Kwende, Pride of Femeref
Legendary Creature — Human Knight
Creatures you control with first strike have double strike.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Kwende, Pride of Femeref Discussion
6 months ago
4 Thalia's Lancers just to find 1 Odric, Master Tactician feels excessive. Maybe adding some other legendary targets could make Lancers a more versatile tutor. The Circle of Loyalty immediately comes to mind, but I could see Kwende, Pride of Femeref or Gideon, Ally of Zendikar working too. I'd also want at least 1 knight to play on turn 2. That would let you curve into Knight Exemplar or Silverblade Paladin better. Knight of the White Orchid and Knight of Meadowgrain would be more classic suggestions, and Worthy Knight is a newer option great for going wide with anthems. A final card I'd name would be History of Benalia as a haymaker that's particularly good in aggressive 1v1 scenarios.
7 months ago
Land Tax , Avacyn's Collar , Gallows at Willow Hill , Harmonious Archon , Herald of War , Repel the Abominable , Slayer's Plate , Thalia's Lieutenant , Thraben Doomsayer , Abzan Falconer , Abzan Battle Priest , Apostle of Purifying Light , Archetype of Courage , Avacynian Missionaries Flip, Avenging Huntbonder , Banisher Priest , Cathars' Crusade , Crusader of Odric , Elite Inquisitor , Elite Scaleguard , Fencing Ace , Fiend Hunter , Fiendslayer Paladin , Frontline Medic , Hedron-Field Purists , Intrepid Hero , Keeper of the Accord , Kwende, Pride of Femeref , Lavabrink Venturer , Luminarch Aspirant , Mentor of the Meek , Mikaeus, the Lunarch , Mirran Crusader , Odric, Lunarch Marshal , Odric, Master Tactician , Selfless Squire , Soldier of the Pantheon , Soul's Attendant , Victory's Envoy , Archangel of Thune , Cradle of Vitality , Felidar Retreat , Unbreakable Formation
What I'm suggesting is more of a focus on the +1/+1 counters and the slight life gain that can go along with it. Sit behind a wide army of little guys until you can slowly stack them up high. Any blink effect, like coudshift or eerie interlude can also work well, and bigger/better wraths, Austere Command , Cleansing Nova , End Hostilities , Mass Calcify , Planar Cleansing , Rout , Slash the Ranks ,
7 months ago
11 months ago
Commander league week 4 swaps
11 months ago
Boxing League Round 4 Cardpool
1 year ago
DashCat You mean, like in addition to: Baird, Steward of Argive, Balan, Wandering Knight, Heliod, Sun-Crowned, Isamaru, Hound of Konda, Kemba, Kha Regent, Kwende, Pride of Femeref, Sephara, Sky's Blade, Sram, Senior Artificer, and (my personal favorite), Thalia, Guardian of Thraben? Ok...
Staccella, Supreme Mystic
Whenever you cycle a card, draw an additional card, then discard a card
, Exile 5 cards from your graveyard: Cast target noncreature, nonartifact card from your graveyard without paying its mana cost
Can't tell if the CMC is too high. Debating whether it would be 2WW, or if 2WWW is appropriate for the power level.
Was ninja'd, so do above.
1 year ago
So theres been plenty of talks about nonlegendaries who should be legendary (looking at you Tamanoa) or nonlegendary cards who could be potentially used as commanders (like the Nephilim cycle before we had C17 or whichever introduced the 4 color legends) but what legendaries do you think arent as legendary as they should be? What legendary creatures do you think don't stand up to the task of being legendary creatures, much less commanders? Like the ability just might not feel powerful enough or it could be so similar to other abilities that it just doesnt feel legendary. One of my choices would be Kwende, Pride of Femeref.
Bonus points if you dont use a vanilla legendary like Barktooth Warbeard.
1 year ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.