Beacon of Tomorrows

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Beacon of Tomorrows Discussion

SynergyBuild on Worst Format Ever

1 month ago

Okay, better than my previous deck:

Omniscience (Mythic Rare Enchantment), Teferi, Mage of Zhalfir (Rare Creature, but creature's don't count for rarity), Teferi, Time Raveler (Rare Planeswalker), and Merchant Scroll (Common Sorcery)

In deck: Firemind's Foresight (to be fetched with Merchant Scroll ) which can fetch Mystical Tutor , Trickbind (To stop abilities that the teferis don't stop), and Archmage's Charm . This will let you put Enter the Infinite . This lets you play any cantrip, such as Opt , for the last card Beacon of Tomorrows , shuffling it into your deck, Reliquary Tower as your land for turn, and holding up effectively 100 counterspells and answers and removal, as you play Beacon of Tomorrows , uncounterably, over and over, until your ten turns are done.

Once that is done, use an effect like God-Pharaoh's Statue to end the game.

MoonHollow124 on Personalized User Spellbooks

1 month ago

I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"

Dark Confidant - Playing with my life. It doesn't matter until it's 0, and even then a well-placed Phyrexian Unlife or Angel's Grace can save me.

Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.

Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.

Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.

Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.

Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.

Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.

And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render JA because it puts the opponents of of resources and can fuel yours.

Poly_raptor on My budget Urza deck

1 month ago

Pretty low, I own more than half of this already, just ordered the rest of this list and it came to about £100, would consider a few other options but no extortionate cards.

For example, I’d much rather run Nexus of Fate than Beacon of Tomorrows but I own a beacon and since I can potentially cast it for 5 mana then it’s not too bad

SideBae on (KFC) Kefnet's Full Control

4 months ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

Fila_Mindbender on Proteus Fblthp

6 months ago

Just so you know as long as you have enough mana you can take infinite turns with cards like Beacon of Tomorrows and Nexus of Fate since they shuffle back into your library and you can just re tutor them every turn. That allows you to win off of upkeep triggers or just infinite loyalty abilities on planeswalkers like Jace Beleren Jace, the Mind Sculptor Jace, Cunning Castaway . Or you can slowly assemble other combo pieces like Rings of Brighthearth and Basalt Monolith and search up and use cards like Stroke of Genius to win.

heckproof on But That's Cheating!

6 months ago

Nexus of Fate is a strict upgrade to Beacon of Tomorrows .

Cool deck!

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Beacon of Tomorrows occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%