Creature — Elemental

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Skullmulcher enters the battlefield, draw a card for each creature it devoured.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Skullmulcher occurrence in decks from the last year

Latest Decks as Commander

Skullmulcher Discussion

abby315 on Token Deck Help

7 months ago

I've got a Nethroi build here that I've been playing and I love it: Nethroi of the Squirrels and Golems

It does a similar thing by reanimating 0 and 1 power creatures that make a bunch of tokens on ETB if you're looking for suggestions. I don't have as many sac outlets, but Izoni, Thousand-Eyed and creatures with Devour, especially Skullmulcher and Mycoloth, are good includes.

Podkomorka on Pauper EDH Deck Compendium

8 months ago

Deck added:

  • Skullmulcher

  • _Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

    10 months ago

    Hey VexenX, I agree with you about combat damage. Since I have been running Omnath combat damage has been 'a nice to have' with the elementals, unless Craterhoof Behemoth is involved at which point we're winning anyway. That said, we don't run many haste enablers so this build leans towards burn damage. There have definitely been games that I could have won earlier if I had a cheap haste enabler online. With the new commander ruling about death triggers when going to the command zome it is even better for us to run a 'doubler' effect like this.

    I didn't run Traverse the Outlands for a long time, tested it and it was great but ultimately got cut again as I don't like that it is conditional to board state and it is our most expensive land search and only for basics.

    Rishkar's Expertise is a really difficult call. This card has always done so much work as it is almost always cast off of a elemental or large Tireless Tracker. I have recently added Momentous Fall as an instant speed card draw and sac outlet, again with the new commander rule playing this on Omnath is nice to refill out hand and deal some damage, potentally t kill our own World Shaper. I think I will just switch out Elemental Bond for Garruk's Uprising and see how it goes as a straight switch.

    I am contemplating Shamanic Revelation as this card is very conditional and as we are adding other card draw into our deck is this just a win more card? I'd almost prefer to keep Rishkar's Expertise over it as apart from the life gain my opponents won't often let me resolve are card that'll generate so much value, as if it does resolve we're winning already. What do you think? a bit too controversial a cut?

    I have also been considering testing Skullmulcher or Gluttonous Slime again with the commander death trigger rule change and the addition of Fiery Emancipation, tutoring with Chord of Calling to sac our board state at instant speed sounds appealling or using Green Sun's Zenith or Finale of Devastation at sorcery speed with Boseiju, Who Shelters All protection.

    As I already have Finale of Devastation, Fabled Passage and World Shaper I think my cuts will be as follows:

    Elemental Bond OUT FOR Garruk's Uprising

    Shamanic Revelation OUT FOR Terror of the Peaks - waiting to be told this is wrong lol

    Akroma's Memorial OUT FOR Fiery Emancipation

    Monitor on Tana and Reyhan Partner Token Stuff

    1 year ago

    New testing! Korvold, Fae-Cursed King in place of Skullmulcher -- have yet to see Parallel Lives in testing, but still hopeful. There were MANY instances that I let Primal Vigor rot in hand to not help my opponent too much.

    Tweaking mana base now that I decided to get the shocks and stuff.

    noggynogworld on Tana and Reyhan Partner Token Stuff

    1 year ago

    Ok, I definitely understand your reasoning for those cards. They're very helpful for sure.

    Yeah, you don't need to have Vigor out to use Blasphemous Act if you don't want to, in case someone else's board is getting ridiculous. It's just a fun interaction that they can have. Both cards are good in their own right, just combining them can be funny, especially if you have Primal Vigor or Doubling Season out too. But you don't need to use it in that way. Besides, you have other things to protect them from wipes, like Heroic Intervention and Golgari Charm .

    As for your final cuts, I think one that should go is Evolutionary Leap . It's a great card, don't get me wrong, but I think skipping a lot of high value cards to get a creature in your hand may be detrimental. You have a ton of enchantments and spells that could be missed out on if you use it. If you're fine with that, then I would keep it. It's still a good card. Another card is maybe Fungal Plots , as it only works on saprolings and it takes two saprolings at a time to make it work for only one draw. Yawgmoth, Thran Physician can accomplish that, can sacrifice anything, and do more with it. Skullmulcher has good potential and goes well with the counter theme.

