|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari||Rare|
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Creature — Djinn
( can be paid with either or .)
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Djinn Illuminatus Discussion
5 days ago
I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.
you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.
lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.
sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!
1 month ago
Very creative deck! I love Izzet, and this seems like an unexpected way to run it. The downside I think would be that everyone would probably gun for you right from the start. Do you find that?
Here are a few suggestions:
Tutors that put cards near the top are good too... Long-Term Plans for example.
Along that line, Past in Flames is probably great with all the combat tricks left over in your yard.
For protection, Lightning Greaves and staples, or you could go with more budget options like Neurok Stealthsuit or Vanishing or Scatter Arc and other various counterspells. Protection from board wipes could be Shield of Kaldra but expensive.
Lastly, Final Fortune is a pet card of mine, seems like a fun way to win. You can run the new end-the-turn card from AKH if you want to copy Final Fortune.
1 month ago
Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.
I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.
Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.
Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?
Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
2 months ago
Copies of a spell remember additional costs, so any copy of a kicked Rite of Replication will also be kicked. Djinn Illuminatus lets you pay a spell's mana cost multiple times as another additional cost to create a replicate trigger that will copy the spell some number of times. How this workis is you decide whether or not to pay the kicker () and how many times the replicate cost (), then add those costs to the casting cost (), then add any other additional costs and subract any cost reductions to find the total cost of the spell. Then the replicate trigger goes on the stack above it, creating copies of the origianl spell that you can retarget and remember whether they were kicked.
TL;DR: replicated copies will still be kicked and only cost (.
2 months ago
I want to use Djinn Illuminatus's replicate ability on my Rite of Replication with kicker. Is it even possible to create copies that are also kicked this way? Assuming it is, is the replicate cost 2UU or 7UU?
3 months ago
im finding that Djinn Illuminatus doesnt get played. when its in hand im like "meh" and play other stuff, discarding it when i have too many cards... What to replace it with?
4 months ago
Just got a hold on HotH and saw this post. What if you had something like Djinn Illuminatus that gave HotH flash? Could that then create an infinite loop?
If so what order would everything need to be played/put on the stack?