
Combos Browse all Suggest
- Fireblade Artist + Mayhem Devil
- Chandra, Acolyte of Flame + Mayhem Devil
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Blood Aspirant + Mayhem Devil
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mayhem Devil
Creature — Devil
Whenever a player sacrifices a permanent, this deals 1 damage to any target (creature, player, planeswalker or battle).








DreadKhan on
Rakdos' Captivating Carnival
8 months ago
I like what you're doing here!
Since he's riding a unicycle and throwing fireballs around maybe Mayhem Devil?
It won't help you get your Commander out, but Dream Devourer is a pretty nifty Demon, and it can help out as a back up Commander by letting you bank some mana for big effects. You could also take a look at stuff like Golden Guardian Flip, which is a weird card that has pretty good synergy with your Commander. You might also try Burnished Hart type stuff, it's nowhere near as busted as Guardian would be, but if you pay 3 to ramp out 2 lands you're able to recast your Commander.
If you want another big creature for your list, have you considered Kothophed, Soul Hoarder? It's not a great fit if people are all on sacrifice strategies, but it's a pretty impressive draw engine that's also a Demon.
While I'm not the only person who likes Allure of the Unknown (there are several of us!), it's the kind of card that deserves an asterisk, because while it's won me more than a few games, it does straight up cost you one sometimes. I like to offer the free card to someone who's behind, in some pods it can be possible to get them to not use the freebie vs you, but it's at it's worst when the game is 1v1. Drawing 5 cards for 5 mana is a very strong effect in my experience, and making a short term alliance can be it's own upside. It's up to you obviously, but I've been very happy with it in a deck that's a fairly strong 6, the only times I don't want to cast it are when I'm already ahead and don't want to give someone a free wipe (my deck uses a lot of wipes), it often generates decent advantage in practice.
I was going to suggest some Morph cards, but I looked and the only one really worth mentioning is Gift of Doom, which I think is a real gem. The two demons with Morph are some of the worst Morph cards I've ever seen, at least Gift is playable. The big feature to Gift is that using a Morph doesn't follow the same rules as other cards, meaning even if you can't activate a spell or ability you can still hold up Gift and attach it to something by sacrificing a creature.
With your relatively high MV I wonder if Protection Racket would help? It's a source of life loss if people don't want you to have free cards, and it happens during your upkeep, so you can play stuff during your main phase, to take advantage of Haste.
plakjekaas on Stumbled upon a decent combo
10 months ago
That's just Goblin Sharpshooter with extra steps!
Nah jk, nice find, I love deathtouch pingers. I used to, in Ikoria Standard, revive my Mayhem Devil with Call of the Death-Dweller, that truly gave a boost to the Witch's Oven + Cauldron Familiar combo.
wallisface on
1 year ago
AxonsReplete the lust is looking a lot better! I think you should be able to win games with this so i’d suggest getting some games in with it!
My only thought if you’re wanting to strengthen this would be to swap Ugluk of the White Hand with Mayhem Devil.
JHall on
Unholy Rage
1 year ago
Mahadi, Emporium Master Torch Fiend Mayhem Devil Varragoth, Bloodsky Sire Bloodthirster
Swing4Lethal on
Esper Control 3.0
1 year ago
I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.
I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.
Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.
Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.
Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.
Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.
legendofa on
1 year ago
Welcome to the club, Kershin36!
I'm not a Commander expert, but there's a couple of cards here I'd like to poke at.
You don't have a lot of self-damaging effects to take advantage of Rowan, Scion of War--in fact, I only really see Blood Crypt and Bloodgift Demon that would reliably hit you. There are plenty of "damage target player" effects, but I assume you would want to use those on your opponents. There's also not really enough instants to use her ability on opponents' turns, either. I would cut her, or at least add more self-damage effects. Depending on budget and focus, Sulfuric Vortex, Phyrexian Arena, or Black Market Connections are all very good options, and Raphael, Fiendish Savior lets you recover the life loss easily enough.
Everlasting Torment is a very good card, but here it directly clashes with Raphael. I would simply cut it, unless you don't mind losing the lifelink or are willing to use a different commander.
There's no way to spread +1/+1 counters for Exava, Rakdos Blood Witch, and less than five creatures that use them at all. A 4/4 hasty first striker is pretty good as an attacker, but you're usually going to want more utility than that.
Here, I'm going to get into my personal tastes, so if these suggestions aren't what you're looking for with this deck, feel free to skip over them. I would add more sacrifice effects to control when your creatures die and help ensure you gain some advantage from it. Mayhem Devil will thank you. I would also add more mass removal and destroy effects. A lot of your removal options are single target and based on damage or toughness reduction, which isn't bad in moderation but won't help much against a token deck going off or a creature with double digit power/toughness, both of which happen pretty regularly. I'm a fan of discard, but choose your targets well.
And above all, have fun!
DemonDragonJ on
Diabolical Machinations
1 year ago
I have replaced Fists of the Demigod, Helm of the Ghastlord, and Pain Magnification with Angrath's Rampage, Mayhem Devil, and Triskaidekaphile, which reduced this deck's average converted mana cost from 4.44 to 4.40, which is very nice, since this deck has a very high mana curve; the first two cards have strong synergy with the deck's theme, and the latter card is simply a nice card to have, as it is good to have an alternate win condition in a deck with such a high mana curve.
Spell_Slam on
Ognis, the Hasty Collector
1 year ago
Rampage of the Clans is a personal favourite of mine for any deck that creates a lot of artifacts and plays Green. Slap this down at your opponent's end step before your turn and turn all your treasures into 3/3s. That will usually end the game.
In terms of haste enablers, I think Rhythm of the Wild is among the better ones. Urabrask the Hidden and Dowsing Device Flip are excellent. Song of Totentanz is pretty great at giving you a lot of treasures or enabling hasty dragons for cheap. Any of these would be better than Crashing Drawbridge and Tuk Tuk Rubblefort, and maybe Anger as well.
Beastcaller Savant is a mana dork with haste, so it seems like a great choice here. Probably better than Rampant Growth, despite only being for creatures. Ruby, Daring Tracker is also another good option. Maybe better than Nature's Lore.
There are so many artifact/treasure/token doublers out there to choose from that could make the deck. Xorn, Wulfgar of Icewind Dale, Jolene, the Plunder Queen... I'm for sure missing some.
In terms of outlets, Marionette Master, Mirkwood Bats, Reckless Fireweaver, Mayhem Devil... again there are lots that could make the deck very deadly.
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