Creature — Goblin Soldier
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Hearthfire Hobgoblin Discussion
1 week ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
1 month ago
I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?
1 month ago
Agree with Gamerpg04 - too slow. You have lightning bolt as your only 1-drop. Also, you play a full set of an aura, in a deck with no hexproof creatures (that's a bit of a no-no). And none of your creatures have haste - they are actually not particularly fast. That is a problem, as you don't really have anything other than creatures that swings for damage. slow creatures means that your opponents either get to get a solid race on you (if they try to out-aggro you), or find answers to your threats (if they are controlling).
No need for Lightning Helix, except for match-ups where you end up racing. Speaking of racing: Hearthfire Hobgoblin isn't really a modern card. You play it on turn 3, attack on turn 4 for 4 damage. Compare to a Goblin Guide. It starts hitting by turn 1, and by the end of turn 4, it has hit for 8... for a third of the cost. It's not until turn 6 that the Hearthfire Hobgoblin overtakes the gobboguide.
I dunno - I'm not really a burn player, but this just seems too slow.
4 months ago
With so many of your creatures already naturally having double-strike (an it not being a stackable ability) I wouldn't say multiple of Duelist's Heritage is needed, but I could see taking out Slagstorm for a second Ride Down.
Slagstorm is one of those cards that is nice to have options with, but if you think you're going to need the board wipe, I'd much rather see Anger of the Gods in its place, and if you really want the security of an extra few damage to the face, i think Boros Charm offers more options in this case. So either way I'd recommend Slagstorm leave. Putting Ride Down in its place seems to fit nicely with the aggro approach you have going here.
A few more notes: Arashin Foremost, Iroas's Champion, and Hearthfire Hobgoblin are all basically the same card in this deck. Between them, you have 6 cards. Arashin Foremost is such a great card but it's also literally the only warrior you're running here, and with a double white in the mana cost, it's an unneeded restriction. I'd trade the two of her out for one of each of the other two. Giving you 4 Hobgoblins because they're the easiest to cast and the most likely to help you hit your devotion for Iroas.
8 months ago
But I have absolutely no idea what cards to pick from. My last concept contained creatures very scarcely.
Here are some cards that I planned to put in.
Creatures:Stoneforge MysticStone Haven OutfitterTidehollow ScullerPuresteel PaladinBrass Squire (for instant-speed equipping)Kor DuelistHellkite TyrantIroas's ChampionBoros SwiftbladeHearthfire HobgoblinBoros Reckoner
support/fetch:Boros CharmLightning BoltTerminatePath to ExileDeclaration in StoneLightning HelixWarleader's HelixGhirapur AEther Grid (playing red, and has artifacts. Why not?)Steelshaper's GiftOpen the ArmoryEnlightened TutorSigarda's Aid
8 months ago
11 months ago
Looks like fun! If you end up taking this apart, I might build my own version.
There are some areas where I think you could change things up: some are overall optimization changes, some are meta dependent (as our meta has evolved into a particularly wipe and removal heavy grindfest), and some are admittedly changes towards deck choices I like, but that aren't necessarily more powerful. I'll try to mark each as which (opt, meta, personal).
------------opt & meta
First off, I think you'll be disappointed in how the non-token weenies and many of the anthems, creature and non creature, perform. Even if you want to be attacking with an aggro strategy, from a theory standpoint, in multiplayer, creatures that can do nothing but attack will often not have much of an impact. Especially in our meta, they will often not last the round to make an attack in the first place. To this end, I'd leave in only the best attackers, and add in haste enablers to help ensure you actually get to attack.
