Thundermaw Hellkite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thundermaw Hellkite

Creature — Dragon

Flying

Haste

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

tinhead on

2 years ago

More dragons (I got distracted and couldn't stop thinking about it):

Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.

A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.

wallisface on Boros of Destiny

2 years ago

I’m not sure how a game is ever going long enough for you to cast Thundermaw Hellkite… with 19 lands you’re unlikely to find your 5th land until turn 9, and no game realistically goes that long.

eliakimras on Ur dragon, need recommendations

2 years ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

zapyourtumor on Boros of Destiny

2 years ago

Deck definitely seems a bit outdated with some of the card choices (like Path) which aren't really modern playable anymore. And there are a lot of creatures in boros colors like Ragavan, Nimble Pilferer and Esper Sentinel that you could probably run here too.

But that stuff aside I think the new Nahiri, the Unforgiving could be pretty interesting here as a top end threat (instead of Thundermaw Hellkite). The +1 abilities can get rid of blockers, loot away bad cards, or generate card advantage when hellbent, while the 0 ability is especially strong with Keldon Marauders.

griffstick on Miirym, Sentinel Wyrm: Double Dragon

3 years ago

I say cut Thundermaw Hellkite too. Idk I feel like having Genesis Wave resolve with x being 7 or greater would be fun. I also want to suggest Equilibrium. Bounce your own creatures could be a good idea.

Ok but what about Sylvan Library or Worldly Tutor? Or other really powerful cards like Mana Vault

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

3 years ago

Thanks DareiJuxis. Strionic Resonator is a great card and I had it in the pile of cards I wanted to include, but choices and cuts were getting really tough so I opted for the static ability of Panharmonicon rather than the pay to activate option of Strionic. Also, there's a few more ETB effects beyond Miirym + the 2 you mentioned: Astral Dragon, Ganax, Astral Hunter, Obsidian Charmaw and Thundermaw Hellkite. Still! There's a bunch of attack and death triggers I could take advantage of with Strionic as well so I might try to sub it in to give it a try.

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