|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Alara Reborn (ARB)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Behemoth Sledge Discussion
2 weeks ago
I'm not sure I like the Green splash here.
Aggressive Mammoth , at triple seems way too difficult to cast with just a splash.
Mutant's Prey is probably just bad. You have access to better removal in white, and the fact that you need a creature with a +1/+1 counter on it to even work means that you will have many situations where you can't even cast it.
Behemoth Sledge is great, but probably not worth plashing for as a single card if you cut the other two, which I think you should.
On another note, I suggest you keep your deck at 60 cards, and if you don't you should definitely add more lands.
2 months ago
8 months ago
Ignoring the terrible story, bad characters, not following the rules of the game or any of the cards, playing cards that don't or never did or will exist and ALL of the other problems the Yugioh cartoon series had, one thing about it REALLY interested me and kept me watching when I was younger and that was the hologram duels!
Do you guys think that it might be possible, through either hologram technology or some sort of 2-4 player VR system that a yugioh like mtg battle can take place? Would it ever have an impact on how we play or make competitive playing more fun if stuff like that existed? Imagine playing a Sigil Captain then watching how cool he looks after you stack a Armadillo Cloak and a Behemoth Sledge and watch him go to town on your opponent and his creatures in all his completely realistic but hologram 3d goodness!
Think that's ever gonna happen? Even in 20 years?
9 months ago
9 months ago
Intrepid Hero Deftblade Elite Darksteel Myr Wall of Nets Selvala, Explorer Returned Serene Master Behemoth Sledge Samurai of the Pale Curtain Thraben Heretic Dragonlord Dromoka Windbrisk Raptor Krond the Dawn-Clad Shanna, Sisay's Legacy Mirari's Wake Inviolability
10 months ago
I agree with what sagramore is saying, pick a theme with how you want to construct your deck and go from there. From the comments and the way you want to go, which is going wide than stick to anthem like effects and equipments that will help you build your army and ramp.
Since you said you are on a tight budget I'll list some cards that are less than $5 that might be able to help you out.
Rampant Growth, Cultivate, Farseek, Faith's Reward, Wrath of God, Hunter's Insight, Relic Seeker, Auriok Steelshaper, Steelshaper Apprentice, Angel of Jubilation, Remember the Fallen, Cathars' Crusade, Behemoth Sledge, Qasali Pridemage, Leonin Warleader, Prowling Serpopard, Reclamation Sage, and Krosan Grip.
Hope some of the cards listed would be able to help you out!
10 months ago
Can't find room to reintegrate Mirri's Guile at this point, I guess I'll have to try out the deck first and find out how it fares.
10 months ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
Behemoth Sledge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%