Justice Strike

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

Justice Strike Discussion

Encourage1985 on R/W aggro

1 month ago

What is beating you?

SoulsSlayerKnight on Standard Boros Aggro.

1 month ago

Hi there, your deck works extremely well even on MTG Arena, been following this deck as it goes and its really gotten huge and well done. The only problems I always ran into however were those annoying Carnage Tyrant as I either had to finish the game before one came out or suffer the consequence of a hexproof, trample coming at me. Kinda impossible to defeat. Worst to say dinosaurs are an issue for this deck it seems in general (No offense to dinos). The Hexproof from it really damages alot of Justice Strike especially (love this card btw), Do you think you may have an idea to help with those Tyrants?

Also keep up the amazing job on this deck, it works phenomenally. I can't wait to try orzhov again soon :).

SynergyBuild on Mono Red prison with the ...

1 month ago

RW Prison IMO is better, you get Deafening Clarion with GRN, as well as Justice Strike, a burn spell that is great against Gurmag Anglers and giant Arcbound Ravagers. Otherwise you have great cards like Blood Moon and Ensnaring Bridge, Chalice of the Void, Stony Silence, Rest in Peace, etc.

xaarvaxus on Mardu Aristocrats

1 month ago

Maybe Anguished Unmaking or Utter End in place of Justice Strike as it exiles the target as well as hitting targets other than creatures. And surprised not to find Falkenrath Noble in the list.

Solid list though.

FastIsFaster on No Veggies! (WUBR Control)

2 months ago

Steve,

Lots of good feedback here! I will try to hit everything.

Carnage Tyrant is absolutely a problem, and as I mentioned more Settle the Wreckage and Cleansing Nova would be some of my first moves in G2 or G3. I struggle against it in G1, but in G2 and beyond, Unmoored Ego hurts bad. Detection Tower seems possible, but I don't want more than 1, and if you don't get it then it won't matter anyway.

As far as removing my own creatures to open up spots for other cards, I think I would take out Azor, the Lawbringer before Chromium, the Mutable. The pseudo hexproof is better than no hexproof, and it can flash in on CT. I'm also considering Nicol Bolas, the Ravager  Flip, as flipping him can be damn near a win-con, or Niv-Mizzet, Parun, as there are a fair number of instants and sorceries.

I considered Ral, Izzet Viceroy but decided against it because I think Karn, Scion of Urza does things better. I like that Karn provides a way to get the 2nd card back. If you draw two good cards, it hurts to put one in the yard since I don't do much in the way of recursion, especially with spells.

For card draw, I think Chemister's Insight might go to the board and switch with Risk Factor against those life-gainy type decks, but so far Risk Factor has worked pretty smoothly (if you're low life and let me draw, that's the preferred outcome). With Karn and Search for Azcanta  Flip, I have a pretty decent setup to see cards or filter them, so even if its not more draw the draws are more efficient.

The one-ofs are mostly in there for fun, and I have a soft spot for Thaumatic Compass  Flip. Its been really helpful against Izzet Drakes/Izzet Phoenix decks, and even helps stall out something like Adanto Vanguard, which can be difficult to remove.

Justice Strike has saved me so many times against Lyra Dawnbringer when I didn't have a counter in hand and against Niv-Mizzet, Parun or a big Enigma Drake or Crackling Drake. On the draw, its hard to have a counter for a T3 drake who can sit on the board and just get big. Might go down to 2 in the main, but I would be hesitant to take it out altogether.

Thank you for all the feedback, I will keep adjusting the deck and trying things out, and with Orzhov, Azorious, and Rakdos all in the next set I'm sure there will be a few new cards fighting for spots.

Steve_MTG on No Veggies! (WUBR Control)

2 months ago

Hey!

First of all: I like your idea! In your description you mention Carnage Tyrant to be a real problem to deal with (because it is a 3-turn-clock and has hexproof as well). I may have some ideas ...

1.) What of making the whole approach more like a big toolbox? Max out the Mastermind's Acquisition and design your sideboart to provide some options if you need them.

-2 Chromium, the Mutable, -1 Rekindling Phoenix // +3 Mastermind's Acquisition

2.) I feel like some of your one-offs may not show up often enough, when you need them, despite having some nice carddraw. Personally I would run more removal to deal with the biggest threat I sense for a build like this: (really) fast aggro decks

-1 Profane Procession  Flip, -1 Thaumatic Compass  Flip, -1 Treasure Map  Flip // +1 Deafening Clarion, +2 Settle the Wreckage

Why that way? Simply because Settle the Wreckage gets rid of that big, unfriendly dinosaur. Procession and the transformed compass will not handle it on their own (you'll need a Detection Tower, but the requirement of 4 colors won't leave really much space for a colorless mana source, I think).

3.) Ever thought about Teferi's "brother in arms", Ral, Izzet Viceroy? He provides cardadvantage, acts as some kind of removal (with enough instants/sorceries he maybe shoot something big other than a tyrant) and his Emblem is kinda both ...

4.) I Don't think you really need 3 Justice Strike in the mainboard. Best thing to answer a threat is on the stack by countering it:

-1 Justice Strike // +1 Ionize

5.) I would try to add some other carddraw besides Risk Factor. On low life, no sane opponent will take the damage, so you'll safe to say "I draw three". Unfortunately there are some decks with many lifelink or lifegain in general out there. They are happy to take the damage because it won't matter that much to them and you'll end up with an empty hand. The most reliable carddraw in my opinion would probably be Chemister's Insight, Radical Idea, and Divination.

6.) Following the thought from number 1.), here are my suggestions for adapting your board:

-1 Arguel's Blood Fast  Flip // +1 Chromium, the Mutable

-1 Doom Whisperer // +1 Settle the Wreckage (Yes, you really don't like that dinosaur!)

-2 Ixalan's Binding // +1 The Eldest Reborn, +1 Demanding Dragon

-2 Thought Erasure // +1 Duress, +1 Vona's Hunger

This would be my thoughts so far. Maybe you'll need to up or down one or another land to provide your colors, but the actual completely even distribution seems fine to me.

Greets, Steve

dsagent on GRN Modern Meta SLAYER -NEW- Boros Prison!

2 months ago

Thanks for putting this on tappedout now it is easier for me to mess around with. Still kinda iffy on Justice Strike although it has sexy art.

rakisonian on Boros Aggro Casual

2 months ago

I would add Tajic, Legion's Edge its a rare, but its pretty darn cheap, about 50 cents a copy, its a really good card for really cheap. another more slightly price heavy card is Legion Warboss its about 3 dollars a copy, but if you can keep it alive its makes you lots of goblin units that you can buff with mentor. Tajic is really the one id recommend though. One more card is Justice Strike its just good removal if they get out something a little bigger.

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Justice Strike occurrence in decks from the last year

Standard:

All decks: 0.24%

RW (Boros): 2.58%

Commander / EDH:

All decks: 0.0%