|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
Combos Browse all
Creature — Goblin Soldier
Price & Acquistion Set Price Alerts
Hearthfire Hobgoblin Discussion
1 month ago
R/W Soldier Creatures - Kalemne, Disciple of Iroas, Iroas's Champion, Hearthfire Hobgoblin Three powerful double strikers and two of which should be includes just since Iroas is your commander. Soltari Guerrillas Personal favorite of mine Lightning bolt on a body, great for removing pesky low toughness creatures with annoying abilities.
Artifacts/Enchantments - Konda's Banner, Herald's Horn, Obelisk of Urd These three are amazing with tribal decks. Sunforger, Legion's Initiative these two can give you responses Sunforger can tutor any of your instants and Legions Inititive can protect you from a board wipe unfortunately tokens will still be lost as they cease to exist when they leave battlefield.
1 month ago
Your deck seems pretty classic Boros, and should do just fine, in a non-competitive environment, which I'm assuming you are playing this in. I also assume you mostly play with cards you had laying around anyway. I do have some suggestions for you though.
First off, the double strikers you chose do function, the thing is there are strict upgrades availible. You could replace Fencing Ace, Hearthfire Hobgoblin and Iroas's Champion with a number of cards, listed below in order of relavance:
Adorned Pouncer - strict upgrade, having the option to eternalize is sweet, especially since removal will hurt less. It's kinda pricy, but it's in standard, so you might have some friends to trade it with.
Fabled Hero - honestly pretty perfect for the deck. Gets bigger right when you are going for the kill, perfect. It's even counters, so they stick around. If you pump him once, he is a massive threat.
Arashin Foremost - If you ever have to cast Skinbrand Goblin to have a play on turn 2, this will be a nice followup, granting you two attackers. If they only block one, you can pump the other instead.
Kruin Outlaw Flip - Since you have so many instants to protect yourself, you could flip it into Terror of Kruin Pass, an absolute beast. 3/3, double strike, hard to block... What more could you ask for? the only downside is the double red in the mana cost. Might be worth it though.
Honorable non-creature mentions:
Needle Spires - dual lands are great, and these beauties just rotated out of standard. You will not be disappointed with them
Onward / Victory - Pretty neat combat trick, good mana dump and surprise. The flexibility makes it a valid option as a 1- or 2-off
A full list of cheap ways to get double strike can be found here:http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C&text=+[double]+[strike]
I want to comment on Holy Mantle. When it works out, I'm sure it's not bad. The thing is though, it's a huge investment to stack a 4 mana enchantment on a 3 mana dude. The thing that will happen is: You play your 3 mana 2/2 double striker, and enchant it. Next turn, you plan on buffing it with bloodrush - ideally twice or so. Now your opponent plays Murder. You invested a total of 8-10 mana, 4 cards and likely 3 entire turns investing in a dude he spent a single 3 mana card removing. Harsh. You have to avoid that somehow.
Don't be scared of trading, because trading with double strike creatures should always favor you. What you can do is grant the creature deathtouch, menace, flying or trample, in addition to the double strike to make your opponents blocks a bigger investment. Combinations of good keywords make attackers very scary.
What i would do, is add a couple Odric, Lunarch Marshal and creatures with the most relavant keywords. I'm looking at creatures like Sky Terror. Odric also grants himself and other creatures double strike. The result is a quick, scary and mostly unblockable army.
Ride Down is another option, if you don't want to change the deck a whole lot.
1 month ago
6 months ago
Hey there I noticed your deck here after scanning through decks similar to one I was editing.
I know you want more white mana symbols for the chroma effect on Springjack Shepherd but I just feel Consul's Lieutenant is good enough to replace one or two of the Hearthfire Hobgoblin. I love the double strike on a 2/2 but the 2/1 for 2 plus first strike Renown 1 and a great renown effect for a wide swing win con!
Let me know what you think.
7 months ago
easy build, get a typical gobs tribal, ya know with lords and pumpers all that jazz, plus youll need Goblin Grenades Goblin Guides. throw in some Hearthfire Hobgoblin, then you can add a Boros Reckoner as a strong beatdown agent, and for spice. then you fill it with bolts, and Lightning Helix and ya got yourself a kick ass boros goblins deck my friend! happy playing!
9 months ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
10 months ago
I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?
10 months ago
Agree with Gamerpg04 - too slow. You have lightning bolt as your only 1-drop. Also, you play a full set of an aura, in a deck with no hexproof creatures (that's a bit of a no-no). And none of your creatures have haste - they are actually not particularly fast. That is a problem, as you don't really have anything other than creatures that swings for damage. slow creatures means that your opponents either get to get a solid race on you (if they try to out-aggro you), or find answers to your threats (if they are controlling).
No need for Lightning Helix, except for match-ups where you end up racing. Speaking of racing: Hearthfire Hobgoblin isn't really a modern card. You play it on turn 3, attack on turn 4 for 4 damage. Compare to a Goblin Guide. It starts hitting by turn 1, and by the end of turn 4, it has hit for 8... for a third of the cost. It's not until turn 6 that the Hearthfire Hobgoblin overtakes the gobboguide.
I dunno - I'm not really a burn player, but this just seems too slow.