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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
6 months ago
11 months ago
With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.
Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.
If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.
In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.
If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.
11 months ago
You might like these: Arcbond, Impact Resonance, Angrath's Marauders, Mirage Mirror, Delina, Wild Mage (can copy Toralf), Helm of the Host, Overblaze, Gorgon Flail, Gorgon's Head, Burning Anger, Grappling Hook
1 year ago
1 year ago
+1 Impact Resonance... chunk.
+? Overblaze... more chunk.
+? Cerebral Vortex... maybe?
+1 Lazotep Plating... this is so good!
+1 Sheltering Word... this is gonna gain you like 20+ life
+1 Simic Charm... yes plz
-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!
-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.
2 years ago
Some budget card upgrades to consider:
Talisman of Conviction > Star Compass
Talisman is another two drop Boros mana rock that ETB untapped.
Aurelia's Fury > Faith's Shield
When Feather was released Fury was a $20 card because of hype; it's now $1 thanks to a recent reprinting. It's powerful for $1; do 1 damage to Feather with Fury to trigger it and then do the rest of the damage to other creatures/players. Because Fury can target players then it can be a reusable source of damage to opponents that protects you since opponents that are dealt damage can't cast spells on your turn. Target opponent fliers with the damage to destroy them or tap them down, unable to block Feather. It's good with Braid of Fire since it gives you a way to use all the red mana at your upkeep.
Impact Resonance > Brute Strength
For only two mana and $1 Resonance can be powerful with Feather since you can do 1 damage to Feather to trigger it and then the rest of the damage to any of your opponents creatures. It can be cast at any time in the game using any source that does damage. If an opponent makes a big attack with a creature then it can be a real surprise or use it with Feather as the source after pumping her up and doing damage to an opponent.
Dreadhorde Arcanist > Electrostatic Field
Cast an instant from your graveyard with Arcanist it triggers Feather before it goes to the graveyard thus it's not exiled by Arcanist. This effect lets you cast more instants when you don't have Feather on the battlefield. Then when Feather is on the battlefield you can reuse spells from your graveyard.
Titan's Strength > Infuriate
The scy 1 of Strength is better than the +1 more toughness pump of Infuriate.
Good luck with your deck.
2 years ago
I got a couple more.
2 years ago
This is great for a first EDH. You might like these: Launch the Fleet (seems fun with Zada and Aurelia), Seize the Day , Ephemeral Shields , Twinflame , Heat Shimmer , Ghired's Belligerence , Volcanic Wind , Impact Resonance , Magnetic Theft (cheap way to re-equip Sunforger), Gideon's Sacrifice (combos with Arcbond + a spell that gives indestructible for infinite damage), Martyrdom , Kor Chant