Thrash / Threat


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all


Thrash / Threat



Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.



Create a 4/4 red and green Beast creature token with trample.

Thrash / Threat Discussion

Waffles13 on Mono Green Standard Turbo-Ooze

1 week ago

Thrash / Threat is objectively better than rabid bite and should be used instead even though you don't have the red for Threat.

Lambofan217 on Mono Green Stompy

3 months ago

frosthammer_eden As much as I like Kraul Harpooner, it really doesn't feel good to play early in the game. If it comes down to dealing with flyers, we have both Vivien Reid and Vivien, Champion of the Wilds in the main and Thrash / Threat in the sideboard.

stensiagamekeeper on Simba Ramp 18 Lands

4 months ago

If possible I'd consider swapping out the Crushing Canopy s plus the multani's or something for a couple copies of both Thrashing Brontodon and Kraul Harpooner . Just a way to cover the same bases while adding to your critical mass of chonkers. New Vivien, Champion of the Wilds might be a sweet include in this also when she becomes available.

That said I think the best avenue for improvement would be the sideboard. There aren't any popular decks that are gonna have consistent targets for Broken Bond or Plummet when it matters and I'm not sure what matchups Silhana Wayfinder and the twins are coming in against. Cards like Thrash / Threat , Sorcerous Spyglass , Shapers' Sanctuary and Find / Finality seem like decent sideboard options.

If wildcards are in short supply you might want to consider the following: - Atzocan Archer (decent against mono tempo+ weenie sometimes) - Colossal Majesty (winmoorish but fun) - Diamond Mare - Dryad Greenseeker (card advantage) - Kraul Foragers - Kraul Harpooner - Thrashing Brontodon

hejtmane on War of the Spark: Spoilers ...

4 months ago

Green got a nice creature removal card in Band Together they have needed another instant speed other than Thrash / Threat bonus the card is a common not a rare like Thrash

TheSlowestBro on Gruul Midrange Riot

5 months ago

No I would definitely keep the elves in there, they let you cast all your other stuff 1 turn earlier which is very important in a tempo deck.

I think you can cut spells instead like Thrash / Threat and/or Collision / Colossus which I imagine you don't want to draw more than 1 of each game. Though to be honest, I know you want to keep them there because of the box set you bought, but I would cut the 3 domri cards.

luispsalles on Ravnica allegiance - Gruul standard reactive deck

5 months ago

Hey, you asked my opinion. One time I read about consistence of decks composition. There is a lot of single copy cards, this make the game very unpredictible for yourself, lack of a solid strategy. My advice is to focus in more 3 and 4 copies of a single card and lass 1 and 2. But is a great selection o of card for a Gruul deck.

multimedia on Jund Elves

6 months ago

Hey, consider Unclaimed Territory ? With it in your control Incubation Druid can make any color of mana. Consider switching the dual lands around? More Shock lands, less Check lands because of wanting to consistently be able to play Llanowar Elves turn one. At least go with 4x Stomping because that gives you more chances to cast both Llanowar turn one as well as Rhythm turn two. I think not playing Steel Leaf Champion is a mistake; in fact I wouldn't play Elves without playing Champion. Just having the possibility of going turn one Llanowar and into turn two Champion is powerful/good enough reason to play 4x Champion. Champion is also busted with Rhythm and by itself it can be a huge problem for your opponent or even win the game.

There's only six sources of black in the manabase here for Trophy or sideboard Duress? That's not enough to support these cards especially turn three Duress (to take your opponent's board wipe). With 4x main deck Trophy, you risk drawing too many Trophies and not a black source to cast it. You also can't rely on Incubation to be able to make black mana because the best chance is to draw one of only 4x Cemetery. Consider 2x Trophy and 2x Thrash / Threat main deck instead?

Consider a lot more dual lands and less Forests if want to support Trophy and 3x Rhythm? I suggest minimum 8x sources of each red and black to play both these cards. 10x sources of red for Rhythm (you want to be able to cast it turn two) and 8x sources of black for Trophy is better. You can get away with only 8x sources of black for Trophy because it's not a removal spell you want to use in the early game (turns 2-3-4) since giving your opponent a land in the early game doesn't consistently help you enough; it helps your opponent much more.

Good luck with your deck.

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Thrash / Threat occurrence in decks from the last year


All decks: 0.09%