|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Promo Set (000)||Rare|
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Creature — Djinn
( can be paid with either or .)
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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|Have (14)||Kravian , Nemesis , acbooster , Halphinian , mcstang1986 , pskinn01 , Swamy , Pelli , Myllyes314 , sonnet666 , CampbellStev , rockleemyhero , Ashy , LegendDeer|
Djinn Illuminatus Discussion
1 month ago
Steam Vents if it is in your budget
Street Spasm is another boardwipe.
Invoke the Firemind
Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind
Stitch in Time
1 month ago
3 months ago
Thank you for the kind words Calyptic :)
I dug up my Firemind deck so here's a few more suggestions:
Epic Experiment - Awesome fun late game when you can cast it for eight or ten mana!
Jori En, Ruin Diver - More cards = More damage :D
Invoke the Firemind - Gotta have flava!
Firemind's Foresight - Great tutor & more flava!
Steam Augury - Arguably the best Izzet card out there.
Counterflux - An uncounterable Counterspell is solid.
Hypersonic Dragon - Sorceries as Instants? Hell yeah!
Volcanic Vision - Graveyard recursion & boardwipe.
Rite of Replication - When kicked it can be a Wincon ;)
Winter Orb - Nasty late game lock that hurts opponents.
Finally, I have to agree with Jimmy_Chinchila- you need to add a few more lands, six more Mountains to bring you to a total of 35-36 lands is highly recommended. Have fun :D
3 months ago
Looks like a pretty sweet deck as is, but there are some changes that I would make.
I really want Djinn Illuminatus to be good in something, but the reality is that as a 7-cmc creature I don't think it does enough. And while Lightning Bolt is a nice easy finisher in your combo, it feels like too low impact of a card to run.
I think buyback cards are really good in Mizzix. While the buyback does not count towards the cmc of the spell, Mizzix does reduce the buyback cost, making the spells incredibly efficient. Capsize is an incredibly powerful repeatable removal spell, and with enough experience counters can cost as little as 2 blue mana. Mystic Speculation is great card filtering engine, while Whispers of the Muse does the same for card draw. Past in Flames is a great piece of recursion for spellslinger decks.
7 months ago
@Norberry Yeah, I kind of pulled it in too many directions. It started out as a theme deck and then I went all in on dragon tribal. Before I knew it I was at 100 and didn't realize I'd missed the ramp stuff because I was so busy cramming dragons into it. That's definitely what it needs the most. I'm thinking Sol Ring, Cultivate, Armillary Sphere, and maybe Peregrination?
7 months ago
I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.
you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.
lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.
sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!
8 months ago
Very creative deck! I love Izzet, and this seems like an unexpected way to run it. The downside I think would be that everyone would probably gun for you right from the start. Do you find that?
Here are a few suggestions:
Tutors that put cards near the top are good too... Long-Term Plans for example.
Along that line, Past in Flames is probably great with all the combat tricks left over in your yard.
For protection, Lightning Greaves and staples, or you could go with more budget options like Neurok Stealthsuit or Vanishing or Scatter Arc and other various counterspells. Protection from board wipes could be Shield of Kaldra but expensive.
Lastly, Final Fortune is a pet card of mine, seems like a fun way to win. You can run the new end-the-turn card from AKH if you want to copy Final Fortune.
9 months ago
Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.
I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.
Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.
Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?
Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.