Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Cyclops Warrior
Creatures you control have haste.
PhyrexianWombat on Dragons!
3 years ago
Interesting deck! I would however recommend narrowing down to one potential commander so you can better focus the deck. Personally, I have both Vaevictis and Prossh decks, Prossh is a beast in a token build, but I'd say Vaevictis is the better choice for dragon tribal.
I think you could probably use Rhythm of the Wild , Urabrask the Hidden and Ogre Battledriver which are all great haste enablers.
If I had to make suggestions about things to cut, I think there are better alternatives to Madrush Cyclops , Rise from the Grave and Settle the Score . Anyway, sorry to ramble. I like the deck!
Bigant1 on The Boundless Ur Dragon - Fire and Blood
3 years ago
I would replace Madrush Cyclops with Sarkhan Vol . Sensei's Divining Top is a card you should really try to add. Maybe replace Commander's Sphere
Darkshadow327 on Attack of the Horde (EDH Tribal Series #9)
4 years ago
This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.
Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.
Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.
Card draw isn't a huge concern, but there is always a place for it. Both Obelisk of Urd and Door of Destinies were in here at a point, they will have to find a spot once again.
You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.
Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.
The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"
Thanks for the suggestions, this will help the deck advance and become better!
Flyheight on Ramos And His Amazing Technicolor Dreamcoat
5 years ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
filkinsmark on Saskia's Ankle-Shankers ☣ (Warrior Tribal)
6 years ago
Hey! Just a few things I would do without, and I'll try to provide a replacement for each one if I can! So, I'll list the card I would do without, then in parentheses the card I feel could be better, if that makes sense? Bramblewood Paragon I took out because he doesn't give +1/+1 counters to your creatures, only those which already have the counters on them! I see you do have some counter generation with Dragonscale General, but unless you decide to make it your biggest paradigm, I would choose Qasali Ambusher- useful as phuck, and can be free!. If you're going to have a 7-drop that doesn't even top out our curve, instead of Butcher of Malakir, why not have everything you're hitting double with hit HARDER with Gisela, Blade of Goldnight? Chief of the Scale is useful, but in a two-drop slot, Hidden Dragonslayer would be a better fit, plus his extra utility as removal, which our decks desperately need! I actually had Graveblade Marauder in my original list as well... Just didn't think he'd have that much utility. In the 3-drop slot, there won't be a bunch in their graveyards already, and late-game, not that durable I feel... Taurean Mauler is a way stronger card for that slot. As for Jazal Goldmane, I was considering him too, but went with Odric, Lunarch Marshal (I know he's not a Warrior, and that sucks, but with the rest of the keywords we're running?? Killer. Especially since we'd have to pay for Jazal's ability and Odric's is free each combat). Kargan Dragonlord just isn't that good, it'd take 9 total mana spent to get him to his top tier, y'know? Especially if you decide to focus more on the +1/+1 counters, Winnower Patrol would be a powerhouse, plus helping you plan ahead. Madrush Cyclops is super cool, I'm trying to find room for him after seeing it here.I had Mardu Shadowspear as well, but went with Birds of Paradise instead for better manafixing, but that's your call. Mirri, Cat Warrior and Narnam Renegade are also super cool. Trying to find room. There are a ton of cards I feel just raise your curve too high lol, but I'm all about aggro
Cool stuff! Good luck! I've also heard that Amonkhet is supposed to be Warrior-heavy, so I'm not gonna put mine together just yet
reaperOscuroCore on Kresh the Bloodbraided (12 of 32)
6 years ago
Wowzer, this has changed a lot! Mix of control, return, token, and strong aggression...i like!!Like the trickle pain, hope it works...Impact Resonance and Warstorm Surge may be worth considering. See you're still running Soulblast, did it work out? Dying Wish might be better than Rite of Consumption because it makes em lose life, and also you can later trigger as an instant with sac outlets -but you'd have to test to make sure. Ogre Battledriver instead of Madrush Cyclops...is Filth helping?Honestly though I like a lot, nasty!
enpc on Dilemma- Oliva or Jund?
6 years ago
Sleeper decks usually follow more of a combo route. Unfortunately playing powerful creatures will paint a target on your head pretty quickly.
I mean, you could always do the whole Buried Alive fetching Avenger of Zendikar, Craterhoof Behemoth and Madrush Cyclops (or similar haste enabler) into a Living Death. Ends games pretty quickly.
Gidgetimer on Infinite combat phases
6 years ago
Nacatl War-Pride + Breath of Fury is covered under Hammer of Purphoros + Breath of Fury + anything that puts tokens in on attack. The War-pride does not inherently give haste so you need the hammer to make them hasty so they can swing on the subsequent combat phases. (Or Akroma's Memorial, Anger in your graveyard, Arlinn, Embraced by the Moon Flip's emblem, Cyclops of Eternal Fury, Domri Rade's emblem, Dragonlord Kolaghan, Emblem of the Warmind, Fervor, Fires of Yavimaya, Hellraiser Goblin, Madrush Cyclops, Maelstrom Wanderer, Surrak, the Hunt Caller, Temur Ascendancy, or Urabrask the Hidden but I didn't feel like listing all of those off with X + Breath of Fury + anything that puts tokens in on attack" so I assumed that what the hammer was for was obvious)