Combos Browse all Suggest
- Fireblade Artist + Mayhem Devil
- Chandra, Acolyte of Flame + Mayhem Devil
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Blood Aspirant + Mayhem Devil
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mayhem Devil
Creature — Devil
Whenever a player sacrifices a permanent, this deals 1 damage to any target (creature, player, planeswalker or battle).
UltimateRoxas40 on
The Worldseed: Exogenesis [Grave Land Primer]
1 week ago
Venum Thanks for taking a look! I liked Szarel, Genesis Shepherd when it was spoiled, but I really wanted another Lands deck, and this one was a ton of fun to build.
I thought about Juri, Master of the Revue, but I like the feeling of repeatedly cycling through my lands, and she feels more like a one-time bomb if she gets built up correctly.
Mayhem Devil is on my short-list if/when I make further changes.
I'm already running Braids, Arisen Nightmare, and that kinda fills a similar niche to Braids, Cabal Minion. Plus, I like the potential card draw from Braids, Arisen Nightmare. I'm finding that I run through cards in my hand real quick with this deck, since I can usually dump all my lands onto the field by turn 3.
I've been slowly building a Goad deck, and Baeloth Barrityl, Entertainer
is already one of the big pieces in that one. I don't think it would have a ton of synergy in this deck, but I'll definitely consider this.
Venum on
The Worldseed: Exogenesis [Grave Land Primer]
1 week ago
Love the deck!
I bought the pre-con and re-built it around Szarel, Genesis Shepherd because i had now experience with a landsac deck.
Obviously, Hearthhull, the Worldseed is a much better and faster option.
Here's some suggestion outside the box :
Juri, Master of the Revue since you're sacrificing a LOT, this creatures becomes HUGE fast, give you a great blocker and if someone wants to destroy it, they eat a lot of damage too.
Mayhem Devil is already in your maybeboard, I love it. since we're going for non-combat damage.
Braids, Cabal Minion is also great, slows down everyone while giving you a sac outlet for free.
Baeloth Barrityl, Entertainer
While goading is great for your own protection, the fact that it creates treasure token to keep your mana up while sacrificing all your lands is great.
Venum on
Planetfall
2 months ago
I like your build!
Here's a couple suggestions if you're going with the sac land win : Solphim, Mayhem Dominus + Mayhem Devil for extra damage at every land sac.
I also like the combo where you boost Juri, Master of the Revue and then Fling it to possibly kill two opponents.
As for a free sac and slow your opponents, i feel like Braids, Cabal Minion is a good way to do so, especially if you can get it out early game with Dark Ritual
trippy_mcfly on
Cumly Cube
2 months ago
Introducing Cumly Cube 1.4! Two months ago, Cumly Cube was updated to Cumly Cube 1.3, which was touted as balanced and without any notable flaws. There is no more insidious poison than hubris! Many cards remained that were too strong, or close to unplayable. Many archetypes existed in the cube but had too little support to ever be worth drafting. Many cards failed to fit the ethos of Cumly Cube. With 89 more cuts and adds, I am now pleased to announce that, this time, Cumly Cube has reached a final form! Perhaps a few cards are still too strong, too weak, or out of place, but the vast majority of the draft pool is now in an acceptable state. Any further changes to Cumly Cube 1 will exist as minor updates, swapping out only a few cards at a time. This means that there will never be a Cumly Cube 1.5, only 1.4.1, 1.4.2, etc.
Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Basilisk Collar: equipment is not part of Cumly Cube 1
- Hedron Archive
: cut to weaken the artifact archetype
- Mox Diamond: cut to weaken the artifact archetype
- Mox Opal: cut to weaken the artifact archetype
- Mox Tantalite: cut to weaken the artifact archetype
- Sensei's Divining Top:cut to weaken the artifact archetype
CREATURE
- Academy Manufactor: cut to weaken the artifact archetype
- Archfiend of Spite: madness is not part of Cumly Cube 1
- Arsenal Thresher: too weak
- Augmenting Automaton: too weak
- Autonomous Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Baleful Force: too weak
- Battleground Geist: cut for a better Spirit card
- Belligerent Hatchling: too weak
- Bloodpyre Elemental: too generic of a red card
- Bloom Hulk: there are better proliferate engines available in Cumly Cube
- Copperhorn Scout: cut to weaken the Elf creature type
- Crosis, the Purger: too annoying to play against
- Deathrite Shaman: cut to weaken the Elf creature type
- Deus of Calamity: too weak
- Dutiful Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Dwynen's Elite: cut to weaken the Elf creature type
- Emperor's Vanguard: cut to weaken green
- Farhaven Elf: cut to weaken the Elf creature type
- Fear of Exposure: cut to weaken green
- Fertilid: cut to weaken green
- Galazeth Prismari: cut to weaken the artifact archetype
- Geyserfield Stalker: too weak
- Greater Gargadon: suspend is not part of Cumly Cube 1
- Hallowed Priest: cut for an identical card to support the Cat creature type
- Heedless One: cut for a similar card to better support the Elf creature type
- Hematite Golem: too weak
- Hunted Horror: too weak
- Impetuous Devils: too generic of a red card
- Jeskai Student: too weak
- Junktroller: too weak
- Lashweed Lurker: emerge is not part of Cumly Cube 1
- Llanowar Visionary: cut to weaken the Elf creature type
- Lodestone Golem: we have seen enough of this card in other formats
- Lunar Avenger: too weak
- Maze Behemoth: cut to weaken green
- Mishra's Self-Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Morselhoarder: too weak
- Night Incarnate: too generic of a black card
- Omnath, Locus of the Roil: cut to weaken the Elemental creature type
- Phantom Nishoba: too weak
- Quirion Ranger: cut to weaken the Elf creature type
- Scalding Devil: cut to make room for more interesting Devil creatures
- Self-Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Seton, Krosan Protector: cut to weaken green
- Soul of Zendikar: cut to weaken green
- Teferi's Sentinel: too weak
- Thought Monitor: cut to weaken the artifact archetype
- Torbran, Thane of Red Fell: too generic of a red card
- Ulamog, the Infinite Gyre: cut to make room for more balanced Eldrazi creatures
- Walking Ballista: cut to remove an infinite combo payoff accessible from the Cumly Zone
ENCHANTMENT
- Aura Shards: too powerful
- Blood Moon: we have seen enough of this card in other formats
- Impending Disaster: too weak
- In Bolas's Clutches: cut for a similar but more expensive version of this effect
- Night Soil: cut due to the presence of two other very similar cards
- Revel in Riches: too powerful
- Urban Utopia: cut to weaken green
LAND
- Ancient Tomb: too powerful
- Flagstones of Trokair: too weak
- Mishra's Workshop: too powerful
- Urza's Saga: too powerful
INSTANT
- Accelerate: too generic of a red card
- Bedevil: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fading Hope: too generic of a blue card
- Fissure: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fracture: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Frazzle: too generic of a blue card
- Inside Out: too weak
- Lens Flare: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Schismotivate: too weak
- Seize the Initiative: too weak
- Volt Charge: spot removal has been removed in favor of removal found in commands, charms, and confluences
PLANESWALKER
- Karn Liberated: too generic and powerful of a draft pick
- Nissa of Shadowed Boughs: animating lands is not part of Cumly Cube 1
SORCERY
- Broken Bond: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Chain Reaction: too generic of a red card
- False Dawn: too weak
- Grim Tutor: too powerful
- Ice Storm: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Lava Flow: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Sinkhole: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Tezzeret's Gambit: too powerful
- Wildfire: too generic of a red card
ADDED:
ARTIFACT
- Banner of Kinship: encourages building around creature types
- Conduit of Worlds: supports graveyard synergies
- Pillar of Origins: encourages building around creature types
CREATURE
- Aetherjacket: supports the Thopter creature type
- Ajani's Pridemate: replaces Hallowed Priest to support the Cat creature type and lifegain synergies
- Akroan Conscriptor: supports spellslinger synergies
- Alibou, Ancient Witness: supports the Golem creature type and other artifact decks
- Ancient Cellarspawn: supports the Demon, Horror, and Nightmare creature types
- Angelic Aberration: supports the Angel and Eldrazi creature types
- Axgard Artisan: supports the Dwarf creature type
- Bloodwater Entity: supports spellslinger synergies
- Brass Herald: supports the Golem creature type and encourages building around creature types
