Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Prophetic Bolt Discussion
4 months ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
1 year ago
Legendary Planeswalker - Bo Levar
If one or more creatures you control would be destroyed, you may sacrifice ~. If you do, creatures you control gain Hexproof and Indestructible until end of turn. (Self sacrificed to save a group from destruction)
+1: Look at target players hand. You may cast an instant or sorcery spell from it without paying its mana cost. If you don't Scry 1. (Planeswalker's Mischief)
-4: Deal 5 damage to any target. Scry 3 (Prophetic Bolt)
-7: You get an emblem with "whenever an opponent casts a non creature spell clash with each player. The winning player may choose new targets for that spell or counter it. (Psychic Battle)
Ok, that's been sitting awhile so options: Continue above if you can, or non creature wild card sans blue, or... turn a Planeswalkers color identity to reflect a change from good to evil or vice versa.
1 year ago
I have replaced Comet Storm with Electrolyze, because, while the former card is a great card, it requires too great of an investment of mana for it to be reliable, which is definitely a concern for this deck, with its high mana curve.
My first choice to replace Comet Storm was Exsanguinate, but this deck already has a severe imbalance in favor of black, so I did not wish to make that imbalance any more severe; I also contemplated replacing the storm with Prophetic Bolt, but Electrolyze works excellently with Niv-Mizzet, Parun, so it was my final choice.
Making that change did slightly increase the average converted mana cost of this deck from 4.69 to 4.71, but those numbers are deceptive, since the average CMC does not take variable mana costs into account, and I certainly would spend much more than 3 mana if I wished to achieve significant results with Comet Storm.
1 year ago
This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.
I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.
If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.
Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!
1 year ago
MTGGoldfish - Out! (29 cards) Nascent Metamorph Eon Frolicker Xyris, the Writhing Storm Ravenous Gigantotherium Jace, Architect of Thought Predatory Impetus Shiny Impetus Psychic Impetus Primal Empathy Lavabrink Floodgates Bonder's Ornament Prophetic Bolt Clash of Titans Slice in Twain Curious Herd Strength of the Tajuru Goblin Dark-Dwellers Artifact Mutation Evolution Charm Whiplash Trap Surreal Memoir Haldan, Avid Arcanist Pako, Arcane Retriever Hunting Pack Rupture Spire Decoy Gambit Etali, Primal Storm Oran-Rief, the Vastwood Desolate Lighthouse
1 year ago
DivineKhaos Cards I would consider swapping out for Force, Crypt, Diamond and Remora would be Prophetic Bolt , Dissipation Field , Insurrection , and Blatant Thievery . Bolt is a bit clunky, Dissipation Field isn't super useful, Insurrection is super situational, and Blatant Thievery doesn't help you reach the decks win con.
I think it got accidentally removed in this list, but I do run Lightning Greaves in this deck. Additionally, this deck runs a swath of counterspells, even more in the cEDH version, and those are usually enough to protect Mizzix.
Narset, Parter of Veils wouldn't be a bad addition, but I can't think of anything I would cut for her. Every non-instant or sorcery in this deck needs a really good and synergistic reason for being in, and while Narset can slow down opponents and filter some cards, I'm not sure I'd put her in. But she's worth a test
1 year ago
I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.
I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?
2 years ago
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like Regress . They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as Capsize , Blink of an Eye , Repulse , Mystic Confluence .
You could consider mana spells Mana Geyser , Inner Fire (if you often can draw many cards), Brass's Bounty . Mana Geyser could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use Ignite Memories ? If you experience that you often sit with a an empty hand you could consider some "wheel" effects, Commit / Memory , Windfall .
Some defensive spells i like is AEtherize and AEtherspouts . Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with Radiate . Its instant speed, so you can use it just before your own turn. If you combine it with a kicked Blink of an Eye you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with Radiate + Supplant Form . In your case it could be used with your burn spells (that targets single creature/player) or with Prophetic Bolt .