Justice Strike

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

Justice Strike Discussion

mex_mx on Syr Gwyn - Precon Upgrade

2 weeks ago

Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.

Creatures

Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .

Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.

Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.

Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.

This brings us directly to the next topic.

Card Draw

Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.

For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.

Removal

Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.

Tutors

In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.

I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:

Equipment

Find a few stronger pieces of equipment to replace the following:

Mana Rocks

One or two more Mana Rocks. If possible <=CMC2, otherwise (if CMC3) only with additional use. In any case Manalith out and if anywhere findable Sol Ring in.

Lands

No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.

Xaphize on Standard Mardu Knights

4 weeks ago

Better, better. Much better, because its a lot like my deck but I'm glad you took my tips. My suggestion? get rid of acclaimed contender. although it may be able to get you a knight, it can only get you, A knight. instead of adding 4 of a card that can get you a supposedly good knight, why not just add a good knight instead? Actually, scratch that, you have more than enough knights. BUT NO JUSTICE STRIKE????
Justice Strike

Ziusdra on Card creation challenge

1 month ago

Obbaricle, the Living Barricade

Legendary Creature - Wall

Defender, reach, protection from artifacts

During the combat damage step, prevent all damage dealt by Obbaricle and instead, each creature blocked by Obbaricle deals damage to itself equal to its own power.

: Obbaricle can block an additional two creatures this combat. Whenever a creature blocked by Obbaricle dies this turn, it deals 2 damage to its controller.

0 / 7


It's a wall of Justice Strike s. Notice that damage still goes through to Obbaricle, so it can die as normal if you block too many things.

Same challenge, only specifically for Sultai

pistolpeteiii on Jeskai Fires of Invention : Throne of Eldraine

1 month ago

I've included a few effects in the side board for that, however I feel that it may not be needed in the main board due to the type of removal I have included. Justice Strike will hit almost every problem creature in standard, Lava Coil will kill a majority of what is seen in your tough match-ups (Gruul and Mono-Red), and Deafening Clarion will sweep up all the smaller threats of Mono-Black/Red/White as well as those for the adventure style decks.

I tried to fit it in the main deck but couldn't really figure out what to replace for it. I might switch it with Kaya's Wrath as it will still be castable without Fires of Invention .

Waveblaze on Jeskai Merriment

2 months ago

Solar Blaze is another board wipe, but it's more situational.

I would personally replace Justice Strike with Response / Resurgence (or possibly Lava Coil ).

I would also replace Ugin, the Ineffable for Chandra, Fire Artisan or maybe Chandra, Acolyte of Flame . Chandra, Fire Artisan is cheaper and still gets you card advantage and damage. Chandra, Acolyte of Flame gives you damage, can put a counter on The Royal Scions or lets you reuse a spell (ex: Dance of the Manse or Deafening Clarion ). For the same mana cost you could get one of the other Mythic Chandras, but neither of them give you the card advantage.

For the sideboard it really just depends on which decks you think this one will have the most trouble with, and then you sideboard in to deal with those colors. For example, if your deck does fine against aggressive red decks, then there's no need to sideboard in against red but you should sideboard in against, for example, if your deck does bad against control or black decks.

Devout Decree is the one card I want to really point out the value, it's 2 cost to exile a creature or a planeswalker and it gets you a scry, so it's basically a better Prison Realm for Black and Red. Aether Gust has the nice effect of being able to counter, with the downside of them being able to choose to put it on top of their library (at least I believe this is how the card works).

Cavalier of Thorns already has some good removal if you need to get rid of an enchantment or two. So, Disenchant may not be necessary.

Reckless Air Strike is a card to consider if you want artifact removal, but I don't personally think your deck needs it.

StopShot on Midrange Burn Cards

3 months ago

My favorite creature burn card of all time is Lightning Axe . I love it so much that it's almost something like a pet card, but it doesn't quite reach your 6-to-8 damage mark. (May I ask what has 8 toughness that you need to remove so much?)

Boros Reckoner is another option. Anything that hits him he can have that damage thrown back at it. Think of it as red-deathtouch, but you can also sling that damage at your opponents as well.

Fractured Loyalty , that way if you waste a weak spell on the tanky creature, not only do you remove it, but you also get a free-tanky creature.

Inner Struggle also works as well. If the creature has equal or greater power than it's toughness this will remove anything. Justice Strike is better if you're splashing white though.

Indomitable Creativity can remove anything if you're feeling lucky. You can also use it on your weak creatures in hopes of pulling better ones.

Transmogrifying Wand makes big creatures a lot less threatening.

Fadedechos on Boros Feather (ELD)

5 months ago

I'm about to make something similar, love the idea of boris with hero of P 1 after putting together a boros feather deck.

One suggestion would be to replace Clamor Shaman. I think Truefire Captain may be fun, Swiftblade Vindicator can become awesome with pump spells. Boros Challenger can mentor up your tokens as well as swiftblade. Justice Strike can make enemies off themselves, Assure / Assemble give a counter. All of these hit Hero of P1's token generation machine. Fun stuff!

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Justice Strike occurrence in decks from the last year

Standard:

All decks: 0.14%

Commander / EDH:

All decks: 0.0%