- Campus Guide: supports the Golem creature type
- Chief of the Foundry: supports the Construct creature type and other artifact decks
- Chrome Courier: supports the Thopter creature type
- Cursed Wombat: supports the Nightmare creature type and +1/+1 counter decks
- Darksteel Colossus: supports the Golem creature type
- Duergar Hedge-Mage: supports the Dwarf creature type
- Eidolon of Blossoms: supports the enchantment archetype
- Endbringer: supports the Eldrazi creature type
- Essence Depleter: supports the Eldrazi creature type
- Gimli, Mournful Avenger: supports the Dwarf creature type
- Gishath, Sun's Avatar: supports the Dinosaur creature type
- Herald of Slaanesh: supports the Demon creature type
- Hunting Velociraptor: supports the Dinosaur creature type
- Immaculate Magistrate: replaces Heedless One to support the Elf creature type
- It That Heralds the End: supports the Eldrazi creature type
- Kozilek's Channeler: supports the Eldrazi creature type
- Mayhem Devil: supports the Devil creature type
- Patrician Geist: replaces Battleground Geist to support the Spirit creature type
- Petravark: supports the Beast creature type
- Pillardrop Warden: supports the Dwarf and Spirit creature types
- Precursor Golem: supports the Golem creature type
- Prosperous Pirates: supports the Pirate creature type
- Quandrix Pledgemage: supports the Merfolk creature type and spellslinger synergies
- Roaming Throne: supports the Golem creature type and encourages building around creature types
- Rootwater Hunter: supports the Merfolk creature type
- Shambling Suit: supports the Construct creature type and other artifact decks as well as enchantment decks
- Shantotto, Tactician Magician: supports the Dwarf creature type and spellslinger synergies
- Smokebraider: supports the Elemental creature type
- Solarion: supports the Construct creature type
- Species Specialist: encourages building around creature types
- Squealing Devil: supports the Devil creature type
- Tayam, Luminous Enigma: supports the Beast and Nightmare creature types
- The Balrog of Moria: supports the Demon creature type
- The Lady of Otaria: supports the Dwarf creature type
- Three Tree Mascot: adds mana fixing and encourages building around creature types
- Titans' Vanguard: supports the Eldrazi creature type
- Torch Fiend: supports the Devil creature type
- Ulamog's Dreadsire: supports the Eldrazi creature type
- Vengeful Devil: supports the Devil creature type
- Venomcrawler: supports the Demon creature type
- Wavecrash Triton: supports the Merfolk creature type and spellslinger synergies
- Zara, Renegade Recruiter: supports the Pirate creature type
ENCHANTMENT
- Destructive Flow: offers a land destruction engine that can provide a large advantage in some decks
- Efficient Construction: supports the Thopter creature type
- Keldon Twilight: offers a creature destruction engine for aggressive decks
- Lay Claim: replaces In Bolas's Clutches as a more expensive control spell
- Might Makes Right: encourages large creatures and can be used in conjunction with sacrifice synergies as a creature destruction engine
- Porphyry Nodes: offers a creature destruction engine for slower decks
- Retreat to Kazandu: supports landfall synergies
- Shivan Harvest: offers a land destruction engine and supports sacrifice synergies
- Sunken Hope: offers a creature bounce engine for slower decks
- Whirlwind of Thought: supports spellslinger synergies
LAND
- Foundry of the Consuls: supports the Thopter creature type
INSTANT
- Atarka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Aura Mutation: quite similar to Artifact Mutation
- Brokers Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Cabaretti Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Dromoka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Kolaghan's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Lorehold Command: commands have been added to Cumly Cube to provide interaction and versatility
- Maestros Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Maestros Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Obscura Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Obscura Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Ojutai's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Pulse of the Fields: supports lifegain synergies
- Quandrix Command: commands have been added to Cumly Cube to provide interaction and versatility
- Riveteers Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Silumgar's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Silverquill Command: commands have been added to Cumly Cube to provide interaction and versatility
- Siren's Ruse: supports the Pirate creature type and blink synergies
PLANESWALKER
- Saheeli, Filigree Master: supports the Thopter creature type
- Vraska, Golgari Queen: supports sacrifice synergies
SORCERY
- Renegade Tactics: replaces Accelerate as a less typical red card
- Roar of the Crowd: encourages building around creature types
- Temporary Insanity: stealing creatures is a small but important part of Cumly Cube
- Witherbloom Command: commands have been added to Cumly Cube to provide interaction and versatility
DreadKhan on
Rakdos' Captivating Carnival
1 year ago
I like what you're doing here!
