Kwende, Pride of Femeref
Legendary Creature — Human Knight
Creatures you control with first strike have double strike.
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|Commander / EDH||Legal|
Kwende, Pride of Femeref occurrence in decks from the last year
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Kwende, Pride of Femeref Discussion
3 months ago
Commander league week 4 swaps
3 months ago
Boxing League Round 4 Cardpool
10 months ago
DashCat You mean, like in addition to: Baird, Steward of Argive, Balan, Wandering Knight, Heliod, Sun-Crowned, Isamaru, Hound of Konda, Kemba, Kha Regent, Kwende, Pride of Femeref, Sephara, Sky's Blade, Sram, Senior Artificer, and (my personal favorite), Thalia, Guardian of Thraben? Ok...
Staccella, Supreme Mystic
Whenever you cycle a card, draw an additional card, then discard a card
, Exile 5 cards from your graveyard: Cast target noncreature, nonartifact card from your graveyard without paying its mana cost
Can't tell if the CMC is too high. Debating whether it would be 2WW, or if 2WWW is appropriate for the power level.
Was ninja'd, so do above.
11 months ago
So theres been plenty of talks about nonlegendaries who should be legendary (looking at you Tamanoa) or nonlegendary cards who could be potentially used as commanders (like the Nephilim cycle before we had C17 or whichever introduced the 4 color legends) but what legendaries do you think arent as legendary as they should be? What legendary creatures do you think don't stand up to the task of being legendary creatures, much less commanders? Like the ability just might not feel powerful enough or it could be so similar to other abilities that it just doesnt feel legendary. One of my choices would be Kwende, Pride of Femeref.
Bonus points if you dont use a vanilla legendary like Barktooth Warbeard.
1 year ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
1 year ago
a couple of Kwende, Pride of Femeref should be a good inclusion, since most of your creatures has first strike.
1 year ago
Noire_Samhain, You know,its funny. i have a bunch of Lapse of Certainty a card i feel if its not reprinted, will go up in price in a few years because its one of the few white Counterspells (youre right nobody expects a counter in white.) The funny part is how i obtained them: friggen dollar tree. yes, the dollar tree packs. I was curious and stupid, but maybe not..i actually pulled a Carpet of Flowers in one. so, its not all garbage. Thanks for the suggestions im definitely considering them! especially Benalish Marshal in place of Kwende, Pride of Femeref .
1 year ago
Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.
Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .
Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.
Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.
Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.
This brings us directly to the next topic.
Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.
For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.
Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.
In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.
I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:
Find a few stronger pieces of equipment to replace the following:
No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.