Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Warrior
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
7 months ago
Winnower Patrol is an example of a creature with multiple creature types. Elf and Warrior are separate, because as of now there is no such thing as a two-part creature type. Each individual word past the dash (--) is its own creature type.
In the future, this sort of question can be asked in the "Rules Q&A" section at the top of the page (or in the drop-down list from the three lines on mobile). Thanks!
7 months ago
I have a question about Kinship. What exactly is a creature type? Take the Winnower Patrol for example. It is an Elf Warrior. Does the creature type have to be an Elf, Warrior, or Elf Warrior to have kinship?
4 years ago
suggested cuts Primordial Sage: Zendikar's resurgent is two mana more, but does basically the same thing and doubles mana
Ambush Commander:makes you too vulnerable for a relatively poor payoff. Only really good after a wipe, and makes you susceptible to another wipe.
Winnower Patrol: Doesn't fit your scheme, is too slow
A few notes:
Your deck is going to rely on a smaller board presence than you think. Flooding the board is only going to hurt you as it leaves you with more to lose. You only really need 2 or 3 creatures and Ezuri for presence.
Draw power is going to be key. In the event you keep getting swept you will need to be able to regain momentum, part of the reason I would say use Ezuri to buff up what you have and make the little guys dangerous.
For lethal you'll need to get trample too, so consider adding Brawn or the outlast creature that gives creatures with counters trample
Either keep your mana spammers so you can recast Ezuri, or trade some protection for him and trade them for more violent creatures. Either strategy could work, but in the end he's going to die either way, so make sure you have a back-up plan. You rely on him heavily so keep in mind you may need an alternative win con if the reliably shut him down (i.e. if they steal him your only hope is if you bounce him or someone else kills him)
4 years ago
Hooded Brawler is a Warrior that hits pretty hard. Giving it trample with Bramblewood Paragon seems pretty powerful.
Oakgnarl Warrior is a fantastic curve-topper and is one of the beefiest non-Eldrazi creatures available in Pauper, I believe.
Winnower Patrol gets bigger every time you reveal a Warrior off the top; also has a way to get counters if Bramblewood Paragon doesn't happen to be on the battlefield when you initially cast it.
You could maybe include an enchantment sweeper for certain matchups; I'd suggest Hush because you can cycle it away if it's not applicable.
5 years ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
ElementalEd on Ezuri
5 years ago
Cards i would cut:- Defiant Elf- Elvish Herder- Elvish Pioneer- Elvish Soultiller- Gamekeeper- Heedless One- Realm Seekers- Skyshroud Ranger- Winnower Patrol- Wren's Run Vanquisher- Timberwatch Elf- Elven Fortress- Fog- Counterspell- Second Wind
Hey bud, The deck overall looks fairly fun to pilot, but i think it may run into some small issues. The "Tap" Theme is always one i have been super interested in. In fact, I have built a hand full of tap decks myself. I think your issue is, neither of you generals tap themselves. Therefore more slots need to be dedicated to finding the true commander of your deck Priest of Titania, Selvala, Heart of the Wilds, Wirewood Channeler, and Elvish Archdruid. You might have enough redundancy to find at least 1-2 per game, but if you lose one or unfortunately don't draw one, you might have a few dead cards in hand. I think with the heavy investment in tap, you should either consider creature tutors, or big draw (which has synergism with your mana).
Regardless what you do, i am sure it will be awesome though!
5 years ago
Herald of Dromoka, Maulfist Revolutionary and Winnower Patrol look quite underwhelming, none of them helps end the game particularly quickly, offers card advantage or interacts with your opponent. Chief of the Edge and Dwynen's Elite seem like superior options that can actually enable some powerful starts. I think with all the revolt cards, you could use 2-3 more fetchlands to increase your chances.
5 years ago
Now, you've been playing yours more than I've been playing mine, but you've got some creatures I feel you could do without, for each, I'll try to recommend a replacement- but please feel free to defend your choices, maybe there's aspects of them I'm not thinking of! Warden of the First Tree is fine for a mana-dump, but isn't really a one-drop, because he has to be pumped before he's even a Warrior. (Winnower Patrol is a cool card for semi-scrying each turn, and pumps himself up).Goblin Heelcutter is behind the curve, for an ability which is... fine lol (Especially when you have Blood-Chin Rager, Gruul War Chant and Iroas, God of Victory) Wild Nacatl is gravy in a one-drop slot. Goblin Wardriver is crazy too, Battle Cry is the best mechanic. You've got 12 creatures power 3 or greater, a quarter of those being God cards, which aren't creatures right away anyway- do you feel Elemental Bond is worth the enchantment slot over something more end-game like True Conviction-- I actually think that Outpost Siege would kill with all the dash you have going on, or you could use it for the card advantage like I do. Furthermore, something like Shared Triumph is a lower-curve alternative than Mirari's Wake if that's important to you? You could also trade some of your artifacts like (Infiltration Lens, Rogue's Gloves, or the Obsidian Battle-Axe instead of battle tricks, focus on mana-fix? Darksteel Ingot Manalith etc.
Just some thoughts for the day