Since he's riding a unicycle and throwing fireballs around maybe Mayhem Devil?
It won't help you get your Commander out, but Dream Devourer is a pretty nifty Demon, and it can help out as a back up Commander by letting you bank some mana for big effects. You could also take a look at stuff like Golden Guardian Flip, which is a weird card that has pretty good synergy with your Commander. You might also try Burnished Hart type stuff, it's nowhere near as busted as Guardian would be, but if you pay 3 to ramp out 2 lands you're able to recast your Commander.
If you want another big creature for your list, have you considered Kothophed, Soul Hoarder? It's not a great fit if people are all on sacrifice strategies, but it's a pretty impressive draw engine that's also a Demon.
While I'm not the only person who likes Allure of the Unknown (there are several of us!), it's the kind of card that deserves an asterisk, because while it's won me more than a few games, it does straight up cost you one sometimes. I like to offer the free card to someone who's behind, in some pods it can be possible to get them to not use the freebie vs you, but it's at it's worst when the game is 1v1. Drawing 5 cards for 5 mana is a very strong effect in my experience, and making a short term alliance can be it's own upside. It's up to you obviously, but I've been very happy with it in a deck that's a fairly strong 6, the only times I don't want to cast it are when I'm already ahead and don't want to give someone a free wipe (my deck uses a lot of wipes), it often generates decent advantage in practice.
I was going to suggest some Morph cards, but I looked and the only one really worth mentioning is Gift of Doom, which I think is a real gem. The two demons with Morph are some of the worst Morph cards I've ever seen, at least Gift is playable. The big feature to Gift is that using a Morph doesn't follow the same rules as other cards, meaning even if you can't activate a spell or ability you can still hold up Gift and attach it to something by sacrificing a creature.
With your relatively high MV I wonder if Protection Racket would help? It's a source of life loss if people don't want you to have free cards, and it happens during your upkeep, so you can play stuff during your main phase, to take advantage of Haste.
plakjekaas on Stumbled upon a decent combo
1 year ago
That's just Goblin Sharpshooter with extra steps!
Nah jk, nice find, I love deathtouch pingers. I used to, in Ikoria Standard, revive my Mayhem Devil with Call of the Death-Dweller, that truly gave a boost to the Witch's Oven + Cauldron Familiar combo.
wallisface on
1 year ago
AxonsReplete the lust is looking a lot better! I think you should be able to win games with this so i’d suggest getting some games in with it!
My only thought if you’re wanting to strengthen this would be to swap Ugluk of the White Hand with Mayhem Devil.
JHall on
Unholy Rage
1 year ago
Mahadi, Emporium Master Torch Fiend Mayhem Devil Varragoth, Bloodsky Sire Bloodthirster
| Have (1) | Firebrids4sparx |
| Want (2) | dualist212 , beesaurs |





