8-Rack is an old Modern archetype based around the card
The Rack. Put simply, it’s a control deck that uses discard spells like
Thoughtseize to virtually counter your opponent’s spells before they even hit the stack, and then finish your opponent off with your Racks. However, if we were to get a bit more technical, 8-Rack is actually far closer to a hellbent deck.
A hellbent deck is a deck that is looking to make your opponent and/or you empty-handed, or hellbent, as soon as possible. Hellbent decks are kind of like stax decks, except rather than making everyone sacrifice permanents, they’re making everyone discard cards. Now, I know, looking at our list it may sound weird to say that we are discarding cards along with our opponent, but in a sense, we are. A lot of our discard trades one for one with our opponent, so when we make our opponent lose a card with our
Thoughtseize, we also spend a card by casting said
Thoughtseize. So, in the end, once our opponent is in top-decking mode, usually, we’re also in top-decking mode.
Now, I know right now you’re probably asking: “but… why?” Well, like any stax deck, we have our deck built around our deck’s plan. Braids decks build around knowing they will have to be sacrificing their permanents every turn. They add in permanents that can get around having to be sacrificed every turn like Reassembling Skeleton, and payoffs to having their permanents get sacrificed such as Blood Artist. So, likewise, we can build a hellbent deck around being hellbent, such as adding better top-decks, mana sinks to spend our mana on, taking the draw, and pay-offs to us or our opponent being empty-handed.
And yes, you read that correctly, taking the draw. I know, it goes against everything you’ve ever been taught as a magic player, taking the draw is bad, the die roll is overpowered, etc. Well, there are a few reasons to take the draw with this deck. For one, again, we’re going to be trading one for one with our opponent for most of the game, so taking the draw allows us to be up a card, gaining a form of card advantage over our opponent. Also, denying that card from our opponent helps us to get them hellbent faster. Finally, taking the draw tilts mulligans into our favor. If we take the draw and our opponent keeps seven and we take a mulligan, since we’re on the draw, we’ll draw back up to seven in our first turn, breaking parody with our opponent. Meanwhile, if our opponent mulligans and we keep our seven, then we’re starting with eight cards in hand after the draw, while our opponent is starting with six. So yeah, we almost always want to take the draw, we take the draw blind. Now, there are a few areas where we do want the play, but I’ll get to those later on.
So, with all of that having been said, let’s break down the deck!