Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Have (1) metalmagic
Want (1) tylerconnolly0

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragonshift Discussion

Mj3913 on Abra-ca 'Poke Us'

6 months ago

enpc do you have any win con ideas? Aside from the Niv/Draw/Lab Man combo I was thinking Dragonshift could have been one but the longer it has sat there it seems better suited to a go wide strategy or 1v1. I considered infect but seemed cheap. I have thought about Riku, being able to copy pokers and spells could be useful. Regarding Niv would you say run the one or both for redundancy?. Torbran seems like a nice touch, though I feel it'd be another portion to build around with damage doublers like Gratuitous Violence . Choosing one path (deathtouch/stealstuff) is difficult. Death touch focus would mean less dedication to removal spells and cool synergy with Goblin Sharpshooter . Steal stuff route would require alot of spots devoted to it I think, like sac outlets to use the stolen goods.

GhostChieftain while that does sound tempting I think that would further complicate things and increase costs. I had debated dropping green but it's giving me Ramp, haste enablers, untap effects, and a bit of recursion I can't get from just UR.

Zombiemaster823 on Saheeli, True Queen of Dragons

7 months ago

I did but I may swap it back. I like flexibility of Dragonshift .

Free_Iona on Adeliz Louis Armstrong muscle wizard beatdown

11 months ago

Since you've got a token theme going on here, would Release the Gremlins be a better fit than By Force ? also, Vandalize is a good artifact removal spell regardless.

I think Dragonshift will be amazing for turning all those wizards into flying 4/4 dragons and could potentially be a big game-winner.

Great deck! +1

Free_Iona on Izzet Valuetown - Multicolored Goodstuff

1 year ago

Am I right in thinking you want this to be only and going for only gold/multicoloured bordered cards? Thats cool I like that :)

Would Dragonshift fit your game plan as a bit of a finisher??

Dunno if you run enough sorceries or instants for Melek, Izzet Paragon and Mizzix of the Izmagnus respectably. But they would both be on flavour as Izzet Cards. Also Cloven Casting will be fun also :)

Citridon on Pun-der Twin Powers, Activate

1 year ago

It's really only looking to hit a storm count of 4-6. The idea being that Lathliss, Dragon Queen + Scourge of Valkas turns into (2x*2x) damage, where x is the number of copies of Dragonstorm. At 4 copies, that's 64 damage.

Will Kenrith has done enough heavy lifting with his minus 2 that the deck hasn't really needed a lot of cantrips and free spells to hit that count, and so I've largely kept the spell-space flush with less combo-oriented cards.

I built it from cards I had lying around extra, at first, so there are spots I'm looking to upgrade as i get new cards. Dragonshift is cool and flashy, but doesn't do a lot relative to its cost without enough bodies or tokens that I'm probably already winning. Prophetic Bolt is just a little weaker than I'd like. Imprisoned in the Moon and Vance's Blasting Cannons  Flip are both good for what I wanted them to do, but in time I'd like to get them converted to Instants or Sorceries doing the same job.

I'll keep my eyes open for another card advantage planeswalker, but on Arcanis I ended up skipping him since the Niv Mizzets ended up doing a similar job while working a second angle

I_TappedWrong on Ya' Basic - Temur EDH

1 year ago

have you thought about Dragonshift for your "big army"

Kogarashi on If I cast a Dragonshift ...

1 year ago

Riverfall Mimic's oracle text reads "Whenever you cast a spell that's both blue and red," so its ability will trigger when you cast Dragonshift. The ability will go on the stack above Dragonshift and resolve first, turning the Mimic into a 3/3 unblockable creature. Dragonshift will then resolve, turning the mimic into a 4/4 dragon that is no longer unblockable (due to the "loses all abilities" portion of the spell). You also won't be able to re-trigger the mimic's ability, as that will also be gone until end of turn.

Pal00ka on Hail the Eldrazi

1 year ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

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