Turn Against

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

dryhamm on Tall Wall Roll Call (Trumps wet dream)

5 years ago

@Vash13 Until I saw the Commander I was right there with you in doubting that this could function. The only win condition I saw was Azor's Elocutors, but Arcades, the Strategist lets all of his defenders fight. From what I can tell, this deck is fairly reliant on keeping its commander on the field, making it vulnerable to spot removal that can Unmake it or any other cards that can Grab the Reins of his commander to make it Turn Against his other forces because you'd really Dominate the game if you could separate this deck from its Commander.

BMHKain on

5 years ago

The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.

List: *Gisela, the Broken Blade/Bruna, the Fading Light

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Hanweir Battlements/Hanweir Garrison

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Maw of Kozilek

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...

BMHKain on 4 simple favors & I'll …

5 years ago

Here are the cards I found that are in such a color:

*Gisela, the Broken Blade/Bruna, the Fading Light

*Hanweir Battlements/Hanweir Garrison

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage (Possible Sunforger Package add?)

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which do you think would be good for my Boros Deck? Also I omitted Eldrazi Displacer as it is a standard for this deck anyway.

Also, one last question, Since my Kozilek Deck is doing nothing but fail the meter, do you think I should run a 5Color Commander, & if so, what?

gebell on Stop Hitting Yourself

6 years ago

There are a lot of cards that mirror your commander's ability like Turn Against. I can't remember the exact names, but there really are quite a few. There is also an eldrazi creature with that ability when it etb's. If you add these type of cards then Hazoret's Favor becomes a powerhouse. Everytime you steal a creature you can sacrifice it before giving it back.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 years ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

Wendigo4481 on No Creatures?! I'll Just Use Yours!

6 years ago

Turn Against for that instant speed silliness. Love the deck keep it up

KeeganX4 on Storey's Deck

6 years ago

Dark Heart of the Wood Carnage Gladiator Disciple of Griselbrand Corpsejack Menace Dreg Mangler can all be replaced. Could replace keyrunes with other signet? replace Treacherous Urge and Turn Against with better still creature ones

VraskaTheCursed on Tajic, Hero of East Patakistan

7 years ago

Hey, I like the deck idea.

Just a few suggestions:instead of Turn Against, which costs 5, there are plenty of "gain control until end of turn" options. My favs are Kari Zev's Expertise (although it is less impactful in EDH), Grab the Reins, and Act of Aggression.

Instead of vigilante of justice, i'd add in more ramp/draw in the form of Solemn Simulacrum

Kari Zev, Skyship Raider has synergy with your general (although she is probably more for fun than function)

good luck!

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