|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
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, : Draw a card, then discard a card.
Jalum Tome Discussion
5 months ago
Resolute Archangel has saved me a lot of times, she is in the deck only because the restorate life ability... its a good card to discard in early game and retrieve in late game with Bruna.
The idea in the deck is retrieving my creatures from the graveyard "cheating" mana costs and be able to do a boardwipe and get a good creature back with the commander or other spells. Mistveil Plains put the card on the bottom of my library... not helps a lot( in my opinion) Emeria, The Sky Ruin is a good card. definitively i will put in the deck!
5 months ago
I tried Resolute Archangel and found it underwhelming. Its an expensive 4/4 and you just need to not be at zero life to win. Incidental life gain is great but I had a couple times where I pulled this late when I needed removal and honestly going back to 40 still didn't save me. I have found Angel of Jubilation and Angel of Finality more useful.
And this may be a deck where Crovax, Ascendant Hero could shine.
5 months ago
Hmm... I'd be wary of falling into the trap of trying to cram too many niche effects that seem useful. You can take a look at this deckbuilding framework as a guide to building a decent EDH deck. The idea is to get around 8 packages of cards (each package will have around 8 cards each) that accomplish similar effects. This means that your deck should run smoothly as you are able to reliably access certain effects.
Of course this should be something that gels with your gameplan. So far it seems that your gameplan is to beat down with (relatively) efficient midrange angels. Your commander comes in to insulate your force against wraths, which at the same time leave your opponents defenceless. At the very late-game, you go the nuclear route of destroying everyone's lands. Now, you're going to have to pick only cards that will contribute to this game plan. Godsend isn't really that useful, neither is Spear of Heliod which is more useful as an anthem in token decks.
Now, I will strongly recommend not skimping on three effects: ramp, removal and draw. For ramp you should at least try to get 6 mana rocks that cost 2 mana, this leads to your deck being more explosive. You can try:
- Sol Ring
- Prismatic Lens
- Thought Vessel
- Worn Powerstone
- Magnifying Glass (bonus for draw ability! Beggars can't be choosers since you're in mono white)
For draw you can consider:
10 months ago
Let's look at taking the deck into some good directions first and foremost.
I'll start with the indisputable, end to all hearsay obvious: The Chain Veil. If you can afford it, get it. Sell/trade the chandra for it, honestly. I'll list a better chandra further down anyway.
Blasphemous act is nice, but it kills all of your shit too, and there are much meaner, still nicely budgeted ways to flip your opponents the bird in an artifact deck, and find synergy in our cards.
Star of Extinction is even worse, it kills Daretti, any boardwipe that kills your own commander when it's a planeswalker and meant to dodge most boardwipes, is awful. Let's knock it out for a card that helps us a lot more:
-Star of Extinction +Mycosynth Lattice, this puppy is a hellish landscape for your opponents, due to how difficult it is to keep out of your battlefield, thanks to daretti's handy graveyard recurrence (or if you have a forge out). It's something we want to work with, fill up our card slots with synergystic artifacts. Now I know what you're thinking, "how does this help me control the board like star and blasphemous?" Why, my monochromatic friend, like this!:
Also, where is your Trash for Treasure? And I know you know you want your graveyard full of presents for you that make Daretti look like Santa Clause, so let's start filling it and cycling through the deck. (remember! Overdrawing is perfectly okay! It might as well be substituted for the term 'card advantage' with this commander). Tormenting Voice Wild Guess Cathartic Reunion Bomat Courier Magus of the Wheel Chandra, Flamecaller (yes, I'm telling you to swap it for your current, more expensive chandra that doesn't help nearly as much with your graveyard synergy)
These two following cards are much more dedicated Daretti discarding versions, I would NOT recommend adding these until you are comfortable with piloting Daretti, and have tailored your deck to cheating out the stuff you're discarding. The Flame of Keld + Dangerous Wager
Next: Value cards & some more combo's now that we've touched on the utility of Mycosynth Lattice and its two best friends.
Pia Nalaar artifact pump that creates you a thopp for sacc? Yeah, get that good shit straight in your mainboard.
Skullclamp (for all the */1's you play)
Thopter Engineer A hasty boi Pia Nalaar
Scrap Trawler literally pure gold, artifact decks should give their right arms before they give up scrap trawler in mainboard
Crucible of Worlds Now you can discard your lands. Literally almost as valuable as scrap trawler. Absolute necessity if you have the budget.
Trading Post Recursion and utility. Marvellous.
Hopefully this list of suggestions helps shape your artifact synergy into a direction you wish to take it!
(you may want to look into infinite mana combo's with Krark-Clan Ironworks or Nim Deathmantle or Ashnod's Altar but I don't seem to remember what to do with them in monored, I just can't remember what you're meant to recur, someone else in the comments should know the combo's.
The easiest thing to do would be chuck a pyretic ritual, desperate ritual, isochron scepter, paradox engine, mana rocks, voltaic key, etc etc and then you can have infinite mana, ping with nin or do whatever insane convoluted artifact combo you want.
Or you can be an insane wank and throw in a grapeshot, mirrorworks and other things that duplicate artifacts, copy isochron with one of your loot cards, draw through your deck with a good 20 loots and 50 or so mana combos, and grapeshot everyone once you find it, but at this point you're turning daretti into a mage and the only thing thematic is his +2 and helping protect/recur your artifact combo's, absolutely nothing else).
11 months ago
11 months ago
11 months ago
Instead of Jalum Tome, you could play Staff of Nin, perhaps. More expensive to cast but it gives you straight draw instead of loot, and you can zap X/1’s and planeswalkers, or just tick down players. Tome is still nice because sometimes you’re happy to put artifacts in your graveyard for Daretti to use. Perhaps run both?
1 year ago
Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -
No data for this card yet.