Artifact Creature — Golem
Transguild Courier is all colors (even if this card isn't in play).
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|Commander / EDH||Legal|
Transguild Courier Discussion
2 months ago
Creatures having a color is already something you can break in commander, though. You can use Painter's Servant naming in your Elesh Norn deck (not that you would in this case) to give all of your opponents protection from your creatures with Absolute Law.
Additionally, Transguild Courier and Sphinx of the Guildpact both get boosts that apply to color even with no changes to the current rules. The point isn't that "this card is x color" because we can already break that in commander. The reason they're banned is because of the rule that the mana symbol appears on the card. This is the same reason that Quenchable Fire can't be run in a mono-red deck despite nothing about the card being blue.
On the point of Gyruda, Doom of Depths I will say you're not entirely wrong here, but let's not forget that Wizards has been pushing color pies and power levels a LOT lately. So to that end I would defend the card pointing to limited blue reanimation effects like Back from the Brink or Body Double. Blue has limited ability to copy or create tokens of creatures in graveyards, so the fact that this latest one is extremely limited feels like it's pushing blue, but not entirely out of context. You can only reanimate something milled with its ETB effect and only if it has an even CMC. It's possible to entirely whif on this and not get anything to reanimate, unlike similar black effects that are more or less guaranteed to bring you back something from the graveyard.
8 months ago
9 months ago
Transguild Courier may be a better option for the 1st requirement?
1 year ago
There are three factors in deterring a card’s colour identity:
- Colors of mana symbols in the card’s mana cost.
- Any characteristic defining ability or colour indicator defining the color of the card (see: Transguild Courier and Ancestral Vision ).
- Any mana symbol in the card’s rules text (note, Reminder Text is not rules text, so the mana symbol in Extort’s reminder text does not count).
The word “Black” as in “create a Black zombie army token” does not implicate colour identity. So long as the remainder of the Amass card you wish to use is Red/Green, you can use that card with Samut.
1 year ago
This comment will be spoiler-free wrt the WAR book, but may offer one or two insights which allude to it without really revealing anything.
This was great to see things from Rat's perspective. We actually see in the book all of the events onward from the moment she meets Teyo, but we see them from Teyo's and other planeswalkers' perspectives. The cliff hanger ending isn't really a cliff hanger for anyone who has read the book.
I had been trying to think of Rat's colour identity. Her Gateless state combined with her Gruul heritage and attraction to Selesnya and Rakdos had started to make me think everything but blue. However, in this story we got a few more details confirmed about her abilities which were only strongly implied in the book. Her natural bit of psychic ability definitely gives her some blue. Once I consider all of the above together and also a couple of spoiler-ish things she accomplishes in the book I think I would be quite satisfied to see her as 5-coloured.
She is definitely the type of character for which fans will be asking for a card. I actually think it would be neat if she were 5-coloured in the style of Transguild Courier . After all, it's hard to imagine casting Rat for the same cost as Niv-Mizzet Reborn .
1 year ago
A card's colour and a card's colour identity are related with one another, but slightly different.
A card's colour is defined as follows:
Rule 105.2: An object can be one or more of the five colors, or it can be no color at all. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object's color or colors may also be defined by a color indicator or a characteristic-defining ability. See rule 202.2.
Colour Identity, on the other hand, is defined as follows:
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card's mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).
Notice how Colour Identity adds mana symbols in the card's rules text.
Applying these to the two cards:
Transguild Courier has a characteristic-defining ability that makes it five colours. As such, it is a five-colour card, and will put five counters on Ramos. It also has a five-colour identity.
Rattleclaw Mystic is only one colour, , since colour does not look at mana symbols on the card's rules text. However, it would have a colour identity of, because show up in the rules text.
1 year ago
A card's color and its color identity are two different things.
A card's color is defined by the symbols in its mana cost, its color indicator, and any characteristic-defining ability that sets its color.
A card's color identity is defined by all mana symbols that appear in its casting cost and rules text, its color indicator, land type (on the type line), and characteristic-defining ability that sets color.
Ramos, Dragon Engine is looking for the color of a spell, not its color identity.
Because of the "Transguild Courier is all colors" text, Transguild Courier is all colors despite having no colored mana symbols in its cost, and therefore puts five counters on Ramos. Rattleclaw Mystic is a green spell, though its color identity is actually RUG, so it will only put one counter on Ramos.