Djinn Illuminatus

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Guildpact (GPT) Rare
Promo Set (000) Rare

Combos Browse all

Djinn Illuminatus

Creature — Djinn

( can be paid with either or .)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

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Djinn Illuminatus Discussion

Rabid_Wombat on Step Into My Firemind

1 month ago

Thank you for the kind words Calyptic :)

Willbreaker is used with Niv-Mizzet, the Firemind's pinging ability - so every time you draw a card you just hit an opponent's critter for 1 damage then steal them!

I dug up my Firemind deck so here's a few more suggestions:

Epic Experiment - Awesome fun late game when you can cast it for eight or ten mana!

Jori En, Ruin Diver - More cards = More damage :D

Invoke the Firemind - Gotta have flava!

Firemind's Foresight - Great tutor & more flava!

Steam Augury - Arguably the best Izzet card out there.

Counterflux - An uncounterable Counterspell is solid.

Hypersonic Dragon - Sorceries as Instants? Hell yeah!

Djinn Illuminatus - This guy is Forking sick!

Volcanic Vision - Graveyard recursion & boardwipe.

Rite of Replication - When kicked it can be a Wincon ;)

Winter Orb - Nasty late game lock that hurts opponents.

Finally, I have to agree with Jimmy_Chinchila- you need to add a few more lands, six more Mountains to bring you to a total of 35-36 lands is highly recommended. Have fun :D

ThallionDarkshine on Fun with Spells

1 month ago

Looks like a pretty sweet deck as is, but there are some changes that I would make.

I really want Djinn Illuminatus to be good in something, but the reality is that as a 7-cmc creature I don't think it does enough. And while Lightning Bolt is a nice easy finisher in your combo, it feels like too low impact of a card to run.

I think buyback cards are really good in Mizzix. While the buyback does not count towards the cmc of the spell, Mizzix does reduce the buyback cost, making the spells incredibly efficient. Capsize is an incredibly powerful repeatable removal spell, and with enough experience counters can cost as little as 2 blue mana. Mystic Speculation is great card filtering engine, while Whispers of the Muse does the same for card draw. Past in Flames is a great piece of recursion for spellslinger decks.

Mxyzptlk on But I'm Not the Only One

4 months ago

@Norberry Yeah, I kind of pulled it in too many directions. It started out as a theme deck and then I went all in on dragon tribal. Before I knew it I was at 100 and didn't realize I'd missed the ramp stuff because I was so busy cramming dragons into it. That's definitely what it needs the most. I'm thinking Sol Ring, Cultivate, Armillary Sphere, and maybe Peregrination?

And you're right about Mirrorwing Dragon. The more I think about it the more problems it could cause. I might replace it with Djinn Illuminatus and more creature-targeting spells.

[email protected]_only on Izzet Even Funny Any More?

5 months ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

Alcarin on Melek, Izzet Voltron

6 months ago

Very creative deck! I love Izzet, and this seems like an unexpected way to run it. The downside I think would be that everyone would probably gun for you right from the start. Do you find that?

Really like your idea of Djinn Illuminatus and Prescient Chimera.

Here are a few suggestions:

greatdevourer on Suspended Animation (Jhoria's Lockdown)

7 months ago

Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.

I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.

Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.

Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?

Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

Neotrup on Replicate + Kicker

8 months ago

Copies of a spell remember additional costs, so any copy of a kicked Rite of Replication will also be kicked. Djinn Illuminatus lets you pay a spell's mana cost multiple times as another additional cost to create a replicate trigger that will copy the spell some number of times. How this workis is you decide whether or not to pay the kicker () and how many times the replicate cost (), then add those costs to the casting cost (), then add any other additional costs and subract any cost reductions to find the total cost of the spell. Then the replicate trigger goes on the stack above it, creating copies of the origianl spell that you can retarget and remember whether they were kicked.

TL;DR: replicated copies will still be kicked and only cost (.

Emzed on Replicate + Kicker

8 months ago

I want to use Djinn Illuminatus's replicate ability on my Rite of Replication with kicker. Is it even possible to create copies that are also kicked this way? Assuming it is, is the replicate cost 2UU or 7UU?

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