Hearthfire Hobgoblin

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Planechase (HOP) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Hearthfire Hobgoblin

Creature — Goblin Soldier

Double strike

Price & Acquistion Set Price Alerts

MM2

HOP

EVE

Ebay

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Hearthfire Hobgoblin Discussion

WarArchangel86 on The Ever-Victorious Army

1 month ago

Recommendations:

R/W Soldier Creatures - Kalemne, Disciple of Iroas, Iroas's Champion, Hearthfire Hobgoblin Three powerful double strikers and two of which should be includes just since Iroas is your commander. Soltari Guerrillas Personal favorite of mine Lightning bolt on a body, great for removing pesky low toughness creatures with annoying abilities.

Artifacts/Enchantments - Konda's Banner, Herald's Horn, Obelisk of Urd These three are amazing with tribal decks. Sunforger, Legion's Initiative these two can give you responses Sunforger can tutor any of your instants and Legions Inititive can protect you from a board wipe unfortunately tokens will still be lost as they cease to exist when they leave battlefield.

Lands - Replace Sunscorched Desert with Bojuka Bog <- makes colorless in your deck and the ability to exile an opponents graveyard is a powerful ability.

Sorcery/Instants - Ghostway, Faith's Reward, Eerie Interlude cards to prevent you from losing creatures due to a boardwipe, these can also be tutored if you decide to add the Sunforger to your deck.

Skinken on BLOODRUSH Double-Strike

1 month ago

Your deck seems pretty classic Boros, and should do just fine, in a non-competitive environment, which I'm assuming you are playing this in. I also assume you mostly play with cards you had laying around anyway. I do have some suggestions for you though.

First off, the double strikers you chose do function, the thing is there are strict upgrades availible. You could replace Fencing Ace, Hearthfire Hobgoblin and Iroas's Champion with a number of cards, listed below in order of relavance:

Adorned Pouncer - strict upgrade, having the option to eternalize is sweet, especially since removal will hurt less. It's kinda pricy, but it's in standard, so you might have some friends to trade it with.

Fabled Hero - honestly pretty perfect for the deck. Gets bigger right when you are going for the kill, perfect. It's even counters, so they stick around. If you pump him once, he is a massive threat.

Arashin Foremost - If you ever have to cast Skinbrand Goblin to have a play on turn 2, this will be a nice followup, granting you two attackers. If they only block one, you can pump the other instead.

Kruin Outlaw  Flip - Since you have so many instants to protect yourself, you could flip it into Terror of Kruin Pass, an absolute beast. 3/3, double strike, hard to block... What more could you ask for? the only downside is the double red in the mana cost. Might be worth it though.

Honorable non-creature mentions:

Needle Spires - dual lands are great, and these beauties just rotated out of standard. You will not be disappointed with them

Onward / Victory - Pretty neat combat trick, good mana dump and surprise. The flexibility makes it a valid option as a 1- or 2-off

A full list of cheap ways to get double strike can be found here:http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C[4]&text=+[double]+[strike]

I want to comment on Holy Mantle. When it works out, I'm sure it's not bad. The thing is though, it's a huge investment to stack a 4 mana enchantment on a 3 mana dude. The thing that will happen is: You play your 3 mana 2/2 double striker, and enchant it. Next turn, you plan on buffing it with bloodrush - ideally twice or so. Now your opponent plays Murder. You invested a total of 8-10 mana, 4 cards and likely 3 entire turns investing in a dude he spent a single 3 mana card removing. Harsh. You have to avoid that somehow.

Don't be scared of trading, because trading with double strike creatures should always favor you. What you can do is grant the creature deathtouch, menace, flying or trample, in addition to the double strike to make your opponents blocks a bigger investment. Combinations of good keywords make attackers very scary.

What i would do, is add a couple Odric, Lunarch Marshal and creatures with the most relavant keywords. I'm looking at creatures like Sky Terror. Odric also grants himself and other creatures double strike. The result is a quick, scary and mostly unblockable army.

Ride Down is another option, if you don't want to change the deck a whole lot.

MadEngie on Gooblin fueled flamethrower

1 month ago

Awesome, but I don't know if you're allowed to run the Hearthfire Hobgoblin in a mono colored deck since its boros mana. Also Goblin Lackey is a must have.

MagicShamanic on Goat Deck Wins

6 months ago

Hey there I noticed your deck here after scanning through decks similar to one I was editing.

I noticed a card while a doing a little research and basically my question is would it be worth it to play Consul's Lieutenant instead of Hearthfire Hobgoblin?

I know you want more white mana symbols for the chroma effect on Springjack Shepherd but I just feel Consul's Lieutenant is good enough to replace one or two of the Hearthfire Hobgoblin. I love the double strike on a 2/2 but the 2/1 for 2 plus first strike Renown 1 and a great renown effect for a wide swing win con!

Let me know what you think.

Bulldawg1310 on Help me build a deck

7 months ago

easy build, get a typical gobs tribal, ya know with lords and pumpers all that jazz, plus youll need Goblin Grenades Goblin Guides. throw in some Hearthfire Hobgoblin, then you can add a Boros Reckoner as a strong beatdown agent, and for spice. then you fill it with bolts, and Lightning Helix and ya got yourself a kick ass boros goblins deck my friend! happy playing!

greatdevourer on BURST of Joy (Needs Help)

9 months ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

NewAgeDoom on Need help fine-tuning RW Aggro

10 months ago

I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?

3 Boros Signet

3 Spitemare

4 Scourge of the Nobilis

3 Hearthfire Hobgoblin

2 Lightning Bolt

2 Master Warcraft

3 Balefire Liege

3 Boros Swiftblade

3 Nimbus Wings

4 Hobgoblin Dragoon

4 Boros Guildmage

3 Glory of Warfare

10 Mountain

7 Plains

xyr0s on Blitz

10 months ago

Agree with Gamerpg04 - too slow. You have lightning bolt as your only 1-drop. Also, you play a full set of an aura, in a deck with no hexproof creatures (that's a bit of a no-no). And none of your creatures have haste - they are actually not particularly fast. That is a problem, as you don't really have anything other than creatures that swings for damage. slow creatures means that your opponents either get to get a solid race on you (if they try to out-aggro you), or find answers to your threats (if they are controlling).

No need for Lightning Helix, except for match-ups where you end up racing. Speaking of racing: Hearthfire Hobgoblin isn't really a modern card. You play it on turn 3, attack on turn 4 for 4 damage. Compare to a Goblin Guide. It starts hitting by turn 1, and by the end of turn 4, it has hit for 8... for a third of the cost. It's not until turn 6 that the Hearthfire Hobgoblin overtakes the gobboguide.

How about some cheaper burn? Rift Bolt? Searing Blaze (not cheaper per se, but you get both burn and removal in one card)?

I dunno - I'm not really a burn player, but this just seems too slow.

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