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Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.
, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
Durable Handicraft Discussion
1 month ago
Glad someone likes the flag tracker! I thought it was a cool feature.
I mentioned Animation Module before, and I just don't know if it's impactful enough. In a combo where I'm going infinite, it's basically win-more. It's a mana dump that spits out tokens. If I wanted a mana dump like that, I'd go with Slimefoot, the Stowaway since when I sac the saps he kills the table. Outside of a combo, its second ability costs too much for what it does and isn't repeatable. The first effect could give us some gas when digging through the deck with Skullclamp , but since we have to pay the when a counter is placed to get our creature, I feel we're better off using Ghave. Could be useful in the event we're cut off from the commander, and I might consider it for the budget version.
The synergy between Module and Durable Handicraft is cute. I love those kinds of interactions, but I feel they're a bit slow for the deck. Even if we want to pilot the deck slower, I feel there are better uses for our mana.
The only legendaries in the deck are Ghave, Guru of Spores , Mikaeus, the Unhallowed , and Saffi Eriksdotter . That's just not enough for me to want to cut something for Kethis, the Hidden Hand . Though I think he's brilliant and would love to play or build a deck around him.
These are still great suggestions, and even if I don't feel they fit this iteration of the deck, I'd like to take everything that's been suggested and put them in the Single Card Discussion section of the primer. That'll be my new project...when I get around to it. Lol
Thank you so much for supporting the deck! It means a lot to me!
Takermania on Kraj
1 month ago
So, I like the ramp. Definitely looks better and will allow you to play Kraj sooner. Let's talk about card draw. Fathom Mage is a must-have as you get to draw a card for free every time you put a +1/+1 counter on it. Sage of Fables is good as it lets you cash in your counters for cards. Not quite as good as Fathom mage, because you have to pay for the ability. Path of Discovery pulls double duty by giving your creatures counters AND smoothing out your draws Bred for the Hunt is also an effective and free source of card draw.
Moving onto getting counters on things and protecting them
Durable Handicraft and Retreat to Kazandu are great options for easy ways to get counters on things Hardened Scales can lead to some really silly things, though admittedly, it is a little pricey Sporeback Troll can save your team or specific creatures, assuming you have the mana Counterspells are also useful for stopping a boardwipe Glen Elendra Archmage is fantastic as putting a +1/+1 counter on it negates the -1/-1 it gets from persist, meaning you can just keep using the ability Mystic Snake and Frilled Mystic are also good options as they are creatures as well If you want to be mean, you could put in a Trygon Predator to help shut down artifacts and enchanments. Speaking of which, you might want to consider Bane of Progress for that purpose Overall its looking good though!
1 month ago
Oh man it's good to be back and looking at this deck. Love seeing that little kiwi flag on your map too -NZ represent!! (it's me)
Ok, so my newest question is, with all the infinite mana, +1+1 counter shenanigans, does Animation Module have an argument here? I mean, even if you're not going infinite, it can feed some early game strategies, and provide sac fodder for some of the other tools in the deck. Pair it with Durable Handicraft for some fun.
Also, can Kethis, the Hidden Hand perform a role? I know yours is not a graveyard -heavy combo deck, but many of your lines involve legendaries, may be handy to get them back, and I can see Kethis taking over from Knight of Autumn .
1 month ago
I came across a combo the today building my +1+1 Roalesk, Apex Hybrid edh deck:
Basically with a blue and / green land source, and Incubation Druid (with a counter) and Vigean Graftmage on the field, you can tap the druid for three blue, untap it with Graftmage, banking 1 mana, and then tapping it again for infinite mana. I planned to use this alongside Durable Handicraft and Animation Module for jank reasons.
Tried to add this combo to the site, but it said it was previously rejected. Wanted to post to make sure I'm not missing something?
2 months ago
To put +1/+1 counters on your slivers so Volrath can copy one: Durable Handicraft , Unity of Purpose , Generous Patron , Vigor , Vraska, Swarm's Eminence , Bow of Nylea , Forgotten Ancient , Experimental Kraj, and Jiang Yanggu, Wildcrafter . Since you only need 1 sliver to have a counter mass +1/+1 counter generators are probably unnecessary and you only need a few of these, maybe 3-5, to ensure you reliably see one.
Since all you need is a single counter on a single sliver to get all of the keywords, Arcane adaption, etc. seem unnecessary. Unless you are going for a janky win like with Liliana's Contract (I have tried it).
Very fun idea!
3 months ago
Vulshok Sorcerer da bin ich mir unsicher, was du damit willst. Ja, er kann gut sein, wenn jemand viele kleine Sachen spielt, aber sehr häufig ist er auch nutzlos.
Ich habe noch ein paar Empfehlungen, die alle irgendwie mit Countern synergieren: Bane of Progress , Bow of Nylea , Curse of Predation , Curse of Stalked Prey , Durable Handicraft , Fangren Firstborn , Forgotten Ancient , Jiang Yanggu, Wildcrafter , Krenko, Tin Street Kingpin , Longshot Squad (stellvertretend für alle Kreaturen mit Outlast), Mowu, Loyal Companion , Ravenous Slime , Rishkar, Peema Renegade , Rubblebelt Raiders , Song of Freyalise , Verdurous Gearhulk , Ravager Wurm , Rhythm of the Wild
Vielleicht wäre es auch eine gute Möglichkeit Surrak Dragonclaw als Commander zu nehmen und dir so Zugriff auf Blau zu ermöglichen. Mir ist aufgefallen, dass bei dir eh ein wenig das Ziehen von Karten zu fehlen scheint.. Ansonsten empfehle ich Samut, Voice of Dissent . Ihr weiß kannst du wenn du willst ja auch ignorieren
3 months ago
Archetype of Finality
feels redundant when most of your deck are small creatures with death touch.
Overrun -like effects would definitely be killer with so many deathtouchers (you only need to asign 1 dmage to defender and trample the rest).
Several creatures check for +1/+1 counter but you don´t have any way to easily spread them on your creatures (mainly vraska, but the have to deal damage first).
Song of Freyalise
Nissa, Voice of Zendikar
Mazirek, Kraul Death Priest
(to name a few so you can choose from).
Now that you have a consistent way to spread the counters, proliferating would be the next natural step, specially so you can get some more uses out of Vraska: Evolution Sage is amazing card for your periodic proliferation.
I would abandon the death trigger theme to make space in the deck for cards, that would require a whole different deck to workout.
9 months ago
I was gonna suggest Durable Handicraft until I read your primer. I don’t think you’ld really need it though lol. Also a couple other possible additions in case you don’t get as an explosive start to the game as it can do are Pir, Imaginative Rascal and Toothy, Imaginary Friend.
Durable Handicraft occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%