Vithian Stinger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vithian Stinger

Creature — Human Shaman

: Vithian Stinger deals 1 damage to target creature or player.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

ClockworkSwordfish on Clearcutting

2 years ago

Balaam__ Yeah, the classic Pyromancer can be a handy little creature, especially when given deathtouch. If he interests you, though, there have been a number of versions of the card printed since (and before!) then that are superior for one reason or the other - it might be worth taking a look at Vulshok Sorcerer, Cunning Sparkmage, Vithian Stinger and Goblin Sharpshooter.

12_dwarfs on Blackwater

3 years ago

That sounds good, I can defentily see shock lands in here, pingers is cool too, I think that Vithian Stinger would be good, this is a cool deck, great job man

TheMazter13 on Torburn RDW

4 years ago

Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away

And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets

Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk

Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons  Flip is super easy to transform into Spitfire Bastion , especially with cantrips

Strictly Worse / Particularily Bad Cards-

Crush < Smelt (Should probably play Vandalblast if you're gonna play artifact removal)

Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn

1con1c97 on Rakdos, Lord of Riots EDH

5 years ago

Edit: Removed Sin Prodder and replaced with Vithian Stinger. Reason: Vithian Stinger is a more reliable way to get Rakdos, Lord of Riots out. Also, I don't like my opponents being able to just send my big guys to my graveyard. Even if it does a bunch of damage to them, my creatures will be more effective if they actually hit the battlefield, especially since I'm not running any reanimation spells.

enpc on Paradox Scepter Storm: cEDH Primer

5 years ago

The problem with the new Gaea's Blessing breakfast hulk combo is that the package moves at instant speed so they can just do everything in response to the damage tigger. Plus they don't have to fetch Viscera Seer (you can use the damage trigger to kill Narcomoeba) so you can get Grand Abolisher. But other than that situation, it craps on traditional breakfast hulk, yes.

Your other option could be the inclusion of a ping creature. There are four that are worth mention:

  1. Cunning Sparkmage - Fairly basic but has haste, so he can do his thing the turn he drops.

  2. Gelectrode - No haste but is a powerhouse and does work with Curiosity/Keen Sense.

  3. Vithian Stinger - No haste but can be unearthed on combo turn, giving him more resilience.

  4. Izzet Staticaster - doesn't double as a combo piece but is a house as far as killing off dorks.

I'm not sure if they're good enough for the deck, however they feel anti-meta since there is such a reliance on aman dorks and in general 1 toughness creatures. And the fact that other than Staticaster, they can all be coupled with Keen Sense/Curiosity for CA and with Dramatic Scepter to act as a win condition.

VraskaTheCursed on

7 years ago

i'd say remove:4x Veinfire Borderpost2x Vithian Stinger1x Mountain1x Swamp2x Hellfire Mongrel

also, Lightning Bolt is a staple in modern, I'd definitely run 4 if you can, removing 3x Deathbringer Thoctar and 1x Howling Mine

good luck!

RazortoothMtg on Modern Master 2017 Spoilers/ Speculation

7 years ago

So we have confirmed both Basilisk Collar and Vithian Stinger, so does this mean we could have a pingers sub-archetype? They don't seem to really be great with the archetypes, other than Stinger kills tokens and Collar makes tokens not uselss

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