Out: Angelic Field Marshal (5/5 ain't nothin, vigilance is nice but too easy to turn off), Balefire Liege (on the cusp of saying leave this in, pretty good), Basandra, Battle Seraph (hinders your own combat tricks), Boros Swiftblade, Firemane Angel, Hangarback Walker (takes too long to warm up, otherwise this would be awesome), Hearthfire Hobgoblin, Hellkite Charger (Too mana intensive), Highspire Mantis, Iroas's Champion, Nobilis of War (same as balefire liege), Scourge of Geier Reach (too unpredictable), Soul of Theros (Too mana intesive), Spark Trooper (not enough ways to abuse it), War Elemental (awesome card, wish our meta would allow it, but it's too slow and often hard to trigger. Needs to stick around for a round or two to work, even with brion), Spear of Heliod (half the time you get to activiate it, your already dead), Always Watching , Berserkers' Onslaught (True conviction is much better, slot could go to a way to find it), Brave the Sands (Blocking? What's blocking?), Gleam of Battle (Could be better than I think, but seems to slow).
Ideas for what to put in: Crovax, Ascendant Hero (wipe their weenies? yes please!), Elesh Norn, Grand Cenobite (you know how bad this gets), Monastery Mentor, Hero of Bladehold, Godo, Bandit Warlord, Anger, Urabrask the Hidden, Scourge of the Throne, Malignus, Knollspine Dragon.
-------------opt & meta & personal (I like responses and tricks, so this advice leans that way a bit more heavily than maybe it otherwise would)
Sunforger definitely needs more targets (remember only instants w/ CMC <= 4) and instants are generally preferable to sorceries anways, all things being equal. You'll definitely want some board wipe and more control as well.
Ideas for sunforger targets: Chaos Warp, Deflecting Palm, Fling (always good to have duplicate effects), Grab the Reins, Mages' Contest, Orim's Chant, Tithe (to find Mistveil Plains!), Wild Ricochet, Reiterate, Return to Dust, Mana Tithe, Debt of Loyalty!!, Swords to Plowshares, Orim's Thunder, Path to Exile, Enlightened Tutor, Pull from Eternity, Oblation, Master Warcraft, Punishing Fire, Ghostway, Price of Progress, Dawn Charm, Angel's Grace, Prismatic Strands.
Other good stuff: Brawl (lots of fun), Word of Seizing (Split Second!!), Blasphemous Act (can be one sided for your big stuff), Chandra's Ignition (Don't have to choose the avatar...), Mob Rule (less mana than insurrection, and basically the same), Vandalblast
---------opt & meta
Because in red and white your card advantage is heavily linked to the equipment you have, it might be worth it (espcially in a go-long meta) to have a stronger equipment theme. This will also help make up for some weenies you might take out as the theme encourages some cheaper early game creatures that provide value and find ways to make themselves bigger.
Ideas for strengthening equipment theme: Brass Squire, Stone Haven Outfitter, Puresteel Paladin, Kazuul's Toll Collector, Stoneforge Mystic (if you have one... pricy), Stonehewer Giant, Godo, Bandit Warlord, Deathrender (sac w/ brion for a free creature?), Bonehoard (comes in on a stick!), Grafted Exoskeleton (if you want to be really mean), Illusionist's Bracers, Lightning Greaves, Masterwork of Ingenuity, Nim Deathmantle (probably better than gift of immortality), Surestrike Trident (more brion redundancy), Thornbite Staff (Untapping Brion whenever he's activated is amazing), Umbral Mantle (more untap brion shenanigans), Whispersilk Cloak, Nahiri, the Lithomancer
Some extra staples or favorite cards I'd recommend: Sandstone Oracle (more card draw!), Mentor of the Meek (More card Draw), Solemn Simulacrum (ramp!), Treasonous Ogre (You'll have plenty of life), Stalking Vengeance, Weathered Wayfarer, Goblin Bombardment (use your tokens to go that extra bit of distance), Rogue's Passage, Gisela, Blade of Goldnight (Best card in the colors... often lose to it)
Other random things I see: Felhide Spiritbinder, Twinflame, and Flameshadow Conjuring seem like they'd be better if you had a critical mass of etb effects. Might consider Kiki-Jiki, Mirror Breaker and/or Zealous Conscripts. Good together or either one in your deck.
11 months ago
Nice deck! By the way, I think that based on EDH color identity rules, split mana cards with another color, like Boggart Ram-Gang and Hearthfire Hobgoblin, aren't legal in a mono-red deck. Maybe replace with Rustrazor Butcher and Bloodmark Mentor/Grenzo's Cutthroat?