Maybeboard


Take extra turns and combat steps maybe deal some double or triple damage, gain advantage off of your general by dealing commander damage and casting more spells, possibly pop the top off of a couple burn spells.

I chose burn over deck-sifters or card draw because they don't protect narset as easily or as often. My hand is more than likely going to be empty by the time i swing with her.

This is a very early version of the deck and will definitely need to be tuned and revised. All suggestions are welcome, and I will try to respond to all of them.

Suggestions

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