|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature, player or planeswalker.
1 month ago
Wraithbind is colorless.
Tap up to three target creatures with converted mana cost 2 or less.
So, you know how Ghostfire is colorless, but costs red mana? It seems to be alone among non-Eldrazi cards that are colorless but cost colored mana. Let's make this a cycle. is your mana cost--give me an instant representative of both colorless (non-Eldrazi) themes and the mechanics of the color it costs.
10 months ago
To elaborate, the color of a spell is not the same thing as a card's color identity.
A spell's color is determined by the colored mana symbols (if any) in its casting cost, as well as any color-defining text in the rules text box such as Ghostfire or Abstruse Interference, and color indicators such as on Kobolds of Kher Keep and Pact of Negation (color indicators also show the color of permanents that don't have a casting cost that defines the color, such as the back side of double-faced cards).
A color identity, on the other hand, as Boza said, is specifically for Commander and is used only for deck construction and a select few cards that care about a commander's color identity such as Command Tower. It has no other MtG-related rules use at this time, and doesn't factor into cards that care about a spell's color.
Similarly to how Dutiful Thrull is a white card with a BW color identity, while Ramos, Dragon Engine has a 5-color identity, it won't trigger any colors-matter cards like Nightsky Mimic because it's actually colorless.
11 months ago
Niv-Mizzet, Unleashed UUURRR
Legendary Creature - Dragon Wizard
If ~'s power is greater than 10, it has trample.
Whenever you draw a card or cast an instant or sorcery spell, ~ gets +1/+1 until end of turn for each card drawn and each instant or sorcery spell cast this turn.
So if you cast Divination on your turn, you will get a 14/14 flying trample dragon headed your way, since the ability stacks with itself. Casting a second divination makes her a 32/32.
11 months ago
Some points of terminology. Every card and permanent has a converted mana cost or CMC, which is just a number (kind of an absolute value of sorts). It's calculated from the card's mana cost, which includes color. Not all cards have a mana cost, in which case their CMC is typically 0. Card color is typically derived from mana cost as well, unless it's a token (in which case it's defined by the effect that created it), has a color indicator (like Ancestral Vision), has a characteristic defining ability (like Ghostfire), or is otherwise having it's color altered (like with Swirling Spriggan).
Double-face cards are a big exception because while they don't have a mana cost, their CMC is defined by their front side (rather than being 0) and they usually have a color indicator (with the exception of the double-face and meld eldrazi from Eldritch Moon).
11 months ago
You can link cards using double brackets in order to make it easier to address the question, like so:
Bloom Tender isn't checking CMC, but rather a card's actual color. While this is usually represented by casting cost, sometimes it isn't.
A goblin token may have a CMC of 0, but it's still a red permanent, in this case indicated by its frame (anything that produces a Goblin token will usually say "create a red Goblin token" to let you know what color it is).
If you have Avacyn, the Purifier on the board, it also has no CMC of its own, but its frame and color indicator are red, making it a red permanent. Bloom Tender would also produce red mana if you had this under your control.
1 year ago
One slightly different take on colorless might be to look at the Planeswalkers we know are colorless: Tron all-stars Karn and Ugin. Both are equally devoid of color just like any eldrazi, or artifact (although Ugin and the eldrazi do disagree on how much of the Multiverse should be eaten).
What both Karn and Ugin regularly display is a Philosophy of Balance; all things must have an equal and opposite in order to harmonize.
They lack color but are not unable to appreciate it. Karn is more than capable of casting blue spells Karn's Temporal Sundering, and Ugin bases Ghostfire on red. Neither are limited in their choice of mana, nor are they ruled by aspects of the colors: Morality, Logic, Selfishness, Impulse, or Instinct (this is why they are not WUBRG).
In the lore both try to find ways to balance complicated worlds. Karn creates Argentium/Mirrodin and ensures each color has a mana-sun influencing the plane. Ugin creates a hedron network using all Zendikar's leylines to imprison the eldrazi. Both Planeswalkers know all mana must be used in order for something as large as a plane to continue existing.
But that's just like my opinion, man.
2 years ago
The only thing I can see that might help would be a couple of Geier Reach Sanitarium Sea Gate Wreckage maybe some other of the man lands like Ghitu Encampment Hellion Crucible or Gargoyle Castle. Basically lands that let you draw or turn into creatures if by some miracle they make it to the late game. The other thing is more for sideboard, but things like Ghostfire Touch of the Void to get around protection from red. I run an 8 whack zoo hybrid, and I am very weak to burn. The second it I see burn game 1 I throw in Kor Firewalker since it is hard for burn to interact with. Looks like it wins a lot, really enjoyed the effort you put into the description.
2 years ago
Anything that is the named color can't be cast, even if it's multicolored, even if there aren't colored mana symbols in it's cost like Transguild Courier.
Devoid creatures can be cast, since they're colorless, as can Ghostfire, but those aren't typically very relevant.
If Painter's Servant (banned in EDH/Commander) is out on the same named color, your opponents can't cast anything.
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