Strength of the Tajuru

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.

NV_1980 on Stangg, Echo Warrior - Double Vision (v1.0)

1 year ago

Looks like an interesting deck! Ulvenwald Tracker might be interesting to consider, as he can repeat the kind of removal you're into (through the 'Fight' mechanic). Granted, he's a bit of a weakling and thus prone to removal at some point, but then again, he's not that expensive to use so might be worth the gamble to include.

Also, since you're often dependent on token armies, it would be nice to include a (one-time) boost or two for them, to be used as a finisher. Since your deck seems to be on a restricted budget, I would recommend options like Strength of the Tajuru, Overrun or Overwhelming Stampede.

Have fun with this brew and completing the primer!

Max_Hammer on

1 year ago

Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)

P.S. I swear I'm not being paid by Big Elementalist.

NocTurtle on

1 year ago

Strength of the Tajuru for an instant speed kill sometimes.

Fungal Behemoth garunteed counter's over time that can't be interacted with easily.

Nesting Grounds, Llanowar Reborn, and Oran-Rief, the Vastwood to put/move counters with your lands.

The Ozolith imperative in a counter deck, protects your counters from creature based board wipes. Resourceful Defense does the same as Ozolith but more controlled.

Heliod, Sun-Crowned allows you to put counters on whatever needs them, and provides lifelink (plus a big indestructible body to save from board wipes).

Spike Weaver Turbo-Fog if you get a slow start

Cytoplast Root-Kin allows easy moving of counters onto new creatures

metalflame on Klauth, Boom Goes the Dynamite *C*

2 years ago

carpecanum thanks for the suggestions! I have added multiple buyback dump cards to use, and Strength of the Tajuru because that card is insane as an instant with commander damage. I do however think Flameblast Dragon is a great fit for this deck. Not considering budget factors its a reusable x dump any target control card, and its CMC to power ratio is great considering its flying.

carpecanum on Klauth, Boom Goes the Dynamite *C*

2 years ago

Insurrection and Mob Rule before you attack, Strength of the Tajuru during your attack after you get the mana.

Maybe Fanning the Flames over and over

Flameblast Dragon is not particularly useful with this boss. Maybe Primeval Protector, Nessian Boar, Thunderfoot Baloth or Grothama, All-Devouring. Big guys that come out before your boss hits the field

Arthur_194 on Vorel's Hydras and Hybrids

2 years ago

Hey, nice deck. Is it new, or are you on a budget?

I have played Vorel for several years, take a look at my deck. I'm not a fan of those simic mana artifacts. You cold use Vorel's ability on Everflowing Chalice and Astral Cornucopia to generate lots of mana.

There are definitely some cards that dont do much that are worth cutting off your deck. Like Elvish Mystic, Krasis Incubation, Dragonscale Boon, Nature's Panoply, Quirion Elves, Thrive...

It's nice to have some "win" cards, like Overwhelming Stampede and Triumph of the Hordes to beef up your creatures and swing them all at once. Also Blue Sun's Zenith works perfectly as card draw, that can also force an opponent to draw his or her whole deck if you have the mana late in the game.

If you're looking for cheaper cards, consider Strength of the Tajuru, Inspiring Call, Blue Sun's Zenith, Stubborn Denial, Champion of Lambholt, Murkfiend Liege, Scute Mob, Curse of the Swine.

And aren't you running too few lads?

TheVectornaut on

2 years ago

The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive  Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless  Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.

TheVectornaut on

2 years ago

Even with 6 mana dorks, I think I'd still want closer to 18-20 lands here. I'm a big fan of Silverfur Partisan , and to take better advantage of it, I like spells that can target multiple wolves. Strength of the Tajuru and Setessan Tactics are the two I've used the most.

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