    A card that has been kind of bothering me the more I look at it, is Blasting Station . More often than not, it will really only be valuable if you can infinite with it, but at that point you already have Goblin Bombardment which doesn't have a funky clause that needs it to work. You already have a ton of sacrifice outlets, and not nearly as many token generators even if Tana is a token generator in the command zone. If you want to keep an outlet for it still, I would recommend maybe a Viscera Seer over Blasting Station. It's good for fixing the top of your library more carefully and it is only 1cmc.

    _Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

    1 year ago

    Hey VexenX, I love Burgeoning in the deck, it is almost if not the best turn 1 play we can have I would be very reluctant to cut it. If you're not seeing the value then of course do what works best with your play style.

    In regards utility creatures there are a few I have tested, as mentioned World Shaper is a great Splendid reclaimation on stick, I rarely used it for the attack trigger and it normally got a bolt from Omnath, Locus of Rage or sacrificed to one of our many outlets, comboing this with Sylvan Safekeeper , Titania, Protector of Argoth and Omnath, Locus of Rage on the field is explosive. Other creatures I like but can't find space for are Skullmulcher , a creature + sac outlet and card draw on a body, Green Sun's Zenith or Chord of Calling this guy out when your sac outlets have been removed or countered to finish of a player second main phase, remember it is a may ability so can still keep enough tokens out for defense if needs be. The other option which is slightly less value but more reliable and cheaper CMC is Gluttonous Slime , this doesn't have the card draw but is an instant speed sac outlet. If I could find a space for one of them I'd include them but I haven't been able to justify the slot yet. There is also Silverglade Elemental and obviously Wood Elves , I used to run the latter and use it as a Natural Order target. I would typically do the same with Dryad Arbor keeping an uncracked fetch in play so I can find the Dryad Arbor when it's time to cast Natural Order or if you need a blocker at a push.
    Some food for thought..

    Randomsome1 on

    1 year ago

    I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.

    Here are some suggestions to up the number of stand alone token production that you should consider:

    Secure the Wastes - It's and instant!

    Tendershoot Dryad - Tokens EVERY upkeep

    Martial Coup - Board wipe with upside, sometimes.

    Hooded Hydra - Flexible

    Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked

    Imperious Perfect - Low drop with a very nicely costed ability

    Wolfbriar Elemental - Pretty underestimated

    Verdant Force - very high costed, but another every upkeep effect

    Ant Queen - pretty bad creature, but an abusable, cheap mana sink

    Trostani Discordant - Homeward path on a stick that pumps and makes tokens

    Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.

    You are severely lack card draw and there are a few abusable cards for tokens:

    Collective Unconscious

    Shamanic Revelation

    Slate of Ancestry


    Regal Force

    Be careful with how many of these you put in since they rely on your board.

    There are safer ramp options, in my opinion, in green:

    Farseek - Can take the place of Selesnya Signet

    Nature's Lore - Can replace Talisman of Unity

    Kodama's Reach - Can Replace Commander's Sphere I say replace, but you can always up your ramp suite by a couple cards instead.

    goldlion on Breaking Carnival of Souls

    2 years ago

    I like the shadow born apostle idea. Seeing as how there’ll be an Essence Warden out for all the life triggers, a Wall of Limbs could be added as well. It’s worked great in the current Ghave version and in conjunction with Jared, it becomes far better than its current ability, but at least there's a backup ability if Jared's not on the field.

    Going off the Krav and Wall of Limbs idea: I’ve got a Kresh the Bloodbraided deck where I use giant kresh to kill people with Dying Wish and Jarad effects. However, I have another where I turn him into many small creatures (for Impact Tremors effects) which I then sac back into big creatures ( Carrion Feeder or Skullmulcher for Blood Artist effects) something that could be an interesting direction with Carnival and the creature etb triggers for into Exsanguinate or swampy tricks.

    Korozda Guildmage is an example, but there's a handful of others I've found, though Carrion , Ghoulcaller Gisa and Fungal Sprouting would be the added choices for a Golgari deck.

    Here's the deck for ideas/conversation's sake - you all will be the first to see it. It wasn't ready to go public cause I'm editing up the flavour story still and need to balance it a bit more for consistency... It's got a side mill strategy but mainly kills through ''growth and decay'' (hence the name). I think it could inform a strong take on a Carnival version, related to the style seshiro_of_the_orochi is hinting at. I'd add carnival to it actually, if I didn't have to remove much of the synergy the deck needs for the Essence Warden and other life gain effects.

    Kresh, Guru of Entropy

    Commander / EDH* goldlion


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