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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Thundermaw Hellkite
Creature — Dragon
Flying
Haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Fluggleshmuggits on
Cube Eternal
6 months ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
tinhead on
2 years ago
More dragons (I got distracted and couldn't stop thinking about it):
-
Akoum Hellkite: free bolts every turn
-
Themberchaud: board wipe on a stick
-
Cavern-Hoard Dragon: hard counters that pesky artifact player
-
Atsushi, the Blazing Sky: great value for 4 mana
-
Stormbreath Dragon: hasty beater and great dump for mana in the late game
-
Realm-Scorcher Hellkite: more tools on the battlefield after you cast it
-
Thundermaw Hellkite: can pave the way for you to kill one or more players on a turn
-
Mirrorwing Dragon: beater that's hard to remove with spot removal
-
Terror of Mount Velus: game ender
-
Hellkite Charger: multiple combat steps
-
Ryusei, the Falling Star: hold the table's nonflyers hostage. Kind of expensive though
Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.
A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.
amarthaler on
EDH Ganax, Astral Hunter & Tavern Brawler
2 years ago
Update!
Out: Themberchaud... Spit Flame... Ancient Hellkite
In: There and Back Again... Reckless Fireweaver... Thundermaw Hellkite
wallisface on
Boros of Destiny
2 years ago
I’m not sure how a game is ever going long enough for you to cast Thundermaw Hellkite… with 19 lands you’re unlikely to find your 5th land until turn 9, and no game realistically goes that long.
eliakimras on
Ur dragon, need recommendations
2 years ago
Hello! I saw your deck help tag and wanted to give some insight.
I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.
Some areas you might want to change to improve your consistency:
1 - Ramp
- Farseek and Fellwar Stone are great for fixing for multiple colors of mana. You might take out Birds of Paradise (dies so easily), Sakura-Tribe Elder (fixes for only one color) and Sword of Once and Future (no synergy with dragons) for them.
- Skyshroud Claim is great for the same reasons above. Frontier Siege never impressed me in a multicolor deck, because I often need colors outside of .
- If you run the suggestions above, you probably need more fetchable dual lands: Ketria Triome, Breeding Pool, Steam Vents, Stomping Ground, Sheltered Thicket, Wooded Ridgeline.
- If you run Into the North, you can also use Highland Forest, Rimewood Falls, Volatile Fjord and some snow basics (Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain) to fetch.
2 - Draw/Haste
- It is tough to cast Tribute to the World Tree in a 3-color deck without Yavimaya, Cradle of Growth or Chromatic Lantern on the battlefield. Maybe you want Temur Ascendancy instead.
3 - Removal/Boardwipes
- Chain Reaction cleans your own dragons. Curse of the Swine should get rid of your opponents' most problematic creatures. If you face a lot of token decks, Surtland Frostpyre is a boardwipe on a land that leaves most of your dragons alive.
- Green Sun's Twilight could be Chaos Warp as a second Beast Within.
4 - Protection
- In my dragons deck, I often want protection and haste for more than one creature. Swiftfoot Boots got swapped out for Asceticism.
- Slip Out the Back could instead be Heroic Intervention (it has good synergy with Blasphemous Act).
- If you don't want to be attacked, Propaganda might deter more attackers than Fog.
- Can you cast Counterspell and Bane's Contingency reliably? Swan Song or Arcane Denial might be easier to cast considering your manabase.
5 - Card draw
- Rishkar's Expertise, Garruk, Primal Hunter and Return of the Wildspeaker are the cream of the crop of green card draw. You might want to remove Blur, Essence Flux and Ghostly Flicker for them. (Instead of running flicker effects to save your creatures, it might be better to just run more threats in case they are dealt with - and card draw helps with that.)
6 - Better threats
- Dragon Broodmother creates tokens at a much faster pace than Dragonmaster Outcast.
- Korlessa, Scale Singer never impressed me. Knollspine Dragon is way better at drawing cards.
- Overwhelming Stampede wins games harder than Thundermaw Hellkite.
- I would take out Flameblast Dragon for Utvara Hellkite.
7 - Some utility lands you might want to run
- Exotic Orchard, Unclaimed Territory and Secluded Courtyard fix your colors.
- Haven of the Spirit Dragon fixes your colors and bring Dragons back from the dead.
- Littjara Mirrorlake clones one of your Dragons.
- Blighted Woodland and Myriad Landscape ramp you into Miirym.
zapyourtumor on
Boros of Destiny
2 years ago
Deck definitely seems a bit outdated with some of the card choices (like Path) which aren't really modern playable anymore. And there are a lot of creatures in boros colors like Ragavan, Nimble Pilferer and Esper Sentinel that you could probably run here too.
But that stuff aside I think the new Nahiri, the Unforgiving could be pretty interesting here as a top end threat (instead of Thundermaw Hellkite). The +1 abilities can get rid of blockers, loot away bad cards, or generate card advantage when hellbent, while the 0 ability is especially strong with Keldon Marauders.
griffstick on
Miirym, Sentinel Wyrm: Double Dragon
3 years ago
I say cut Thundermaw Hellkite too. Idk I feel like having Genesis Wave resolve with x being 7 or greater would be fun. I also want to suggest Equilibrium. Bounce your own creatures could be a good idea.
Ok but what about Sylvan Library or Worldly Tutor? Or other really powerful cards like Mana Vault
Forkbeard on
Miirym, Sentinel Wyrm: Double Dragon
3 years ago
Thanks DareiJuxis. Strionic Resonator is a great card and I had it in the pile of cards I wanted to include, but choices and cuts were getting really tough so I opted for the static ability of Panharmonicon rather than the pay to activate option of Strionic. Also, there's a few more ETB effects beyond Miirym + the 2 you mentioned: Astral Dragon, Ganax, Astral Hunter, Obsidian Charmaw and Thundermaw Hellkite. Still! There's a bunch of attack and death triggers I could take advantage of with Strionic as well so I might try to sub it in to give it a try.




