Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Latest Decks as Commander

Curse of Predation Discussion

HerbieWingis on Sword and Shield Beasts of War

2 months ago

Deck looks fun and good so far! I like it. I have a comment to start. Tahngarth's ability works similarly to Kaalia of the Vast in the sense that there is no attack trigger, so for things like Bear Umbra the ability does not trigger when you give him to other players to attack, so it's really only useful on other creatures.

Interestingly enough, even if you kept him on an opponent's field for a full turn cycle, this actually is bad! Since they control Tahngarth, they will get the benefit, due to the card's wording. You only control the things attached to Tahngarth, so since Bear Umbra gives the ability to Tahngarth's text, the opponent would get to untap lands.

All this ^^^ was more just of interest rather than general advice.

Moving on, in your OTHER category. You have a LOT of incentives to get people to not attack you, too many in fact. I'll tell you which ones I think are best, but it's up to your personal preference which ones to cut. I think the Curse of Predation , Curse of Disturbance , Bloodthirsty Blade , Frenzied Saddlebrute , Disrupt Decorum , Varchild, Betrayer of Kjeldor , Shiny Impetus , Xantcha, Sleeper Agent , and Goblin Spymaster are the best personally, as they are the most effective at goading.

I have already explained Bear Umbra , and the same goes for Sword of the Animist , since there aren't attack triggers. I think that Banshee's Blade is not good compared to your other cards.

I think Dimir House Guard is really not that great, and you have enough other tutors to get Tahngarth.

Cunning Rhetoric is a fabulous card for this deck (also in general, holy moly I'm glad I know about this card now). Your monarch cards might not be that great to have, but I think it's worth play-testing. I think it might make it hard for you, since you can't attack a person who is the monarch for fear that they will attack you, although this can be counteracted through goad cards.

Otherwise, I think this deck is pretty cool, and I approve of it.

Tinnuki on Thantis the Warweaver: Never Ending War

5 months ago

Since you're making a decent amount of tokens, have you considered something like Burn at the Stake ?

And because this is a combat-centric deck, what about some curses to incentivize combat? Like Curse of Bloodletting , Curse of Disturbance , and Curse of Predation as examples.

jasonkrivera on Vorinclex, Counters Matter

6 months ago

Great deck! Have you thought about

Avenger of Zendikar for lots of large plant tokens, Awakening of Vitu-Ghazi as an 18/18 surprise land creature, Beastmaster Ascension, Cazur, Ruthless Stalker  Flip since you're working with combat damage mostly anyway, Champion of Lambholt a hidden gem because when big enough it makes all your creatures unblockable, Curse of Predation a good politics card, Hardened Scales, Helix Pinnacle as an alternate win con, Myojin of Life's Web for divinity counter shenanigans, Quest for Renewal for pseudo-vigilance

Regardless of if you take my suggestions, +1 from me!

Bobs_Army on Cazur, Ruthless Puncher

7 months ago

What if you were to add cards such as Curse of Predation. Overall Curse of Predation is actually better than your commander because you don't need to deal combat damage to the opponent.

I agree The Great Henge would be perfect for this deck so I recommend it.

Consider cards such as Lightning Greaves or Swiftfoot Boots would be great for this deck as they can give you haste and protect your creatures.

Increasing Savagery is an amazing card for green decks that focus on +1+1 counters. Really do add more trample into your deck so that you always get the +1+1 counters.

Anyway good luck. Your deck has a lot of great stuff going for it.

multimedia on Tainted soil

1 year ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

ZendikariWol on Lorge Cat Daddy (Ajani)

1 year ago

I love a player who goes for the flavor win, but I also feel like you could do more to really focus the mechanical identity of your deck.

Cats are associated strongly with equipment, which Ajani plays into with +1/+1 counters, which are also good for beefing up one's creatures. The issue with that is you essentially have 54 deck slots to split between creatures, equipment, ramp, removal, and card draw.

You could also just do tribal. Though cats do not have many lords (the only one you don't have is Regal Caracal), general tribal cards such as Herald's Horn, Adaptive Automaton, Shared Animosity, the Kindred cycle (Kindred Boon, Kindred Summons, and Kindred Charge), Metallic Mimic, Icon of Ancestry, Door of Destinies, Steely Resolve, Obelisk of Urd, or Vanquisher's Banner could serve you well.

You could go more towards Ajani's +1 counter theme, but most of the payoffs for that are non-cat. That said, there are some good noncreature options: Curse of Stalked Prey, Hardened Scales, Doubling Season, Curse of Predation, Hindervines, Inspiring Call, and Mayael's Aria and other power-related payoffs.

Vulnoth on Fur-Fag, The Deck

1 year ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

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