Feral Hydra

Feral Hydra

Creature — Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.

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Have (1) metalmagic
Want (2) XanderJL , Lithormane

Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Battlebond (BBD) Uncommon
Archenemy (ARC) Rare
Shards of Alara (ALA) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Feral Hydra occurrence in decks from the last year

Latest Decks as Commander

Feral Hydra Discussion

RiotRunner789 on [Active] Zaxara`s X-citement

4 months ago

You could cut some of the less exciting hydras such as Capricopian, and Feral Hydra. Capricopian ability is actually a downside if you are trying to kill the bothersome opponent. Feral is just wanting. Recommended Stonecoil Serpent or Voracious Hydra, or Steelbane Hydra.

I would put in Mass Manipulation over Entrancing Melody because the hope is you have infinite mana plus Manipulation steals planewalkers.

A bit more expensive, but Rhonas the Indomitable or Nylea, God of the Hunt allow you to kill any player per creature you have with infinite mana.

Ley Weaver can be a good alternate target for pennim's aura/free to allow infinite mana. Plus, the partner, Lore Weaver gives you the game with infinite.

Last few recs would be Demonic Consultation with Thassa's Oracle and Ertai's Meddling. Demonic is instant speed, card to hand. So, if everyone is tapped out it can be a hail mary (rather than a combo piece) for one of the infinite mana enchantments. Ertai's meddling is a great counter and it gets you a hydra.

Braingamer on WatoBato's Vorinclex Deck

5 months ago

One easy cut is Rofellos, Llanowar Emissary due to him being banned. Also if primal surge is your goal, you should probably cut your other instants and sorceries.

potential cuts: - Blanchwood Armor having big creatures is scary enough, them having +10/+10 is obviously good but it's a bit win more.

Some potential includes:

multimedia on Zaxara, Hydra Spawner

7 months ago

Hey, a card that's more fair then Freed for ramp is Gyre Sage. Sage will grow as you create Hydras with Zaxara. If you're casting an X Hydra then Sage could grow twice that turn. Could cut Rampant Growth for Sage.

Temur Sabertooth is a mana sink, a way to repeatedly bounce an X creature and cast it again. This interaction is good with Genesis Hydra to get repeatable value from it and Stonecoil Serpent as an easy to cast X creature. Could cut Feral Hydra for Sabertooth. Eternal Witness is a staple green creature for recursion and it's also good with Sabertooth who makes it repeatable. Could cut Reclamation Sage for Witness. Reclamation is a fine card, but there's more ways here to destroy an artifact or enchantment and only one way to recur cards.

Good luck with your deck.

aston452 on "Do all of your cards have an X cost in it?"

7 months ago

Saiyamax, Feral Hydra seems good and cheap. The only reason I wouldn't add Brokkos, Apex of Forever would be because I would want the godzilla equivalent for the card and he is currently way too much for my taste. Thanks for the suggestions!

Saiyamax on "Do all of your cards have an X cost in it?"

7 months ago

Maybe take out Bioessence Hydra? You only have the one planeswalker. Feral Hydra also could be decent, especially in a multiplayer format like commander. Brokkos, Apex of Forever would also be good for having a reusable way to really buff your hydras, especially the trample.

almightyfleag on Nikya Spell less

8 months ago

Any thoughts on which cards are the ones that should be cut? I like you suggestions of Steel Hellkite, Gruul Ragebeast, Feral Hydra, and Garruk's Horde.

BossPrime on Nikya Spell less

8 months ago

For your consideration:

Card Draw / Tutor:

IMO, with no tutors or card draw like Harmonize you need to dig deep to find answers on the board. These should help you find the card you need.


Since the mana isn't restricted to just casting creatures use that mana to help make your board big. Monstrous and firebreathing effects are another area to investigate. Steel Hellkite even helps clear the board of what ails you.


End the game with these.


Gruul Ragebeast allows you to remove trouble creatures, see also Thorn Mammoth and Apex Altisaur. Primal Surge isn't a creature but basically says place your deck on the field. Ruric Thar will never punish you and allows aerial blocking.

ghostofsparta on Polukranos's Prison Break

9 months ago

Also, you could replace your least favorite hydra with Vigor. Play the deck a few times to see how those "enters the battlefield with counters equal to creatures in graveyards"-type creatures work out for you. I suspect that there will be times that your commander will eat their lunch, so to speak. Rhizome Lurcher seems to be the weakest of these, and this would be a good slot for any of the other cards I mentioned. Other cards to look at are Fungal Behemoth, Scute Mob, Obsessive Skinner, and Feral Hydra: if they're not pulling their weight when you test your deck then I would try replacing these with other cards.

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