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The point of this deck is to make sure that the opponent has very little counter play. Every piece locks together to create an impenetrable shield.

Akroma's Memorial is great for making your creatures near unkillable just by itself.

Avacyn, Angel of Hope Self explanatory.

Baird, Steward of Argive is Ghostly Prison on a stick. Makes it hard to attack me without wasting mana to do so.

Dragonlord Dromoka prevents opponents from using cards like Silence or Fog while also providing the little bit of lifegain this deck has available to it.

Elesh Norn, Grand Cenobite great against token decks and used in some land destruction combos. Makes it a harder decision to attack me because of the loss of power.

Flawless Maneuver allows me to punish those that do choose to attack me, or try and wipe my creatures, basically for free.

Flowering of the White Tree buffs my creatures while making it harder to remove them.

Ghostly Prison makes my opponents really think about whether they want to waste mana attacking me, especially in a multiplayer game.

Heroic Intervention for two mana, protects my creatures from board wipes or allows me to block large creatures.

Melira, Sylvok Outcast prevents my opponents from getting rid of my creatures when Avacyn, Angel of Hope and/or Sigarda, Host of Herons is out.

Michiko Konda, Truth Seeker for when my opponent has the mana to get around Baird or Ghostly Prison, makes them think about what they're willing to lose.

Mirri, Weatherlight Duelist prevents large hoards from coming my way.

Myrel, Shield of Argive protects me and my stuff during my turn.

Saryth, the Viper's Fang gives my untapped creatures protection for , and also protects them when they're attacking by making my opponent think twice about what they're willing to lose to death touch.

Sigarda, Font of Blessings gives my stuff hexproof while also allowing me to use the fact that this deck is partially human tribal to my advantage.

Sigarda, Heron's Grace does the same thing for this deck as Font of Blessings while also giving me as the player hexproof.

Sigarda, Host of Herons prevents my opponents from making me sacrifice when other types of removal aren't available.

Teshar, Ancestor's Apostle brings back my low cost units, making up 29% of my deck non-lands, when someone does manage to get around my protections. Good to use with Saffi Eriksdotter and Sakura-Tribe Elder.

Thalia, Guardian of Thraben make my opponents using counter spells and other things to get rid of my stuff just a little bit harder. Does affect my stuff as well, but the deck usually ramps enough for it to not be a problem.

Thalia, Heretic Cathar slows my opponent down enough to put up some protections. Good for early game.

Beast Within provides permanent removal.

Boseiju, Who Endures provides varied removal. I almost never use this card as a land.

Darksteel Mutation is usually reserved for my opponent's commander.

Generous Gift provides permanent removal.

Mangara of Corondor provides repeatable permanent removal once I get Karakas.

Path to Exile provides creature removal.

Urza's Ruinous Blast provides removal when the opponent(s) have protected their units against other types of removal.

Elesh Norn, Grand Cenobite + Life and Limb + Yavimaya, Cradle of Growth

Explanation: Life and Limb, when activated with Yavimaya, Cradel of growth, makes all lands into 1/1 creatures. If the opponent does not have anything buffing those lands, they get -2/-2 from Elesh Norn and state based action removes them from the field. This combo is reliant on drawing into Life and Limb because there is no search in the deck that can find that specific card. That said, if you draw into Life and Limb, this combo gets around hexproof because it is not targeted.

Alternatively,

Elesh Norn, Grand Cenobite + Kamahl, Fist of Krosa

Explanation: Similarly, you use Kamahl, Fist of Krosa to make the opponent's lands into 1/1 creatures manually by spending and having state based action remove them when the game sees the -2/-2 from Elesh Norn, Grand Cenobite. This is more consistent due to only being two cards and all of the cards involved being tutorable using Captain Sisay. That said, this combo is vulnerable to the opponent giving their creatures or permanents hexproof.

Both combos are vulnerable to the opponent having field wide creature buffs on the field.

Easiest combo to get off:

Selvala, Heart of the Wilds + Umbral Mantle + Have a power 5 or greater creature on the field.

Explanation: Equip Umbral Mantal to Selvala, Heart of the wilds, spend to use her activated ability, get 5+ mana of any combination, requiring that there be at least one , her using Umbral Mantal's ability. You should have and one mana of your choice. Repeatable indefinitely. You can create any combination of mana using this combo.

Alternatively,

Magus of the Candelabra + Nykthos, Shrine to Nyx + Umbral Mantle + Have 7 or greater devotion to or . Can only create infinite mana of one or the other unless both colors have devotion at 7 or greater.

Selvala, Heart of the Wilds + Seedcradle Witch + Have a power 6 or greater creature on the field.

None of these combos are 100% searchable. Umbral Mantle has no card that can search for it in this deck and Magus of the Candelabra and Seedcradle Witch rely on Yisan, the Wanderer Bard to find one or the other.

Halo Fountain for once per turn/round untap and an alternative win condition.

Helm of the Host for an extra copy of Captain Sisay per round.

Illusionist's Bracers for an extra trigger.

Rings of Brighthearth for extra search for .

Saryth, the Viper's Fang for an extra untap and hexproof for .

Seedborn Muse for multiple untaps per round.

Thousand-Year Elixir for ability haste and an extra untap for .

Time of Need in case Captain Sisay is unusable for some reason.

Worldly Tutor to search for creature combo pieces.

Yisan, the Wanderer Bard for searching for creatures, prioritizing combo pieces like Seedcradle Witch or Magus of the Candelabra

Dryad Arbor + Equinox for protection against creature or land destruction.

Hokori, Dust Drinker + Seedborn Muse to prevent others from having mana, while giving me the ability to untap on their untap steps.

Homeward Path is there because my play group is fond of stealing my stuff. This can be subbed for the land of your preference if you plan to recreate it.

Katilda, Dawnhart Prime is there because the deck has a subtheme of being human tribal. A lot of the legendaries in here are humans and a lot of the time, they sit there unused besides their static abilities unless Relic of Legends is out, such as Melira, Sylvok Outcast or Thalia, Guardian of Thraben. It prevents them from being dead cards when their abilities don't do much against my current opponent(s).

Vivien, Champion of the Wilds is here specifically to tilt opponents. Paired with Seedborn Muse, I can essentially turn their turn into our turn as long as I have priority.

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90% Casual

Competitive

Date added 3 years
Last updated 2 months
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

55 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Beast 3/3 G, Citizen 1/1 GW, Copy Clone, Elephant 3/3 G, Food, Human Soldier 1/1 W, Soldier
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