Impact Resonance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Impact Resonance

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Optimator on Anarchy Burger

5 months ago

Backdraft Hellkite - seems like good card advantage. It's not super popular, so maybe not

Seize the Spotlight - often 3 mana, draw 3 make 3

Rolling Thunder - I always thought these X spells that can be divided seemed good with Torbran

Impact Resonance - probably good with damage doublers only, but spicy

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

Strangelove on Storm Fury

3 years ago

+1 Mizuki_Minami!

+1 Crop Rotation... its cheap now! (I also think you should def play +1 Harrow)

+1 Impact Resonance... chunk.

+? Overblaze... more chunk.

+? Cerebral Vortex... maybe?

...more evasion!!!

+1 Lazotep Plating... this is so good!

+1 Sheltering Word... this is gonna gain you like 20+ life

+1 Simic Charm... yes plz

Refuse / Cooperate...

Insidious Will...

...Idk if you wanted to do this or not (it seems like you avoided Increasing Vengeance, etc.)... Idk if you feel like you need them, but just a heads up...

-1 Fling... because the sacrifice is a cost you can't throw Kalamax twice T.T

-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!

-3 Electrostatic Field/Guttersnipe/Murmuring Mystic... idk if I like these... you're not playing for pure storm and these don't trigger off copies.

-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.

multimedia on Feather Will Weather the Storm

3 years ago

Hey, good budget version of Feather. Nice Monastery Mentor and Arid Mesa :)

Some budget card upgrades to consider:

  • Talisman of Conviction > Star Compass
    Talisman is another two drop Boros mana rock that ETB untapped.

  • Aurelia's Fury > Faith's Shield
    When Feather was released Fury was a $20 card because of hype; it's now $1 thanks to a recent reprinting. It's powerful for $1; do 1 damage to Feather with Fury to trigger it and then do the rest of the damage to other creatures/players. Because Fury can target players then it can be a reusable source of damage to opponents that protects you since opponents that are dealt damage can't cast spells on your turn. Target opponent fliers with the damage to destroy them or tap them down, unable to block Feather. It's good with Braid of Fire since it gives you a way to use all the red mana at your upkeep.

  • Impact Resonance > Brute Strength
    For only two mana and $1 Resonance can be powerful with Feather since you can do 1 damage to Feather to trigger it and then the rest of the damage to any of your opponents creatures. It can be cast at any time in the game using any source that does damage. If an opponent makes a big attack with a creature then it can be a real surprise or use it with Feather as the source after pumping her up and doing damage to an opponent.

  • Dreadhorde Arcanist > Electrostatic Field
    Cast an instant from your graveyard with Arcanist it triggers Feather before it goes to the graveyard thus it's not exiled by Arcanist. This effect lets you cast more instants when you don't have Feather on the battlefield. Then when Feather is on the battlefield you can reuse spells from your graveyard.

  • Titan's Strength > Infuriate
    The scy 1 of Strength is better than the +1 more toughness pump of Infuriate.

Good luck with your deck.

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