Day of the Dragons

Day of the Dragons

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2015 (C15) Rare
Scourge (SCG) Rare

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Tokens

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Day of the Dragons Discussion

Epicurus on Alela's Enchanted Fortress [Pillow Fort EDH]

2 months ago

This is my favorite deck of the month, for sure! I love pillow fort decks :3

Here's a few suggestions. Some are kinda weird, so bear with me here...

I remember back in a time, long ago, when no flying theme deck was complete without Radiant, Archangel. Alas, those days are probably passed.

Cheers!

TypicalTimmy on Let's talk Dragons, forgetting symbol:R.

5 months ago

Okay, sorry for the super late reply. I had it all typed out and the damn site bugged out on me and I lost everything.


Silumgar's Horde

Commander / EDH TypicalTimmy

SCORE: 1 | 154 VIEWS | IN 1 FOLDER


So this deck is like a year old. I need to update about 1/3rd of the non-land cards in it.

The original concept was as follows:

The issue is that it's slow. It needs more Dragons and protection. I plan on dropping the majority of the token generators, along with the last bullet point to simply add in more natural Dragons. Some I can think of off the top of my head are Venomous Changeling and Shimmer Dragon, as well as Birthing Boughs.

I'd like to keep Thopter Spy Network as the card advantage is very powerful.

I need to add in counter spells to protect me against wrath effects, as well as some light recursion tricks to help bring back anything that is picked off.

I also need to rework my draw potential, to keep pressure on the boardstate.

It's effectively a Dimir Aggro, which is hard to pull off. I do have this current deck in real life, so changing 15 - 20 cards isn't that big of a deal.

Anyway, the deck works under a three-pronged approach, which is how I build the vast majority of my EDH decks:

  • Ramp / Reduction
  • Play Dragons and attack
  • Protect Dragons at all costs

Because of how Silumgar, the Drifting Death works, each combat step is effectively going to be a wrath. This means I don't need to add removal in here, because Silumgar himself does it for me. While Silumgar does have Hexproof, keeping him back on the sidelines is an easier way to ensure he stays safe.

Because I need to attack each and every single turn, I am constantly open to assaults. However, if played right the majority if not all creatures should be wiped off the board. In my experience, once a wrath settles into play, it is nearly impossible for any opponent to recover from, because at this point anything they play dies before they get a chance to use it. It becomes sort of a soft lock on the game, with the only way out being to remove my boardstate via wrath - which is why counter spells are important.

So I have a bit of work to do, but this is the older version.

It is a slower deck, so faster decks can generally out-pace it. In a 1v1, this spells the death of the deck. But in a 4-player pod, most of the time faster decks play slower as nobody wants to instigate the first move. In my experience, this gives me ample time to build a small army and swing for attacks.

Silumgar doesn't need to attack, which means once you drop the mana to bring him out, you generally wrath from that point forward.

Joe_Ken_ on Let's talk Dragons, forgetting symbol:R.

5 months ago

There is still plenty of color less tribal support like Herald's Horn and Urza's Incubator so I don't think cost reduction will be much of an issue for the deck. Without green you will need to rely on artifacts more for ramping though.

As for powerful creatures you will have both Silumgars one Ojutais as well as the smaller dragons from their respective Tarkir broods.

Outside of that block you have good old "Skittles" Skithiryx, the Blight Dragon as well as Scalelord Reckoner and Sunscorch Regent from Tarkir. Boneyard Scourge is a nice repeatable dragon so you always have a body. Some oldie but could see come use are Catacomb Dragon.

You have the three star dragons with Keiga, Kokusho, and Yosei who all have really good death triggers.

You will also have access to blue so going with some clones like Spark Double and Clever Impersonator. Mirror Mockery will have some interesting interactions with each of the star dragons and Dragonlord Silumgar

Day of the Dragons could also be a fairly interesting 'meme' card for the deck if you are trying to have some fun.

Kogarashi on How does bouncing a Day ...

5 months ago

Assuming we start with Day of the Dragons on the battlefield and Noxious Gearhulk in exile, this is what happens:

  • You activate Aminatou, the Fateshifter's -1, targeting Day of the Dragons. It resolves as one single object on the stack. This means it exiles Day, triggering Day's LTB, and then immediately returns Day, triggering Day's ETB. Neither trigger goes on the stack until the loyalty ability is done resolving.

  • Both abilities will go on the stack at the same time. Since you control both abilities, you get to order them however you choose. The LTB will return your Gearhulk, while the ETB will exile all creatures you control.

  • If you choose to have the LTB resolve first, you will sacrifice any Dragons you currently have, then the Gearhulk will return to the battlefield and its ETB will trigger, going on the top of the stack. That will resolve next, then the Day's ETB, which will exile your Gearhulk and create a dragon token. You will end with a Gearhulk in exile and a dragon token on the battlefield.

  • If you choose to have the ETB resolve first, you will exile any creatures you have (if your dragon tokens are still around), then create that many dragon tokens. Then the LTB will resolve, forcing you to sacrifice your Dragons (if any), the Gearhulk will return to the battlefield, and its ETB will trigger, going on the now-empty stack. You will end with a Gearhulk on the battlefield and no dragon tokens.

chuckl3s on How does bouncing a Day ...

5 months ago

I'm unsure what will happen if i bounce a Day of the Dragons with, say, Aminatou, the Fateshifter's -1 ability. If i have a Day of the Dragons that has exiled a Noxious Gearhulk and then bounce it will all the triggers leave me with Gearhulk in exile or on the battlefield?

EmEcks on Alela, Enchantress of the Fae

7 months ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

deadcolossus on

8 months ago

Lol extra turn spells are mega spikey. My group actually frowns on them with exception from things like Notorious Throng in a tribal deck.

How well does this deck fare against sweepers in it's current state? (Being less counterspells and no inf. Hand size to hold dorks). Funny cuz i had a game where i landed Day of the Dragons then got sweeped. I couldn't get rid of the enchantment to get my dudes back. And another time that happened i sacced it for abjure and it was a blowout.

TastyLikeDeath on

8 months ago

ADD: Cold-Eyed Selkie Heroic Intervention Wood Elves Kamahl, Fist of Krosa Fierce Empath Song of the Dryads Bane of Progress Tishana, Voice of Thunder Natural Order Coat of Arms Hinterland Harbor Craterhoof Behemoth

CUT: Day of the Dragons Unified Will Wrap in Vigor Oakhame Adversary Wren's Run Vanquisher The Great Aurora Presence of Gond

After looking over your list I've picked out some cards that I would cut if it were my deck, but if you like them then play them anyways. You definitely need more win cons so I've suggested some cards that will allow you to convert your board advantage into a win. Craterhoof would find a home in this deck for certain but if that isn't your style then maybe Coat of Arms might be more your thing. Tishana, Voice of Thunder would also be a really good addition to this deck with all the card advantage she provides and the no maximum hand size is always nice. Also I suggested Song of the Dryads as good removal but also as a cute little way to give your opponent a Forest to use all your Forestwalk abilities. If you have any questions about any of the suggestions or cuts feel free to ask.

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