or else. The only good interaction i found is when your 0/1 phoenix token pops or Phoenix to rebirth, during the second phase of Benalia or with the -2 of Ajani. It's not THAT bad. It's just not that good.

Dismissive Pyromancer: Well, that one is not bad at all since it's only a 2 drop. But still, it's a creature that easily get shocked away by anything. So I often use his ability only once or zero. Since Adanto is most likely not targeted, the only other logic choice to kill a creature on board is this one. But maybe I'm playing it bad. I'm not sure.

Boros Locket: Nope !

Arch of Orazca: Not bad, still wondering how many to run in the deck. (1 or 2).

Dawn of Hope: Well ... if only it could apply any kind of pressure that would have been good but. Early game it's a dead card, and in midgame you most of the time have better option. 4 mana for a 1/1 lifelink is deadly expensive. It would have been a 2/2 knight vigilance that might have been better actually. Let's be honest, you prefer cast Ajani, Aurelia or anything else for 4 mana. You don't have a lot of lifelink source in the deck until end of midgame so. It's meh. I thought of pairing it with Fountain of Renewal which is a drawer I still didn't try. But I guess It's the same problem. Doesn't really help early, and doesn't help in lategame.

I'll try it a bit more in the next days, I still don't know if I should run 3 or 4 copy of Risk Factor, but maybe you should give it a shot.

Last but not least, Chance for Glory won me a lot of game. I just played 1 to test it. It seems that I very underestimated the card. It is also this kind of 'option' that unlock your board when you can't just finish your opponent.

SynergyBuild on Should Teferi be banned

1 month ago

Ummm... so what do you replace with all of the single-target removal, Seal Away can't replace Justice Strike, Lightning Strike, Lava Coil, Shock, and Shivan Fire, heck, it can barely replace any of them.

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